add _default versions of sequence sound functions since most of their uses passed along the same args from sequence strips. (no functional changes)

This commit is contained in:
Campbell Barton 2012-01-05 10:34:50 +00:00
parent 8a9650e620
commit 472396945e
5 changed files with 37 additions and 13 deletions

@ -94,14 +94,17 @@ void sound_update_fps(struct Scene *scene);
void sound_update_scene_listener(struct Scene *scene);
void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
void* sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence);
void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
void* sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence);
void sound_remove_scene_sound(struct Scene *scene, void* handle);
void sound_mute_scene_sound(void* handle, char mute);
void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip);
void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
void sound_update_scene_sound(void* handle, struct bSound* sound);

@ -3070,10 +3070,10 @@ void seq_sound_init(Scene *scene, Sequence *seq)
}
else {
if(seq->sound) {
seq->scene_sound = sound_add_scene_sound(scene, seq, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
seq->scene_sound = sound_add_scene_sound_defaults(scene, seq);
}
if(seq->scene) {
sound_scene_add_scene_sound(scene, seq, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
sound_scene_add_scene_sound_defaults(scene, seq);
}
}
}
@ -3227,10 +3227,8 @@ void seq_update_sound_bounds_all(Scene *scene)
void seq_update_sound_bounds(Scene* scene, Sequence *seq)
{
if(seq->scene_sound) {
sound_move_scene_sound(scene, seq->scene_sound, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
/* mute is set in seq_update_muting_recursive */
}
sound_move_scene_sound_defaults(scene, seq);
/* mute is set in seq_update_muting_recursive */
}
static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, int mute)
@ -3772,7 +3770,7 @@ static Sequence *seq_dupli(struct Scene *scene, struct Scene *scene_to, Sequence
} else if(seq->type == SEQ_SCENE) {
seqn->strip->stripdata = NULL;
if(seq->scene_sound)
seqn->scene_sound = sound_scene_add_scene_sound(sce_audio, seqn, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
seqn->scene_sound = sound_scene_add_scene_sound_defaults(sce_audio, seqn);
} else if(seq->type == SEQ_MOVIE) {
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
@ -3781,7 +3779,7 @@ static Sequence *seq_dupli(struct Scene *scene, struct Scene *scene_to, Sequence
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
if(seq->scene_sound)
seqn->scene_sound = sound_add_scene_sound(sce_audio, seqn, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
seqn->scene_sound = sound_add_scene_sound_defaults(sce_audio, seqn);
seqn->sound->id.us++;
} else if(seq->type == SEQ_IMAGE) {

@ -449,6 +449,13 @@ void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence
return NULL;
}
void* sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence)
{
return sound_scene_add_scene_sound(scene, sequence,
sequence->startdisp, sequence->enddisp,
sequence->startofs + sequence->anim_startofs);
}
void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip)
{
void* handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS);
@ -459,6 +466,13 @@ void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int
return handle;
}
void* sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence)
{
return sound_add_scene_sound(scene, sequence,
sequence->startdisp, sequence->enddisp,
sequence->startofs + sequence->anim_startofs);
}
void sound_remove_scene_sound(struct Scene *scene, void* handle)
{
AUD_removeSequence(scene->sound_scene, handle);
@ -474,6 +488,13 @@ void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, i
AUD_moveSequence(handle, startframe / FPS, endframe / FPS, frameskip / FPS);
}
void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence)
{
sound_move_scene_sound(scene, sequence->scene_sound,
sequence->startdisp, sequence->enddisp,
sequence->startofs + sequence->anim_startofs);
}
void sound_update_scene_sound(void* handle, struct bSound* sound)
{
AUD_updateSequenceSound(handle, sound->playback_handle);
@ -781,11 +802,13 @@ void sound_create_scene(struct Scene *UNUSED(scene)) {}
void sound_destroy_scene(struct Scene *UNUSED(scene)) {}
void sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
void* sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
void* sound_scene_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence)) { return NULL; }
void* sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
void* sound_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence)) { return NULL; }
void sound_remove_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle)) {}
void sound_mute_scene_sound(void* UNUSED(handle), char UNUSED(mute)) {}
void sound_move_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) {}
static void sound_start_play_scene(struct Scene *UNUSED(scene)) {}
void sound_move_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) {}
void sound_play_scene(struct Scene *UNUSED(scene)) {}
void sound_stop_scene(struct Scene *UNUSED(scene)) {}
void sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}

@ -4739,7 +4739,7 @@ static void lib_link_scene(FileData *fd, Main *main)
if(seq->scene) {
seq->scene= newlibadr(fd, sce->id.lib, seq->scene);
if(seq->scene) {
seq->scene_sound = sound_scene_add_scene_sound(sce, seq, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
seq->scene_sound = sound_scene_add_scene_sound_defaults(sce, seq);
}
}
if(seq->scene_camera) seq->scene_camera= newlibadr(fd, sce->id.lib, seq->scene_camera);
@ -4751,7 +4751,7 @@ static void lib_link_scene(FileData *fd, Main *main)
seq->sound= newlibadr(fd, sce->id.lib, seq->sound);
if (seq->sound) {
seq->sound->id.us++;
seq->scene_sound = sound_add_scene_sound(sce, seq, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
seq->scene_sound = sound_add_scene_sound_defaults(sce, seq);
}
}
seq->anim= NULL;

@ -2711,8 +2711,8 @@ static int sequencer_swap_data_exec(bContext *C, wmOperator *op)
calc_sequence(scene, seq_act);
calc_sequence(scene, seq_other);
if(seq_act->sound) sound_add_scene_sound(scene, seq_act, seq_act->startdisp, seq_act->enddisp, seq_act->startofs + seq_act->anim_startofs);
if(seq_other->sound) sound_add_scene_sound(scene, seq_other, seq_other->startdisp, seq_other->enddisp, seq_other->startofs + seq_other->anim_startofs);
if(seq_act->sound) sound_add_scene_sound_defaults(scene, seq_act);
if(seq_other->sound) sound_add_scene_sound_defaults(scene, seq_other);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);