fix for building without audaspace, since pepper merge

This commit is contained in:
Campbell Barton 2011-09-01 09:46:07 +00:00
parent 255a81c3bf
commit 473292dcd7
2 changed files with 27 additions and 2 deletions

@ -760,5 +760,17 @@ void sound_seek_scene(struct bContext *UNUSED(C)) {}
float sound_sync_scene(struct Scene *UNUSED(scene)) { return 0.0f; }
int sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
int sound_read_sound_buffer(struct bSound* UNUSED(sound), float* UNUSED(buffer), int UNUSED(length), float UNUSED(start), float UNUSED(end)) { return 0; }
void sound_read_waveform(struct bSound* sound) { (void)sound; }
void sound_init_main(struct Main *bmain) { (void)bmain; }
void sound_set_cfra(int cfra) { (void)cfra; }
void sound_update_sequencer(struct Main* main, struct bSound* sound) { (void)main; (void)sound; }
void sound_update_scene(struct Scene* scene) { (void)scene; }
void sound_update_scene_sound(void* handle, struct bSound* sound) { (void)handle; (void)sound; }
void sound_update_scene_listener(struct Scene *scene) { (void)scene; }
void sound_update_fps(struct Scene *scene) { (void)scene; }
void sound_set_scene_sound_volume(void* handle, float volume, char animated) { (void)handle; (void)volume; (void)animated; }
void sound_set_scene_sound_pan(void* handle, float pan, char animated) { (void)handle; (void)pan; (void)animated; }
void sound_set_scene_volume(struct Scene *scene, float volume) { (void)scene; (void)volume; }
void sound_set_scene_sound_pitch(void* handle, float pitch, char animated) { (void)handle; (void)pitch; (void)animated; }
#endif // WITH_AUDASPACE

@ -221,6 +221,7 @@ void SOUND_OT_open_mono(wmOperatorType *ot)
static int mixdown_exec(bContext *C, wmOperator *op)
{
#ifdef WITH_AUDASPACE
char path[FILE_MAX];
char filename[FILE_MAX];
Scene *scene;
@ -254,7 +255,10 @@ static int mixdown_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, result);
return OPERATOR_CANCELLED;
}
#else // WITH_AUDASPACE
(void)C;
(void)op;
#endif // WITH_AUDASPACE
return OPERATOR_FINISHED;
}
@ -278,6 +282,7 @@ static int mixdown_draw_check_prop(PropertyRNA *prop)
);
}
#ifdef WITH_AUDASPACE
static void mixdown_draw(bContext *C, wmOperator *op)
{
static EnumPropertyItem pcm_format_items[] = {
@ -429,9 +434,11 @@ static void mixdown_draw(bContext *C, wmOperator *op)
/* main draw call */
uiDefAutoButsRNA(layout, &ptr, mixdown_draw_check_prop, '\0');
}
#endif // WITH_AUDASPACE
void SOUND_OT_mixdown(wmOperatorType *ot)
{
#ifdef WITH_AUDASPACE
static EnumPropertyItem format_items[] = {
{AUD_FORMAT_U8, "U8", 0, "U8", "8 bit unsigned"},
{AUD_FORMAT_S16, "S16", 0, "S16", "16 bit signed"},
@ -469,6 +476,8 @@ void SOUND_OT_mixdown(wmOperatorType *ot)
{AUD_CODEC_VORBIS, "VORBIS", 0, "Vorbis", "Xiph.Org Vorbis Codec"},
{0, NULL, 0, NULL, NULL}};
#endif // WITH_AUDASPACE
/* identifiers */
ot->name= "Mixdown";
ot->description= "Mixes the scene's audio to a sound file";
@ -477,18 +486,22 @@ void SOUND_OT_mixdown(wmOperatorType *ot)
/* api callbacks */
ot->exec= mixdown_exec;
ot->invoke= mixdown_invoke;
ot->ui= mixdown_draw;
#ifdef WITH_AUDASPACE
ot->ui= mixdown_draw;
#endif
/* flags */
ot->flag= OPTYPE_REGISTER;
/* properties */
WM_operator_properties_filesel(ot, FOLDERFILE|SOUNDFILE, FILE_SPECIAL, FILE_SAVE, WM_FILESEL_FILEPATH);
#ifdef WITH_AUDASPACE
RNA_def_int(ot->srna, "accuracy", 1024, 1, 16777216, "Accuracy", "Sample accuracy. Important for animation data. The lower the value, the more accurate.", 1, 16777216);
RNA_def_enum(ot->srna, "container", container_items, AUD_CONTAINER_FLAC, "Container", "File format");
RNA_def_enum(ot->srna, "codec", codec_items, AUD_CODEC_FLAC, "Codec", "Audio Codec");
RNA_def_enum(ot->srna, "format", format_items, AUD_FORMAT_S16, "Format", "Sample format");
RNA_def_int(ot->srna, "bitrate", 192, 32, 512, "Bitrate", "Bitrate in kbit/s", 32, 512);
#endif // WITH_AUDASPACE
}
/* ******************************************************* */