Fix T39956.

Even locked shape keys need to be flushed if user is in textured or
wireframe mode.
This commit is contained in:
Antony Riakiotakis 2014-05-05 22:39:55 +03:00
parent 312d3edee5
commit 4638ca0ebe

@ -198,8 +198,7 @@ static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
if (mmd || ob->sculpt->bm)
return 0;
/* non-locked shape keys could be handled in the same way as deformed mesh */
if ((ob->shapeflag & OB_SHAPE_LOCK) == 0 && me->key && ob->shapenr)
if (me->key && ob->shapenr)
return 1;
md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
@ -3424,7 +3423,7 @@ static void sculpt_flush_stroke_deform(Sculpt *sd, Object *ob)
MEM_freeN(nodes);
/* Modifiers could depend on mesh normals, so we should update them/
* Note, then if sculpting happens on locked key, normals should be re-calculated
* Note, then if sculpting happens on key, normals should be re-calculated
* after applying coords from keyblock on base mesh */
BKE_mesh_calc_normals(me);
}