forked from bartvdbraak/blender
soft body
text label correction
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@ -197,7 +197,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
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class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
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bl_label = "Soft Body Collision"
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bl_label = "Soft Body Self Collision"
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bl_default_closed = True
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def poll(self, context):
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@ -218,7 +218,7 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
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layout.active = softbody.self_collision and softbody_panel_enabled(md)
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layout.label(text="Collision Type:")
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layout.label(text="Collision Ball Size Calculation:")
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if wide_ui:
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layout.prop(softbody, "collision_type", expand=True)
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else:
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