Workaround for #28864: crash rendering out file with audio, due to scene audio

channels being set to invalid value 0. The cause of this is unclear, this adds
a version patch just to be safe, in case it turns out to be a common issue.
This commit is contained in:
Brecht Van Lommel 2011-10-12 13:43:56 +00:00
parent 89dd5e933f
commit 4689d78b5c

@ -12163,9 +12163,16 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Scene *sce;
bNodeTree *ntree;
for (sce=main->scene.first; sce; sce=sce->id.next)
for (sce=main->scene.first; sce; sce=sce->id.next) {
/* there are files with invalid audio_channels value, the real cause
is unknown, but we fix it here anyway to avoid crashes */
if(sce->r.ffcodecdata.audio_channels == 0)
sce->r.ffcodecdata.audio_channels = 2;
if (sce->nodetree)
do_versions_nodetree_image_default_alpha_output(sce->nodetree);
}
for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next)
do_versions_nodetree_image_default_alpha_output(ntree);
}