forked from bartvdbraak/blender
Fix T39956.
Even locked shape keys need to be flushed if user is in textured or wireframe mode.
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@ -198,8 +198,7 @@ static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
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if (mmd || ob->sculpt->bm)
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return 0;
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/* non-locked shape keys could be handled in the same way as deformed mesh */
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if ((ob->shapeflag & OB_SHAPE_LOCK) == 0 && me->key && ob->shapenr)
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if (me->key && ob->shapenr)
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return 1;
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md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
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@ -3424,7 +3423,7 @@ static void sculpt_flush_stroke_deform(Sculpt *sd, Object *ob)
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MEM_freeN(nodes);
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/* Modifiers could depend on mesh normals, so we should update them/
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* Note, then if sculpting happens on locked key, normals should be re-calculated
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* Note, then if sculpting happens on key, normals should be re-calculated
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* after applying coords from keyblock on base mesh */
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BKE_mesh_calc_normals(me);
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}
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