forked from bartvdbraak/blender
fix for building without audaspace, since pepper merge
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255a81c3bf
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473292dcd7
@ -760,5 +760,17 @@ void sound_seek_scene(struct bContext *UNUSED(C)) {}
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float sound_sync_scene(struct Scene *UNUSED(scene)) { return 0.0f; }
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int sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
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int sound_read_sound_buffer(struct bSound* UNUSED(sound), float* UNUSED(buffer), int UNUSED(length), float UNUSED(start), float UNUSED(end)) { return 0; }
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void sound_read_waveform(struct bSound* sound) { (void)sound; }
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void sound_init_main(struct Main *bmain) { (void)bmain; }
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void sound_set_cfra(int cfra) { (void)cfra; }
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void sound_update_sequencer(struct Main* main, struct bSound* sound) { (void)main; (void)sound; }
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void sound_update_scene(struct Scene* scene) { (void)scene; }
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void sound_update_scene_sound(void* handle, struct bSound* sound) { (void)handle; (void)sound; }
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void sound_update_scene_listener(struct Scene *scene) { (void)scene; }
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void sound_update_fps(struct Scene *scene) { (void)scene; }
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void sound_set_scene_sound_volume(void* handle, float volume, char animated) { (void)handle; (void)volume; (void)animated; }
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void sound_set_scene_sound_pan(void* handle, float pan, char animated) { (void)handle; (void)pan; (void)animated; }
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void sound_set_scene_volume(struct Scene *scene, float volume) { (void)scene; (void)volume; }
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void sound_set_scene_sound_pitch(void* handle, float pitch, char animated) { (void)handle; (void)pitch; (void)animated; }
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#endif // WITH_AUDASPACE
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@ -221,6 +221,7 @@ void SOUND_OT_open_mono(wmOperatorType *ot)
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static int mixdown_exec(bContext *C, wmOperator *op)
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{
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#ifdef WITH_AUDASPACE
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char path[FILE_MAX];
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char filename[FILE_MAX];
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Scene *scene;
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@ -254,7 +255,10 @@ static int mixdown_exec(bContext *C, wmOperator *op)
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BKE_report(op->reports, RPT_ERROR, result);
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return OPERATOR_CANCELLED;
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}
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#else // WITH_AUDASPACE
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(void)C;
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(void)op;
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#endif // WITH_AUDASPACE
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return OPERATOR_FINISHED;
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}
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@ -278,6 +282,7 @@ static int mixdown_draw_check_prop(PropertyRNA *prop)
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);
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}
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#ifdef WITH_AUDASPACE
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static void mixdown_draw(bContext *C, wmOperator *op)
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{
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static EnumPropertyItem pcm_format_items[] = {
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@ -429,9 +434,11 @@ static void mixdown_draw(bContext *C, wmOperator *op)
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/* main draw call */
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uiDefAutoButsRNA(layout, &ptr, mixdown_draw_check_prop, '\0');
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}
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#endif // WITH_AUDASPACE
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void SOUND_OT_mixdown(wmOperatorType *ot)
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{
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#ifdef WITH_AUDASPACE
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static EnumPropertyItem format_items[] = {
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{AUD_FORMAT_U8, "U8", 0, "U8", "8 bit unsigned"},
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{AUD_FORMAT_S16, "S16", 0, "S16", "16 bit signed"},
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@ -469,6 +476,8 @@ void SOUND_OT_mixdown(wmOperatorType *ot)
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{AUD_CODEC_VORBIS, "VORBIS", 0, "Vorbis", "Xiph.Org Vorbis Codec"},
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{0, NULL, 0, NULL, NULL}};
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#endif // WITH_AUDASPACE
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/* identifiers */
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ot->name= "Mixdown";
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ot->description= "Mixes the scene's audio to a sound file";
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@ -477,18 +486,22 @@ void SOUND_OT_mixdown(wmOperatorType *ot)
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/* api callbacks */
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ot->exec= mixdown_exec;
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ot->invoke= mixdown_invoke;
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ot->ui= mixdown_draw;
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#ifdef WITH_AUDASPACE
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ot->ui= mixdown_draw;
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#endif
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/* flags */
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ot->flag= OPTYPE_REGISTER;
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/* properties */
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WM_operator_properties_filesel(ot, FOLDERFILE|SOUNDFILE, FILE_SPECIAL, FILE_SAVE, WM_FILESEL_FILEPATH);
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#ifdef WITH_AUDASPACE
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RNA_def_int(ot->srna, "accuracy", 1024, 1, 16777216, "Accuracy", "Sample accuracy. Important for animation data. The lower the value, the more accurate.", 1, 16777216);
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RNA_def_enum(ot->srna, "container", container_items, AUD_CONTAINER_FLAC, "Container", "File format");
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RNA_def_enum(ot->srna, "codec", codec_items, AUD_CODEC_FLAC, "Codec", "Audio Codec");
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RNA_def_enum(ot->srna, "format", format_items, AUD_FORMAT_S16, "Format", "Sample format");
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RNA_def_int(ot->srna, "bitrate", 192, 32, 512, "Bitrate", "Bitrate in kbit/s", 32, 512);
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#endif // WITH_AUDASPACE
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}
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/* ******************************************************* */
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