Texture face options like "two side" were invisible, unless the
top bar "render engine" was set to Game Engine.
This is confusing, since 3d window does draw these options well.

Added back panel to show default, but with a label warning that
the options are not supported for render.
This commit is contained in:
Ton Roosendaal 2010-12-04 11:34:26 +00:00
parent 47ca7a5f39
commit 471d304df1

@ -286,7 +286,7 @@ class DATA_PT_texface(MeshButtonsPanel, bpy.types.Panel):
ob = context.active_object
rd = context.scene.render
return (context.mode == 'EDIT_MESH') and (rd.engine == 'BLENDER_GAME') and ob and ob.type == 'MESH'
return (context.mode == 'EDIT_MESH') and ob and ob.type == 'MESH'
def draw(self, context):
layout = self.layout
@ -297,9 +297,12 @@ class DATA_PT_texface(MeshButtonsPanel, bpy.types.Panel):
tf = me.faces.active_tface
if tf:
if context.scene.render.engine != 'BLENDER_GAME':
col.label(text="Options only supported in Game Engine")
split = layout.split()
col = split.column()
col.prop(tf, "use_image")
col.prop(tf, "use_light")
col.prop(tf, "hide")