forked from bartvdbraak/blender
UI / Code:
Cody style changes for r58692. * First of all, UI code is really simple, especially in such small panels, no need to comment obvious things like left/right column. * "if 1" nested structs for code clarity? That's a really bad thing, especially if you have 3 lines which belong together, but only 2 of them are indented... sub = row.row() sub.active = obj.show_bounds sub.prop(obj, "draw_bounds_type", text="") * Empty line after layout = self.layout declarations, we still follow these Rules. http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Layouts Thanks!
This commit is contained in:
parent
4f02555004
commit
46ad9b6b47
@ -203,31 +203,28 @@ class OBJECT_PT_display(ObjectButtonsPanel, Panel):
|
|||||||
|
|
||||||
def draw(self, context):
|
def draw(self, context):
|
||||||
layout = self.layout
|
layout = self.layout
|
||||||
|
|
||||||
obj = context.object
|
obj = context.object
|
||||||
obj_type = obj.type
|
obj_type = obj.type
|
||||||
is_geometry = (obj_type in {'MESH', 'CURVE', 'SURFACE', 'META', 'FONT'})
|
is_geometry = (obj_type in {'MESH', 'CURVE', 'SURFACE', 'META', 'FONT'})
|
||||||
is_empty_image = (obj_type == 'EMPTY' and obj.empty_draw_type == 'IMAGE')
|
is_empty_image = (obj_type == 'EMPTY' and obj.empty_draw_type == 'IMAGE')
|
||||||
|
|
||||||
# start top half
|
|
||||||
split = layout.split()
|
split = layout.split()
|
||||||
|
|
||||||
# left column checkboxes
|
|
||||||
col = split.column()
|
col = split.column()
|
||||||
col.prop(obj, "show_name", text="Name")
|
col.prop(obj, "show_name", text="Name")
|
||||||
col.prop(obj, "show_axis", text="Axis")
|
col.prop(obj, "show_axis", text="Axis")
|
||||||
if is_geometry:
|
if is_geometry:
|
||||||
# Makes no sense for cameras, armtures, etc.!
|
# Makes no sense for cameras, armatures, etc.!
|
||||||
col.prop(obj, "show_wire", text="Wire")
|
col.prop(obj, "show_wire", text="Wire")
|
||||||
if obj_type == 'MESH':
|
if obj_type == 'MESH':
|
||||||
col.prop(obj, "show_all_edges")
|
col.prop(obj, "show_all_edges")
|
||||||
|
|
||||||
# right column checkboxes
|
|
||||||
col = split.column()
|
col = split.column()
|
||||||
if 1: # for code nesting clarity
|
row = col.row()
|
||||||
row = col.row()
|
row.prop(obj, "show_bounds", text="Bounds")
|
||||||
row.prop(obj, "show_bounds", text="Bounds")
|
sub = row.row()
|
||||||
sub = row.row()
|
sub.active = obj.show_bounds
|
||||||
sub.active = obj.show_bounds
|
|
||||||
sub.prop(obj, "draw_bounds_type", text="")
|
sub.prop(obj, "draw_bounds_type", text="")
|
||||||
|
|
||||||
if is_geometry:
|
if is_geometry:
|
||||||
@ -236,16 +233,13 @@ class OBJECT_PT_display(ObjectButtonsPanel, Panel):
|
|||||||
if obj_type == 'MESH' or is_empty_image:
|
if obj_type == 'MESH' or is_empty_image:
|
||||||
col.prop(obj, "show_transparent", text="Transparency")
|
col.prop(obj, "show_transparent", text="Transparency")
|
||||||
|
|
||||||
# start bottom half
|
|
||||||
split = layout.split()
|
split = layout.split()
|
||||||
|
|
||||||
# left
|
|
||||||
col = split.column()
|
col = split.column()
|
||||||
if obj_type not in {'CAMERA', 'EMPTY'}:
|
if obj_type not in {'CAMERA', 'EMPTY'}:
|
||||||
col.label(text="Maximum draw type:")
|
col.label(text="Maximum draw type:")
|
||||||
col.prop(obj, "draw_type", text="")
|
col.prop(obj, "draw_type", text="")
|
||||||
|
|
||||||
# right
|
|
||||||
col = split.column()
|
col = split.column()
|
||||||
if is_geometry or is_empty_image:
|
if is_geometry or is_empty_image:
|
||||||
# Only useful with object having faces/materials...
|
# Only useful with object having faces/materials...
|
||||||
|
Loading…
Reference in New Issue
Block a user