* Accelerated sRGB <=> linear conversion using lookup table, this can speed up
  loading of images in the compositor and simple renders quite a bit.
* Dithering now uses the Floyd-Steinberg algorithm. Previously it would simply
  randomize each pixel slightly, adding noise, now that should be reduced.

Patch #29309 by David M.
This commit is contained in:
Brecht Van Lommel 2012-01-08 13:55:53 +00:00
parent 3dead22c73
commit 4487103e61
5 changed files with 289 additions and 45 deletions

@ -89,6 +89,8 @@ MINLINE void linearrgb_to_srgb_v4(float srgb[4], const float linear[4]);
MINLINE void srgb_to_linearrgb_predivide_v4(float linear[4], const float srgb[4]); MINLINE void srgb_to_linearrgb_predivide_v4(float linear[4], const float srgb[4]);
MINLINE void linearrgb_to_srgb_predivide_v4(float srgb[4], const float linear[4]); MINLINE void linearrgb_to_srgb_predivide_v4(float srgb[4], const float linear[4]);
void BLI_init_srgb_conversion(void);
/************************** Other *************************/ /************************** Other *************************/
int constrain_rgb(float *r, float *g, float *b); int constrain_rgb(float *r, float *g, float *b);
@ -97,13 +99,13 @@ void minmax_rgb(short c[3]);
void rgb_float_set_hue_float_offset(float * rgb, float hue_offset); void rgb_float_set_hue_float_offset(float * rgb, float hue_offset);
void rgb_byte_set_hue_float_offset(unsigned char * rgb, float hue_offset); void rgb_byte_set_hue_float_offset(unsigned char * rgb, float hue_offset);
void rgb_byte_to_float(const unsigned char *in, float *out);
void rgb_float_to_byte(const float *in, unsigned char *out);
/***************** lift/gamma/gain / ASC-CDL conversion *****************/ /***************** lift/gamma/gain / ASC-CDL conversion *****************/
void lift_gamma_gain_to_asc_cdl(float *lift, float *gamma, float *gain, float *offset, float *slope, float *power); void lift_gamma_gain_to_asc_cdl(float *lift, float *gamma, float *gain, float *offset, float *slope, float *power);
void rgb_byte_to_float(const unsigned char *in, float *out);
void rgb_float_to_byte(const float *in, unsigned char *out);
#ifdef BLI_MATH_INLINE_H #ifdef BLI_MATH_INLINE_H
#include "intern/math_color_inline.c" #include "intern/math_color_inline.c"
#endif #endif

@ -108,6 +108,7 @@
#define FTOCHAR(val) ((val)<=0.0f)? 0 : (((val)>(1.0f-0.5f/255.0f))? 255 : (char)((255.0f*(val))+0.5f)) #define FTOCHAR(val) ((val)<=0.0f)? 0 : (((val)>(1.0f-0.5f/255.0f))? 255 : (char)((255.0f*(val))+0.5f))
#define FTOUSHORT(val) ((val >= 1.0f-0.5f/65535)? 65535: (val <= 0.0f)? 0: (unsigned short)(val*65535.0f + 0.5f)) #define FTOUSHORT(val) ((val >= 1.0f-0.5f/65535)? 65535: (val <= 0.0f)? 0: (unsigned short)(val*65535.0f + 0.5f))
#define USHORTTOUCHAR(val) ((unsigned char)(((val)+0x80)>>8))
#define F3TOCHAR3(v2, v1) { \ #define F3TOCHAR3(v2, v1) { \
(v1)[0]= FTOCHAR((v2[0])); \ (v1)[0]= FTOCHAR((v2[0])); \
(v1)[1]= FTOCHAR((v2[1])); \ (v1)[1]= FTOCHAR((v2[1])); \

@ -30,7 +30,11 @@
#include <assert.h> #include <assert.h>
#include "MEM_guardedalloc.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_utildefines.h"
void hsv_to_rgb(float h, float s, float v, float *r, float *g, float *b) void hsv_to_rgb(float h, float s, float v, float *r, float *g, float *b)
{ {
@ -480,3 +484,79 @@ void rgb_byte_set_hue_float_offset(unsigned char rgb[3], float hue_offset)
rgb_float_set_hue_float_offset(rgb_float, hue_offset); rgb_float_set_hue_float_offset(rgb_float, hue_offset);
rgb_float_to_byte(rgb_float, rgb); rgb_float_to_byte(rgb_float, rgb);
} }
/* fast sRGB conversion
* LUT from linear float to 16-bit short
* based on http://mysite.verizon.net/spitzak/conversion/
*/
float BLI_color_from_srgb_table[256];
unsigned short BLI_color_to_srgb_table[0x10000];
static unsigned short hipart(const float f)
{
union {
float f;
unsigned short us[2];
} tmp;
tmp.f = f;
#ifdef __BIG_ENDIAN__
return tmp.us[0];
#else
return tmp.us[1];
#endif
}
static float index_to_float(const unsigned short i)
{
union {
float f;
unsigned short us[2];
} tmp;
/* positive and negative zeros, and all gradual underflow, turn into zero: */
if (i<0x80 || (i >= 0x8000 && i < 0x8080)) return 0;
/* All NaN's and infinity turn into the largest possible legal float: */
if (i>=0x7f80 && i<0x8000) return FLT_MAX;
if (i>=0xff80) return -FLT_MAX;
#ifdef __BIG_ENDIAN__
tmp.us[0] = i;
tmp.us[1] = 0x8000;
#else
tmp.us[0] = 0x8000;
tmp.us[1] = i;
#endif
return tmp.f;
}
void BLI_init_srgb_conversion(void)
{
static int initialized= 0;
int i, b;
if (initialized) return;
initialized = 1;
/* Fill in the lookup table to convert floats to bytes: */
for (i = 0; i < 0x10000; i++) {
float f = linearrgb_to_srgb(index_to_float(i))*255.0f;
if (f <= 0) BLI_color_to_srgb_table[i] = 0;
else if (f < 255) BLI_color_to_srgb_table[i] = (unsigned short)(f*0x100+.5);
else BLI_color_to_srgb_table[i] = 0xff00;
}
/* Fill in the lookup table to convert bytes to float: */
for (b = 0; b <= 255; b++) {
float f = srgb_to_linearrgb(((float)b)*(1.0f/255.0f));
BLI_color_from_srgb_table[b] = f;
i = hipart(f);
/* replace entries so byte->float->byte does not change the data: */
BLI_color_to_srgb_table[i] = b*0x100;
}
}

@ -105,5 +105,80 @@ MINLINE void linearrgb_to_srgb_predivide_v4(float srgb[4], const float linear[4]
srgb[3] = linear[3]; srgb[3] = linear[3];
} }
/* LUT accelerated conversions */
extern float BLI_color_from_srgb_table[256];
extern unsigned short BLI_color_to_srgb_table[0x10000];
MINLINE unsigned short to_srgb_table_lookup(const float f)
{
union {
float f;
unsigned short us[2];
} tmp;
tmp.f = f;
#ifdef __BIG_ENDIAN__
return BLI_color_to_srgb_table[tmp.us[0]];
#else
return BLI_color_to_srgb_table[tmp.us[1]];
#endif
}
MINLINE void linearrgb_to_srgb_ushort4(unsigned short srgb[4], const float linear[4])
{
srgb[0] = to_srgb_table_lookup(linear[0]);
srgb[1] = to_srgb_table_lookup(linear[1]);
srgb[2] = to_srgb_table_lookup(linear[2]);
srgb[3] = FTOUSHORT(linear[3]);
}
MINLINE void linearrgb_to_srgb_ushort4_predivide(unsigned short srgb[4], const float linear[4])
{
float alpha, inv_alpha, t;
int i;
if(linear[3] == 1.0f || linear[3] == 0.0f) {
linearrgb_to_srgb_ushort4(srgb, linear);
return;
}
alpha = linear[3];
inv_alpha = 1.0f/alpha;
for(i=0; i<3; ++i) {
t = linear[i] * inv_alpha;
srgb[i] = (t < 1.0f)? to_srgb_table_lookup(t) * alpha : FTOUSHORT(linearrgb_to_srgb(t) * alpha);
}
srgb[3] = FTOUSHORT(linear[3]);
}
MINLINE void srgb_to_linearrgb_uchar4(float linear[4], const unsigned char srgb[4])
{
linear[0] = BLI_color_from_srgb_table[srgb[0]];
linear[1] = BLI_color_from_srgb_table[srgb[1]];
linear[2] = BLI_color_from_srgb_table[srgb[2]];
linear[3] = srgb[3] * (1.0f/255.0f);
}
MINLINE void srgb_to_linearrgb_uchar4_predivide(float linear[4], const unsigned char srgb[4])
{
float alpha, inv_alpha;
int i;
if(srgb[3] == 255 || srgb[3] == 0) {
srgb_to_linearrgb_uchar4(linear, srgb);
return;
}
alpha = srgb[3] * (1.0f/255.0f);
inv_alpha = 1.0f/alpha;
for(i=0; i<3; ++i)
linear[i] = linearrgb_to_srgb(srgb[i] * inv_alpha) * alpha;
linear[3] = alpha;
}
#endif /* BLI_MATH_COLOR_INLINE_H */ #endif /* BLI_MATH_COLOR_INLINE_H */

@ -46,9 +46,9 @@
/**************************** Interlace/Deinterlace **************************/ /**************************** Interlace/Deinterlace **************************/
void IMB_de_interlace(struct ImBuf *ibuf) void IMB_de_interlace(ImBuf *ibuf)
{ {
struct ImBuf * tbuf1, * tbuf2; ImBuf * tbuf1, * tbuf2;
if (ibuf == NULL) return; if (ibuf == NULL) return;
if (ibuf->flags & IB_fields) return; if (ibuf->flags & IB_fields) return;
@ -73,9 +73,9 @@ void IMB_de_interlace(struct ImBuf *ibuf)
ibuf->y /= 2; ibuf->y /= 2;
} }
void IMB_interlace(struct ImBuf *ibuf) void IMB_interlace(ImBuf *ibuf)
{ {
struct ImBuf * tbuf1, * tbuf2; ImBuf * tbuf1, * tbuf2;
if (ibuf == NULL) return; if (ibuf == NULL) return;
ibuf->flags &= ~IB_fields; ibuf->flags &= ~IB_fields;
@ -100,14 +100,76 @@ void IMB_interlace(struct ImBuf *ibuf)
} }
} }
/************************* Floyd-Steinberg dithering *************************/
typedef struct DitherContext {
int *error_buf, *e;
int v[4], v0[4], v1[4];
float f;
} DitherContext;
DitherContext *create_dither_context(int w, float factor)
{
DitherContext *di;
int i;
di= MEM_callocN(sizeof(DitherContext), "dithering context");
di->f= factor / 16.0f;
di->error_buf= MEM_callocN(4*(w+1)*sizeof(int), "dithering error");
di->e= di->error_buf;
for(i=0; i<4; ++i)
di->v[i]= di->v0[i]= di->v1[i]= 1024.0f*(BLI_frand()-0.5f);
return di;
}
static void clear_dither_context(DitherContext *di)
{
MEM_freeN(di->error_buf);
MEM_freeN(di);
}
static void dither_finish_row(DitherContext *di)
{
int i;
for(i=0; i<4; i++)
di->v[i]= di->v0[i]= di->v1[i] = 0;
di->e= di->error_buf;
}
MINLINE unsigned char dither_value(unsigned short v_in, DitherContext *di, int i)
{
int dv, d2;
unsigned char v_out;
di->v[i] = v_in + (2*di->v[i] + di->e[4]) * di->f;
CLAMP(di->v[i], 0, 0xFF00);
v_out = USHORTTOUCHAR(di->v[i]);
di->v[i] -= v_out<<8;
dv = di->v[i];
d2 = di->v[i]<<1;
di->v[i] += d2;
*(di->e++) = di->v[i] + di->v0[i];
di->v[i] += d2;
di->v0[i] = di->v[i] + di->v1[i];
di->v1[i] = dv;
di->v[i] += d2;
return v_out;
}
/************************* Generic Buffer Conversion *************************/ /************************* Generic Buffer Conversion *************************/
MINLINE void byte_to_float_v4(float f[4], const uchar b[4]) MINLINE void byte_to_float_v4(float f[4], const uchar b[4])
{ {
f[0] = b[0] * (1.0f/255.0f); f[0]= b[0] * (1.0f/255.0f);
f[1] = b[1] * (1.0f/255.0f); f[1]= b[1] * (1.0f/255.0f);
f[2] = b[2] * (1.0f/255.0f); f[2]= b[2] * (1.0f/255.0f);
f[3] = b[3] * (1.0f/255.0f); f[3]= b[3] * (1.0f/255.0f);
} }
MINLINE void float_to_byte_v4(uchar b[4], const float f[4]) MINLINE void float_to_byte_v4(uchar b[4], const float f[4])
@ -115,10 +177,26 @@ MINLINE void float_to_byte_v4(uchar b[4], const float f[4])
F4TOCHAR4(f, b); F4TOCHAR4(f, b);
} }
MINLINE void float_to_byte_dither_v4(uchar b[4], const float f[4], float dither) MINLINE void ushort_to_byte_v4(uchar b[4], const unsigned short us[4])
{ {
float tmp[4] = {f[0]+dither, f[1]+dither, f[2]+dither, f[3]+dither}; b[0]= USHORTTOUCHAR(us[0]);
float_to_byte_v4(b, tmp); b[1]= USHORTTOUCHAR(us[1]);
b[2]= USHORTTOUCHAR(us[2]);
b[3]= USHORTTOUCHAR(us[3]);
}
MINLINE void ushort_to_byte_dither_v4(uchar b[4], const unsigned short us[4], DitherContext *di)
{
b[0]= dither_value(us[0], di, 0);
b[1]= dither_value(us[0], di, 1);
b[2]= dither_value(us[0], di, 2);
b[3]= dither_value(us[0], di, 3);
}
MINLINE void float_to_byte_dither_v4(uchar b[4], const float f[4], DitherContext *di)
{
unsigned short us[4] = {FTOUSHORT(f[0]), FTOUSHORT(f[1]), FTOUSHORT(f[2]), FTOUSHORT(f[3])};
ushort_to_byte_dither_v4(b, us, di);
} }
/* float to byte pixels, output 4-channel RGBA */ /* float to byte pixels, output 4-channel RGBA */
@ -127,26 +205,28 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
int width, int height, int stride_to, int stride_from) int width, int height, int stride_to, int stride_from)
{ {
float tmp[4]; float tmp[4];
float dither_fac = dither/255.0f;
int x, y; int x, y;
DitherContext *di;
/* we need valid profiles */ /* we need valid profiles */
BLI_assert(profile_to != IB_PROFILE_NONE); BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE); BLI_assert(profile_from != IB_PROFILE_NONE);
if(channels_from==1) { BLI_init_srgb_conversion();
if(dither)
di= create_dither_context(width, dither);
for(y = 0; y < height; y++) {
if(channels_from == 1) {
/* single channel input */ /* single channel input */
for(y = 0; y < height; y++) {
const float *from = rect_from + stride_from*y; const float *from = rect_from + stride_from*y;
uchar *to = rect_to + stride_to*y*4; uchar *to = rect_to + stride_to*y*4;
for(x = 0; x < width; x++, from++, to+=4) for(x = 0; x < width; x++, from++, to+=4)
to[0] = to[1] = to[2] = to[3] = FTOCHAR(from[0]); to[0] = to[1] = to[2] = to[3] = FTOCHAR(from[0]);
} }
} else if(channels_from == 3) {
else if(channels_from == 3) {
/* RGB input */ /* RGB input */
for(y = 0; y < height; y++) {
const float *from = rect_from + stride_from*y*3; const float *from = rect_from + stride_from*y*3;
uchar *to = rect_to + stride_to*y*4; uchar *to = rect_to + stride_to*y*4;
@ -174,10 +254,8 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
} }
} }
} }
} else if(channels_from == 4) {
else if(channels_from == 4) {
/* RGBA input */ /* RGBA input */
for(y = 0; y < height; y++) {
const float *from = rect_from + stride_from*y*4; const float *from = rect_from + stride_from*y*4;
uchar *to = rect_to + stride_to*y*4; uchar *to = rect_to + stride_to*y*4;
@ -185,7 +263,7 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
/* no color space conversion */ /* no color space conversion */
if(dither) { if(dither) {
for(x = 0; x < width; x++, from+=4, to+=4) for(x = 0; x < width; x++, from+=4, to+=4)
float_to_byte_dither_v4(to, from, (BLI_frand()-0.5f)*dither_fac); float_to_byte_dither_v4(to, from, di);
} }
else { else {
for(x = 0; x < width; x++, from+=4, to+=4) for(x = 0; x < width; x++, from+=4, to+=4)
@ -194,28 +272,30 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
} }
else if(profile_to == IB_PROFILE_SRGB) { else if(profile_to == IB_PROFILE_SRGB) {
/* convert from linear to sRGB */ /* convert from linear to sRGB */
unsigned short us[4];
if(dither && predivide) { if(dither && predivide) {
for(x = 0; x < width; x++, from+=4, to+=4) { for(x = 0; x < width; x++, from+=4, to+=4) {
linearrgb_to_srgb_predivide_v4(tmp, from); linearrgb_to_srgb_ushort4_predivide(us, from);
float_to_byte_dither_v4(to, tmp, (BLI_frand()-0.5f)*dither_fac); ushort_to_byte_dither_v4(to, us, di);
} }
} }
else if(dither) { else if(dither) {
for(x = 0; x < width; x++, from+=4, to+=4) { for(x = 0; x < width; x++, from+=4, to+=4) {
linearrgb_to_srgb_v4(tmp, from); linearrgb_to_srgb_ushort4(us, from);
float_to_byte_dither_v4(to, tmp, (BLI_frand()-0.5f)*dither_fac); ushort_to_byte_dither_v4(to, us, di);
} }
} }
else if(predivide) { else if(predivide) {
for(x = 0; x < width; x++, from+=4, to+=4) { for(x = 0; x < width; x++, from+=4, to+=4) {
linearrgb_to_srgb_predivide_v4(tmp, from); linearrgb_to_srgb_ushort4_predivide(us, from);
float_to_byte_v4(to, tmp); ushort_to_byte_v4(to, us);
} }
} }
else { else {
for(x = 0; x < width; x++, from+=4, to+=4) { for(x = 0; x < width; x++, from+=4, to+=4) {
linearrgb_to_srgb_v4(tmp, from); linearrgb_to_srgb_ushort4(us, from);
float_to_byte_v4(to, tmp); ushort_to_byte_v4(to, us);
} }
} }
} }
@ -224,13 +304,13 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
if(dither && predivide) { if(dither && predivide) {
for(x = 0; x < width; x++, from+=4, to+=4) { for(x = 0; x < width; x++, from+=4, to+=4) {
srgb_to_linearrgb_predivide_v4(tmp, from); srgb_to_linearrgb_predivide_v4(tmp, from);
float_to_byte_dither_v4(to, tmp, (BLI_frand()-0.5f)*dither_fac); float_to_byte_dither_v4(to, tmp, di);
} }
} }
else if(dither) { else if(dither) {
for(x = 0; x < width; x++, from+=4, to+=4) { for(x = 0; x < width; x++, from+=4, to+=4) {
srgb_to_linearrgb_v4(tmp, from); srgb_to_linearrgb_v4(tmp, from);
float_to_byte_dither_v4(to, tmp, (BLI_frand()-0.5f)*dither_fac); float_to_byte_dither_v4(to, tmp, di);
} }
} }
else if(predivide) { else if(predivide) {
@ -247,7 +327,13 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
} }
} }
} }
if(dither)
dither_finish_row(di);
} }
if(dither)
clear_dither_context(di);
} }
/* byte to float pixels, input and output 4-channel RGBA */ /* byte to float pixels, input and output 4-channel RGBA */
@ -262,6 +348,8 @@ void IMB_buffer_float_from_byte(float *rect_to, const uchar *rect_from,
BLI_assert(profile_to != IB_PROFILE_NONE); BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE); BLI_assert(profile_from != IB_PROFILE_NONE);
BLI_init_srgb_conversion();
/* RGBA input */ /* RGBA input */
for(y = 0; y < height; y++) { for(y = 0; y < height; y++) {
const uchar *from = rect_from + stride_from*y*4; const uchar *from = rect_from + stride_from*y*4;
@ -276,14 +364,12 @@ void IMB_buffer_float_from_byte(float *rect_to, const uchar *rect_from,
/* convert sRGB to linear */ /* convert sRGB to linear */
if(predivide) { if(predivide) {
for(x = 0; x < width; x++, from+=4, to+=4) { for(x = 0; x < width; x++, from+=4, to+=4) {
byte_to_float_v4(tmp, from); srgb_to_linearrgb_uchar4_predivide(to, from);
srgb_to_linearrgb_predivide_v4(to, tmp);
} }
} }
else { else {
for(x = 0; x < width; x++, from+=4, to+=4) { for(x = 0; x < width; x++, from+=4, to+=4) {
byte_to_float_v4(tmp, from); srgb_to_linearrgb_uchar4(to, from);
srgb_to_linearrgb_v4(to, tmp);
} }
} }
} }
@ -451,7 +537,7 @@ void IMB_buffer_byte_from_byte(uchar *rect_to, const uchar *rect_from,
/****************************** ImBuf Conversion *****************************/ /****************************** ImBuf Conversion *****************************/
void IMB_rect_from_float(struct ImBuf *ibuf) void IMB_rect_from_float(ImBuf *ibuf)
{ {
int predivide= (ibuf->flags & IB_cm_predivide); int predivide= (ibuf->flags & IB_cm_predivide);
int profile_from; int profile_from;
@ -482,7 +568,7 @@ void IMB_rect_from_float(struct ImBuf *ibuf)
} }
/* converts from linear float to sRGB byte for part of the texture, buffer will hold the changed part */ /* converts from linear float to sRGB byte for part of the texture, buffer will hold the changed part */
void IMB_partial_rect_from_float(struct ImBuf *ibuf, float *buffer, int x, int y, int w, int h) void IMB_partial_rect_from_float(ImBuf *ibuf, float *buffer, int x, int y, int w, int h)
{ {
float *rect_float; float *rect_float;
uchar *rect_byte; uchar *rect_byte;
@ -521,7 +607,7 @@ void IMB_partial_rect_from_float(struct ImBuf *ibuf, float *buffer, int x, int y
ibuf->userflags &= ~IB_RECT_INVALID; ibuf->userflags &= ~IB_RECT_INVALID;
} }
void IMB_float_from_rect(struct ImBuf *ibuf) void IMB_float_from_rect(ImBuf *ibuf)
{ {
int predivide= (ibuf->flags & IB_cm_predivide); int predivide= (ibuf->flags & IB_cm_predivide);
int profile_from; int profile_from;
@ -547,7 +633,7 @@ void IMB_float_from_rect(struct ImBuf *ibuf)
} }
/* no profile conversion */ /* no profile conversion */
void IMB_float_from_rect_simple(struct ImBuf *ibuf) void IMB_float_from_rect_simple(ImBuf *ibuf)
{ {
int predivide= (ibuf->flags & IB_cm_predivide); int predivide= (ibuf->flags & IB_cm_predivide);
@ -559,7 +645,7 @@ void IMB_float_from_rect_simple(struct ImBuf *ibuf)
ibuf->x, ibuf->y, ibuf->x, ibuf->x); ibuf->x, ibuf->y, ibuf->x, ibuf->x);
} }
void IMB_convert_profile(struct ImBuf *ibuf, int profile) void IMB_convert_profile(ImBuf *ibuf, int profile)
{ {
int predivide= (ibuf->flags & IB_cm_predivide); int predivide= (ibuf->flags & IB_cm_predivide);
int profile_from, profile_to; int profile_from, profile_to;
@ -601,7 +687,7 @@ void IMB_convert_profile(struct ImBuf *ibuf, int profile)
/* use when you need to get a buffer with a certain profile /* use when you need to get a buffer with a certain profile
* if the return */ * if the return */
float *IMB_float_profile_ensure(struct ImBuf *ibuf, int profile, int *alloc) float *IMB_float_profile_ensure(ImBuf *ibuf, int profile, int *alloc)
{ {
int predivide= (ibuf->flags & IB_cm_predivide); int predivide= (ibuf->flags & IB_cm_predivide);
int profile_from, profile_to; int profile_from, profile_to;
@ -649,7 +735,7 @@ float *IMB_float_profile_ensure(struct ImBuf *ibuf, int profile, int *alloc)
/**************************** Color to Grayscale *****************************/ /**************************** Color to Grayscale *****************************/
/* no profile conversion */ /* no profile conversion */
void IMB_color_to_bw(struct ImBuf *ibuf) void IMB_color_to_bw(ImBuf *ibuf)
{ {
float *rctf= ibuf->rect_float; float *rctf= ibuf->rect_float;
uchar *rct= (uchar*)ibuf->rect; uchar *rct= (uchar*)ibuf->rect;