bad level call fixes so the blenderplayer compiles again

This commit is contained in:
Tom Musgrove 2010-08-11 20:33:02 +00:00
parent 6cae52bca2
commit 4694914a8f

@ -264,6 +264,13 @@ struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_e
void make_editMesh(struct Scene *scene, struct Object *ob){} void make_editMesh(struct Scene *scene, struct Object *ob){}
void load_editMesh(struct Scene *scene, struct Object *ob){} void load_editMesh(struct Scene *scene, struct Object *ob){}
void make_editLatt(struct Object *obedit){}
void load_editLatt(struct Object *obedit){}
void load_editNurb (struct Object *obedit){}
void make_editNurb (struct Object *obedit){}
void uiItemR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int flag, char *name, int icon){} void uiItemR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int flag, char *name, int icon){}
struct PointerRNA uiItemFullO(struct uiLayout *layout, char *idname, char *name, int icon, struct IDProperty *properties, int context, int flag){struct PointerRNA a; return a;} struct PointerRNA uiItemFullO(struct uiLayout *layout, char *idname, char *name, int icon, struct IDProperty *properties, int context, int flag){struct PointerRNA a; return a;}