Texture matrix bug in plugin code reported by Mel_Q.
Vertex colors, this was basically the same as the previous uv coord
splitting bug, for xml export, uv coord splitting was actually not quite
complete either (reported by richie).

Added:
Camera Ipo curves for DoF aperture and focal distance.

Aspect ratio set with AspX & AspY are now taken into account as well.
(needs yafray from cvs)

Bokeh parameters for DoF (also needs yafray from cvs).
'Bokeh' controls the shape of out of focus points when rendering
with depth of field enabled.
This is mostly visible on very out of focus highlights in the image.
There are currently seven types to choose from.:
'Disk1' is the default, the same as was used before.
'Disk2' is similar, but allows you to modify the shape further with the 'bias'
parameter, see below.
Triangle/Square/Pentagon/Hexagon, in addition to the bias control, you can
offset the rotation with the 'Rotation' parameter (in degrees).
'Ring', a weird ring shaped lens, no additional controls.
The 'bias' menu controls accentuation of the shape.
Three types available, uniform, center or edge, with uniform the default.

Although based on an actual phenomenon of real camera's, the current
code is bit of a hack and not physically based, and doesn't work all that
well yet (in yafray anyway). Since this is also mostly visible in the very
out of focus parts of the image, it usually also means that you need lots
of samples to get a reasonably smooth result.
This commit is contained in:
Alfredo de Greef 2004-11-08 03:55:44 +00:00
parent 8daff51e0f
commit 459deaf11f
10 changed files with 175 additions and 92 deletions

@ -168,8 +168,9 @@ int la_ar[LA_TOTIPO]= {
MA_MAP1+MAP_DVAR, MA_MAP1+MAP_COLF, MA_MAP1+MAP_NORF, MA_MAP1+MAP_VARF
};
/* yafray: aperture & focal distance curves added */
int cam_ar[CAM_TOTIPO]= {
CAM_LENS, CAM_STA, CAM_END
CAM_LENS, CAM_STA, CAM_END, CAM_YF_APERT, CAM_YF_FDIST
};
int snd_ar[SND_TOTIPO]= {
@ -1305,6 +1306,7 @@ void *get_ipo_poin(ID *id, IpoCurve *icu, int *type)
else if(GS(id->name)==ID_CA) {
Camera *ca= (Camera *)id;
/* yafray: aperture & focal distance params */
switch(icu->adrcode) {
case CAM_LENS:
poin= &(ca->lens); break;
@ -1312,6 +1314,10 @@ void *get_ipo_poin(ID *id, IpoCurve *icu, int *type)
poin= &(ca->clipsta); break;
case CAM_END:
poin= &(ca->clipend); break;
case CAM_YF_APERT:
poin= &(ca->YF_aperture); break;
case CAM_YF_FDIST:
poin= &(ca->YF_dofdist); break;
}
}
else if(GS(id->name)==ID_SO) {
@ -1563,15 +1569,25 @@ void set_icu_vars(IpoCurve *icu)
}
else if(icu->blocktype==ID_CA) {
/* yafray: aperture & focal distance params */
switch(icu->adrcode) {
case CAM_LENS:
icu->ymin= 5.0;
icu->ymax= 1000.0; break;
icu->ymax= 1000.0;
break;
case CAM_STA:
icu->ymin= 0.001f;
break;
case CAM_END:
icu->ymin= 0.1f;
break;
case CAM_YF_APERT:
icu->ymin = 0.0;
icu->ymax = 2.0;
break;
case CAM_YF_FDIST:
icu->ymin = 0.0;
icu->ymax = 5000.0;
}
}
else if(icu->blocktype==ID_SO) {

@ -52,6 +52,8 @@ typedef struct Camera {
/* yafray: dof params */
float YF_dofdist, YF_aperture;
short YF_bkhtype, YF_bkhbias;
float YF_bkhrot;
struct Ipo *ipo;

@ -268,13 +268,16 @@ typedef short IPO_Channel;
/* ******************** */
#define CAM_TOTIPO 3
#define CAM_TOTNAM 3
/* yafray: totipo & totnam +2 because of added curves */
#define CAM_TOTIPO 5
#define CAM_TOTNAM 5
#define CAM_LENS 1
#define CAM_STA 2
#define CAM_END 3
/* yafray aperture & focal distance curves */
#define CAM_YF_APERT 4
#define CAM_YF_FDIST 5
/* ******************** */

@ -1331,15 +1331,27 @@ static void editing_panel_camera_type(Object *ob, Camera *cam)
static void editing_panel_camera_yafraydof(Object *ob, Camera *cam)
{
uiBlock *block;
char *mst1, *mst2;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_camera_yafraydof", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Camera", "Editing");
if(uiNewPanel(curarea, block, "Yafray DoF", "Editing", 320, 0, 318, 204)==0) return;
uiDefButF(block, NUM, REDRAWVIEW3D, "DoFDist:", 470, 147, 160, 20, &cam->YF_dofdist, 0.0, 5000.0, 100, 0, "Sets distance to point of focus (use camera 'ShowLimits' to make visible in 3Dview)");
uiDefButF(block, NUM, REDRAWVIEW3D, "Aperture:", 470, 125, 160, 20, &cam->YF_aperture, 0.0, 2.0, 0, 0, "Sets lens aperture, the larger, the more blur (use small values, 0 is no DoF)");
uiDefButF(block, NUM, REDRAWVIEW3D, "DoFDist:", 10, 147, 180, 20, &cam->YF_dofdist, 0.0, 5000.0, 50, 0, "Sets distance to point of focus (use camera 'ShowLimits' to make visible in 3Dview)");
uiDefButF(block, NUM, B_DIFF, "Aperture:", 10, 125, 180, 20, &cam->YF_aperture, 0.0, 2.0, 1, 0, "Sets lens aperture, the larger, the more blur (use small values, 0 is no DoF)");
uiDefButS(block, TOG|BIT|2, 0, "Random sampling", 470, 90, 160, 20, &cam->flag, 0, 0, 0, 0, "Use noisy random Lens sampling instead of QMC");
uiDefButS(block, TOG|BIT|2, B_DIFF, "Random sampling", 10, 90, 180, 20, &cam->flag, 0, 0, 0, 0, "Use noisy random Lens sampling instead of QMC");
uiDefBut(block, LABEL, 0, "Bokeh", 10, 60, 180, 19, 0, 0.0, 0.0, 0, 0, "");
mst1 = "Bokeh Type%t|Disk1%x0|Disk2%x1|Triangle%x2|Square%x3|Pentagon%x4|Hexagon%x5|Ring%x6";
uiDefButS(block, MENU, B_REDR, mst1, 10, 40, 89, 20, &cam->YF_bkhtype, 0.0, 0.0, 0, 0, "Sets Bokeh type");
if ((cam->YF_bkhtype!=0) && (cam->YF_bkhtype!=6)) {
mst2 = "Bokeh Bias%t|Uniform%x0|Center%x1|Edge%x2";
uiDefButS(block, MENU, B_REDR, mst2, 100, 40, 90, 20, &cam->YF_bkhbias, 0.0, 0.0, 0, 0, "Sets Bokeh bias");
if (cam->YF_bkhtype>1)
uiDefButF(block, NUM, B_DIFF, "Rotation:", 10, 15, 180, 20, &cam->YF_bkhrot, 0.0, 360.0, 100, 0, "Shape rotation amount in degrees");
}
}

@ -180,7 +180,8 @@ char *wo_ic_names[WO_TOTNAM] = { "HorR", "HorG", "HorB", "ZenR", "ZenG", "ZenB",
"StarG", "StarDi", "StarSi" };
char *la_ic_names[LA_TOTNAM] = { "Energ", "R", "G", "B", "Dist", "SpoSi", "SpoBl",
"Quad1", "Quad2", "HaInt" };
char *cam_ic_names[CAM_TOTNAM] = { "Lens", "ClSta", "ClEnd" };
/* yafray: two curve names added, 'Apert' for aperture, and 'FDist' for focal distance */
char *cam_ic_names[CAM_TOTNAM] = { "Lens", "ClSta", "ClEnd", "Apert", "FDist" };
char *snd_ic_names[SND_TOTNAM] = { "Vol", "Pitch", "Pan", "Atten" };
char *ac_ic_names[AC_TOTNAM] = {"LocX", "LocY", "LocZ", "SizeX", "SizeY",
"SizeZ", "QuatW", "QuatX", "QuatY", "QuatZ"};
@ -286,7 +287,9 @@ char *getname_la_ei(int nr)
char *getname_cam_ei(int nr)
{
if(nr>=CAM_LENS && nr<=CAM_END) return cam_ic_names[nr-1];
/* yafray: curves extended to CAM_YF_FDIST */
//if(nr>=CAM_LENS && nr<=CAM_END) return cam_ic_names[nr-1];
if(nr>=CAM_LENS && nr<=CAM_YF_FDIST) return cam_ic_names[nr-1];
return ic_name_empty[0];
}
@ -3781,16 +3784,26 @@ void common_insertkey()
if(ob && ob->type==OB_CAMERA) {
id= G.buts->lockpoin;
if(id) {
event= pupmenu("Insert Key %t|Lens%x0|Clipping%x1");
/* yafray: insert key extended with aperture and focal distance */
if (G.scene->r.renderer==R_INTERN)
event= pupmenu("Insert Key %t|Lens%x0|Clipping%x1");
else
event= pupmenu("Insert Key %t|Lens%x0|Clipping%x1|Aperture%x2|FocalDistance%x3");
if(event== -1) return;
if(event==0) {
insertkey(id, CAM_LENS);
}
if(event==1) {
else if(event==1) {
insertkey(id, CAM_STA);
insertkey(id, CAM_END);
}
else if(event==2) {
insertkey(id, CAM_YF_APERT);
}
else if(event==3) {
insertkey(id, CAM_YF_FDIST);
}
}
}
}

@ -1107,15 +1107,16 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
ostr.str("");
ostr << "\t\t\t<f a=\"" << idx1 << "\" b=\"" << idx2 << "\" c=\"" << idx3 << "\"";
// triangle uv and vcol indices
int ui1=0, ui2=1, ui3=2;
if (vlr->flag & R_DIVIDE_24) {
ui3++;
if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
}
else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
if (uvc) {
// use correct uv coords for this triangle
int ui1=0, ui2=1, ui3=2;
if (vlr->flag & R_DIVIDE_24) {
ui3++;
if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
}
else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
ostr << " u_a=\"" << uvc->uv[ui1][0] << "\" v_a=\"" << 1-uvc->uv[ui1][1] << "\""
<< " u_b=\"" << uvc->uv[ui2][0] << "\" v_b=\"" << 1-uvc->uv[ui2][1] << "\""
<< " u_c=\"" << uvc->uv[ui3][0] << "\" v_c=\"" << 1-uvc->uv[ui3][1] << "\"";
@ -1125,17 +1126,17 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
if ((EXPORT_VCOL) && (vlr->vcol)) {
// vertex colors
float vr, vg, vb;
vr = ((vlr->vcol[0] >> 24) & 255)/255.0;
vg = ((vlr->vcol[0] >> 16) & 255)/255.0;
vb = ((vlr->vcol[0] >> 8) & 255)/255.0;
vr = ((vlr->vcol[ui1] >> 24) & 255)/255.0;
vg = ((vlr->vcol[ui1] >> 16) & 255)/255.0;
vb = ((vlr->vcol[ui1] >> 8) & 255)/255.0;
ostr << " vcol_a_r=\"" << vr << "\" vcol_a_g=\"" << vg << "\" vcol_a_b=\"" << vb << "\"";
vr = ((vlr->vcol[1] >> 24) & 255)/255.0;
vg = ((vlr->vcol[1] >> 16) & 255)/255.0;
vb = ((vlr->vcol[1] >> 8) & 255)/255.0;
vr = ((vlr->vcol[ui2] >> 24) & 255)/255.0;
vg = ((vlr->vcol[ui2] >> 16) & 255)/255.0;
vb = ((vlr->vcol[ui2] >> 8) & 255)/255.0;
ostr << " vcol_b_r=\"" << vr << "\" vcol_b_g=\"" << vg << "\" vcol_b_b=\"" << vb << "\"";
vr = ((vlr->vcol[2] >> 24) & 255)/255.0;
vg = ((vlr->vcol[2] >> 16) & 255)/255.0;
vb = ((vlr->vcol[2] >> 8) & 255)/255.0;
vr = ((vlr->vcol[ui3] >> 24) & 255)/255.0;
vg = ((vlr->vcol[ui3] >> 16) & 255)/255.0;
vb = ((vlr->vcol[ui3] >> 8) & 255)/255.0;
ostr << " vcol_c_r=\"" << vr << "\" vcol_c_g=\"" << vg << "\" vcol_c_b=\"" << vb << "\"";
}
ostr << " shader_name=\"" << fmatname << "\" />\n";
@ -1151,25 +1152,30 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
ostr << "\t\t\t<f a=\"" << idx1 << "\" b=\"" << idx2 << "\" c=\"" << idx3 << "\"";
// increment uv & vcol indices
ui1 = (ui1+2) & 3;
ui2 = (ui2+2) & 3;
ui3 = (ui3+2) & 3;
if (uvc) {
ostr << " u_a=\"" << uvc->uv[2][0] << "\" v_a=\"" << 1-uvc->uv[2][1] << "\""
<< " u_b=\"" << uvc->uv[3][0] << "\" v_b=\"" << 1-uvc->uv[3][1] << "\""
<< " u_c=\"" << uvc->uv[0][0] << "\" v_c=\"" << 1-uvc->uv[0][1] << "\"";
ostr << " u_a=\"" << uvc->uv[ui1][0] << "\" v_a=\"" << 1-uvc->uv[ui1][1] << "\""
<< " u_b=\"" << uvc->uv[ui2][0] << "\" v_b=\"" << 1-uvc->uv[ui2][1] << "\""
<< " u_c=\"" << uvc->uv[ui3][0] << "\" v_c=\"" << 1-uvc->uv[ui3][1] << "\"";
}
if ((EXPORT_VCOL) && (vlr->vcol)) {
// vertex colors
float vr, vg, vb;
vr = ((vlr->vcol[2] >> 24) & 255)/255.0;
vg = ((vlr->vcol[2] >> 16) & 255)/255.0;
vb = ((vlr->vcol[2] >> 8) & 255)/255.0;
vr = ((vlr->vcol[ui1] >> 24) & 255)/255.0;
vg = ((vlr->vcol[ui1] >> 16) & 255)/255.0;
vb = ((vlr->vcol[ui1] >> 8) & 255)/255.0;
ostr << " vcol_a_r=\"" << vr << "\" vcol_a_g=\"" << vg << "\" vcol_a_b=\"" << vb << "\"";
vr = ((vlr->vcol[3] >> 24) & 255)/255.0;
vg = ((vlr->vcol[3] >> 16) & 255)/255.0;
vb = ((vlr->vcol[3] >> 8) & 255)/255.0;
vr = ((vlr->vcol[ui2] >> 24) & 255)/255.0;
vg = ((vlr->vcol[ui2] >> 16) & 255)/255.0;
vb = ((vlr->vcol[ui2] >> 8) & 255)/255.0;
ostr << " vcol_b_r=\"" << vr << "\" vcol_b_g=\"" << vg << "\" vcol_b_b=\"" << vb << "\"";
vr = ((vlr->vcol[0] >> 24) & 255)/255.0;
vg = ((vlr->vcol[0] >> 16) & 255)/255.0;
vb = ((vlr->vcol[0] >> 8) & 255)/255.0;
vr = ((vlr->vcol[ui3] >> 24) & 255)/255.0;
vg = ((vlr->vcol[ui3] >> 16) & 255)/255.0;
vb = ((vlr->vcol[ui3] >> 8) & 255)/255.0;
ostr << " vcol_c_r=\"" << vr << "\" vcol_c_g=\"" << vg << "\" vcol_c_b=\"" << vb << "\"";
}
ostr << " shader_name=\"" << fmatname << "\" />\n";
@ -1443,7 +1449,6 @@ void yafrayFileRender_t::writeLamps()
}
}
// write main camera
void yafrayFileRender_t::writeCamera()
{
@ -1456,15 +1461,12 @@ void yafrayFileRender_t::writeCamera()
ostr << "type=\"perspective\"";
// render resolution including the percentage buttons (aleady calculated in initrender for R renderdata)
int xres = R.r.xsch;
int yres = R.r.ysch;
ostr << " resx=\"" << xres << "\" resy=\"" << yres;
ostr << " resx=\"" << R.r.xsch << "\" resy=\"" << R.r.ysch << "\"";
// aspectratio can be set in Blender as well using aspX & aspY, need an extra param. for yafray cam.
float aspect = 1;
if (R.r.xsch < R.r.ysch) aspect = float(R.r.xsch)/float(R.r.ysch);
ostr << "\" focal=\"" << mainCamLens/(aspect*32.0) << "\"";
float f_aspect = 1;
if ((R.r.xsch*R.r.xasp)<=(R.r.ysch*R.r.yasp)) f_aspect = float(R.r.xsch*R.r.xasp)/float(R.r.ysch*R.r.yasp);
ostr << "\n\tfocal=\"" << mainCamLens/(f_aspect*32.f);
ostr << "\" aspect_ratio=\"" << R.ycor << "\"";
// dof params, only valid for real camera
if (maincam_obj->type==OB_CAMERA) {
@ -1474,6 +1476,28 @@ void yafrayFileRender_t::writeCamera()
string st = "on";
if (cam->flag & CAM_YF_NO_QMC) st = "off";
ostr << " use_qmc=\"" << st << "\"";
// bokeh params
st = "disk1";
if (cam->YF_bkhtype==1)
st = "disk2";
else if (cam->YF_bkhtype==2)
st = "triangle";
else if (cam->YF_bkhtype==3)
st = "square";
else if (cam->YF_bkhtype==4)
st = "pentagon";
else if (cam->YF_bkhtype==5)
st = "hexagon";
else if (cam->YF_bkhtype==6)
st = "ring";
ostr << "\n\tbokeh_type=\"" << st << "\"";
st = "uniform";
if (cam->YF_bkhbias==1)
st = "center";
else if (cam->YF_bkhbias==2)
st = "edge";
ostr << " bokeh_bias=\"" << st << "\"";
ostr << " bokeh_rotation=\"" << cam->YF_bkhrot << "\"";
}
ostr << " >\n";
@ -1537,10 +1561,8 @@ void yafrayFileRender_t::writePathlight()
case 5 : ostr << " samples=\"2048\" \n"; break;
default: ostr << " samples=\"512\" \n";
}
float aspect = 1;
if (R.r.xsch < R.r.ysch) aspect = float(R.r.xsch)/float(R.r.ysch);
float sbase = 2.0/float(R.r.xsch);
ostr << " cache=\"on\" use_QMC=\"on\" threshold=\"" <<R.r.GIrefinement<<"\""<<endl;
ostr << " cache=\"on\" use_QMC=\"on\" threshold=\"" << R.r.GIrefinement << "\"" << endl;
ostr << " cache_size=\"" << sbase*R.r.GIpixelspersample << "\" shadow_threshold=\"" <<
1.0 - R.r.GIshadowquality << "\" grid=\"82\" search=\"35\" >\n";
}

@ -756,6 +756,8 @@ void yafrayPluginRender_t::writeMaterialsAndModulators()
map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
if (mtexL!=used_textures.end())
{
params.clear(); //!!!
lparams.clear();
char temp[32];
sprintf(temp, "_map%d", m);
params["type"] = yafray::parameter_t("blendermapper");
@ -909,7 +911,7 @@ void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords, VlakRen
{
if (uvc)
{
// use correct uv coords for this triangle
// tri uv split indices
int ui1=0, ui2=1, ui3=2;
if (vlr->flag & R_DIVIDE_24) {
ui3++;
@ -933,24 +935,33 @@ void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords, VlakRen
}
}
void yafrayPluginRender_t::genVcol(vector<yafray::CFLOAT> &vcol,VlakRen *vlr,
int p1,int p2,int p3)
void yafrayPluginRender_t::genVcol(vector<yafray::CFLOAT> &vcol, VlakRen *vlr, bool comple)
{
if (vlr->vcol)
{
// vertex colors
float vr, vg, vb;
vr = ((vlr->vcol[p1] >> 24) & 255)/255.0;
vg = ((vlr->vcol[p1] >> 16) & 255)/255.0;
vb = ((vlr->vcol[p1] >> 8) & 255)/255.0;
// tri vcol split indices
int ui1=0, ui2=1, ui3=2;
if (vlr->flag & R_DIVIDE_24) {
ui3++;
if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
}
else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
if (comple) {
ui1 = (ui1+2) & 3;
ui2 = (ui2+2) & 3;
ui3 = (ui3+2) & 3;
}
float vr = ((vlr->vcol[ui1] >> 24) & 255)/255.0;
float vg = ((vlr->vcol[ui1] >> 16) & 255)/255.0;
float vb = ((vlr->vcol[ui1] >> 8) & 255)/255.0;
vcol.push_back(vr); vcol.push_back(vg); vcol.push_back(vb);
vr = ((vlr->vcol[p2] >> 24) & 255)/255.0;
vg = ((vlr->vcol[p2] >> 16) & 255)/255.0;
vb = ((vlr->vcol[p2] >> 8) & 255)/255.0;
vr = ((vlr->vcol[ui2] >> 24) & 255)/255.0;
vg = ((vlr->vcol[ui2] >> 16) & 255)/255.0;
vb = ((vlr->vcol[ui2] >> 8) & 255)/255.0;
vcol.push_back(vr); vcol.push_back(vg); vcol.push_back(vb);
vr = ((vlr->vcol[p3] >> 24) & 255)/255.0;
vg = ((vlr->vcol[p3] >> 16) & 255)/255.0;
vb = ((vlr->vcol[p3] >> 8) & 255)/255.0;
vr = ((vlr->vcol[ui3] >> 24) & 255)/255.0;
vg = ((vlr->vcol[ui3] >> 16) & 255)/255.0;
vb = ((vlr->vcol[ui3] >> 8) & 255)/255.0;
vcol.push_back(vr); vcol.push_back(vg); vcol.push_back(vb);
}
else
@ -1003,10 +1014,8 @@ void yafrayPluginRender_t::genFace(vector<int> &faces,vector<string> &shaders,ve
faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
if(has_uv) genUVcoords(uvcoords,vlr,uvc);
// since Blender seems to need vcols when uvs are used, for yafray only export when the material actually uses vcols
if (EXPORT_VCOL) genVcol(vcol, vlr, 0, 1, 2);
if(has_uv) genUVcoords(uvcoords, vlr, uvc);
if (EXPORT_VCOL) genVcol(vcol, vlr);
}
void yafrayPluginRender_t::genCompleFace(vector<int> &faces,/*vector<string> &shaders,*/vector<int> &faceshader,
@ -1030,7 +1039,7 @@ void yafrayPluginRender_t::genCompleFace(vector<int> &faces,/*vector<string> &sh
faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
if (has_uv) genUVcoords(uvcoords, vlr, uvc, true);
if (EXPORT_VCOL) genVcol(vcol, vlr, 2, 3, 0);
if (EXPORT_VCOL) genVcol(vcol, vlr, true);
}
void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vidx,
@ -1420,7 +1429,6 @@ void yafrayPluginRender_t::writeLamps()
}
}
// write main camera
void yafrayPluginRender_t::writeCamera()
{
@ -1432,10 +1440,11 @@ void yafrayPluginRender_t::writeCamera()
params["type"] = yafray::parameter_t("perspective");
params["resx"]=yafray::parameter_t(R.r.xsch);
params["resy"]=yafray::parameter_t(R.r.ysch);
float aspect = 1;
if (R.r.xsch < R.r.ysch) aspect = float(R.r.xsch)/float(R.r.ysch);
params["focal"]=yafray::parameter_t(mainCamLens/(aspect*32.0));
float f_aspect = 1;
if ((R.r.xsch*R.r.xasp)<=(R.r.ysch*R.r.yasp)) f_aspect = float(R.r.xsch*R.r.xasp)/float(R.r.ysch*R.r.yasp);
params["focal"] = yafray::parameter_t(mainCamLens/(f_aspect*32.f));
params["aspect_ratio"] = yafray::parameter_t(R.ycor);
// dof params, only valid for real camera
if (maincam_obj->type==OB_CAMERA) {
@ -1446,6 +1455,28 @@ void yafrayPluginRender_t::writeCamera()
params["use_qmc"] = yafray::parameter_t("off");
else
params["use_qmc"] = yafray::parameter_t("on");
// bokeh params
string st = "disk1";
if (cam->YF_bkhtype==1)
st = "disk2";
else if (cam->YF_bkhtype==2)
st = "triangle";
else if (cam->YF_bkhtype==3)
st = "square";
else if (cam->YF_bkhtype==4)
st = "pentagon";
else if (cam->YF_bkhtype==5)
st = "hexagon";
else if (cam->YF_bkhtype==6)
st = "ring";
params["bokeh_type"] = yafray::parameter_t(st);
st = "uniform";
if (cam->YF_bkhbias==1)
st = "center";
else if (cam->YF_bkhbias==2)
st = "edge";
params["bokeh_bias"] = yafray::parameter_t(st);
params["bokeh_rotation"] = yafray::parameter_t(cam->YF_bkhrot);
}
params["from"]=yafray::parameter_t(

@ -47,8 +47,7 @@ class yafrayPluginRender_t : public yafrayRender_t
virtual bool finishExport();
void genUVcoords(std::vector<yafray::GFLOAT> &uvcoords,VlakRen *vlr,TFace* uvc, bool comple=false);
void genVcol(std::vector<yafray::CFLOAT> &vcol,VlakRen *vlr,
int p1,int p2,int p3);
void genVcol(std::vector<yafray::CFLOAT> &vcol, VlakRen *vlr, bool comple=false);
void genFace(std::vector<int> &faces,std::vector<std::string> &shaders,std::vector<int> &faceshader,
std::vector<yafray::GFLOAT> &uvcoords,std::vector<yafray::CFLOAT> &vcol,
std::map<VertRen*, int> &vert_idx,VlakRen *vlr,

@ -70,18 +70,6 @@ bool yafrayRender_t::exportScene()
}
// find object by name in global scene (+'OB'!)
Object* yafrayRender_t::findObject(const char* name)
{
Base* bs = (Base*)G.scene->base.first;
while (bs) {
Object* obj = bs->object;
if (!strcmp(name, obj->id.name)) return obj;
bs = bs->next;
}
return NULL;
}
// gets all unique face materials & textures,
// and sorts the facelist rejecting anything that is not a quad or tri,
// as well as associating them again with the original Object.

@ -74,9 +74,7 @@ class yafrayRender_t
// mtds
bool exportScene();
void addDupliMtx(Object* obj);
bool objectKnownData(Object* obj);
protected:
@ -95,7 +93,6 @@ class yafrayRender_t
std::map<Image*, Material*> imagetex;
std::map<Image*, std::string> imgtex_shader;
Object* findObject(const char* name);
bool getAllMatTexObs();
virtual void writeTextures()=0;