style cleanup: indent/whitespace

This commit is contained in:
Campbell Barton 2013-08-19 01:48:44 +00:00
parent 2060bb114a
commit 47c23750e8
7 changed files with 41 additions and 46 deletions

@ -1110,7 +1110,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
event = processWindowEvent(LOWORD(wParam) ? GHOST_kEventWindowActivate : GHOST_kEventWindowDeactivate, window);
/* WARNING: Let DefWindowProc handle WM_ACTIVATE, otherwise WM_MOUSEWHEEL
* will not be dispatched to OUR active window if we minimize one of OUR windows. */
if(LOWORD(wParam)==WA_INACTIVE)
if (LOWORD(wParam)==WA_INACTIVE)
window->lostMouseCapture();
lResult = ::DefWindowProc(hwnd, msg, wParam, lParam);
@ -1136,10 +1136,9 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* function when the application obtains a WM_PAINT message by using the GetMessage or
* PeekMessage function.
*/
if(!window->m_inLiveResize)
{
event = processWindowEvent(GHOST_kEventWindowUpdate, window);
::ValidateRect(hwnd, NULL);
if (!window->m_inLiveResize) {
event = processWindowEvent(GHOST_kEventWindowUpdate, window);
::ValidateRect(hwnd, NULL);
}
else {
eventHandled = true;
@ -1163,15 +1162,13 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* message without calling DefWindowProc.
*/
/* we get first WM_SIZE before we fully init. So, do not dispatch before we continiously resizng */
if(window->m_inLiveResize)
{
system->pushEvent(processWindowEvent(GHOST_kEventWindowSize, window));
system->dispatchEvents();
}
else
{
event = processWindowEvent(GHOST_kEventWindowSize, window);
}
if(window->m_inLiveResize) {
system->pushEvent(processWindowEvent(GHOST_kEventWindowSize, window));
system->dispatchEvents();
}
else {
event = processWindowEvent(GHOST_kEventWindowSize, window);
}
break;
case WM_CAPTURECHANGED:
window->lostMouseCapture();
@ -1187,16 +1184,14 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* to perform any move or size change processing during the WM_WINDOWPOSCHANGED
* message without calling DefWindowProc.
*/
/* see WM_SIZE comment*/
if(window->m_inLiveResize)
{
system->pushEvent(processWindowEvent(GHOST_kEventWindowMove, window));
system->dispatchEvents();
}
else
{
event = processWindowEvent(GHOST_kEventWindowMove, window);
}
/* see WM_SIZE comment*/
if (window->m_inLiveResize) {
system->pushEvent(processWindowEvent(GHOST_kEventWindowMove, window));
system->dispatchEvents();
}
else {
event = processWindowEvent(GHOST_kEventWindowMove, window);
}
break;
////////////////////////////////////////////////////////////////////////

@ -56,7 +56,7 @@ using namespace OCIO_NAMESPACE;
#endif
#define MEM_NEW(type) new(MEM_mallocN(sizeof(type), __func__)) type()
#define MEM_DELETE(what, type) if(what) { ((type*)(what))->~type(); MEM_freeN(what); } (void)0
#define MEM_DELETE(what, type) if (what) { ((type*)(what))->~type(); MEM_freeN(what); } (void)0
static const int LUT3D_EDGE_SIZE = 32;

@ -5443,10 +5443,10 @@ static void direct_link_scene(FileData *fd, Scene *sce)
link_list(fd, &(sce->transform_spaces));
link_list(fd, &(sce->r.layers));
for(srl = sce->r.layers.first; srl; srl = srl->next) {
for (srl = sce->r.layers.first; srl; srl = srl->next) {
link_list(fd, &(srl->freestyleConfig.modules));
}
for(srl = sce->r.layers.first; srl; srl = srl->next) {
for (srl = sce->r.layers.first; srl; srl = srl->next) {
link_list(fd, &(srl->freestyleConfig.linesets));
}
@ -7033,16 +7033,16 @@ static void direct_link_linestyle(FileData *fd, FreestyleLineStyle *linestyle)
linestyle->adt= newdataadr(fd, linestyle->adt);
direct_link_animdata(fd, linestyle->adt);
link_list(fd, &linestyle->color_modifiers);
for(modifier = linestyle->color_modifiers.first; modifier; modifier = modifier->next)
for (modifier = linestyle->color_modifiers.first; modifier; modifier = modifier->next)
direct_link_linestyle_color_modifier(fd, modifier);
link_list(fd, &linestyle->alpha_modifiers);
for(modifier = linestyle->alpha_modifiers.first; modifier; modifier = modifier->next)
for (modifier = linestyle->alpha_modifiers.first; modifier; modifier = modifier->next)
direct_link_linestyle_alpha_modifier(fd, modifier);
link_list(fd, &linestyle->thickness_modifiers);
for(modifier = linestyle->thickness_modifiers.first; modifier; modifier = modifier->next)
for (modifier = linestyle->thickness_modifiers.first; modifier; modifier = modifier->next)
direct_link_linestyle_thickness_modifier(fd, modifier);
link_list(fd, &linestyle->geometry_modifiers);
for(modifier = linestyle->geometry_modifiers.first; modifier; modifier = modifier->next)
for (modifier = linestyle->geometry_modifiers.first; modifier; modifier = modifier->next)
direct_link_linestyle_geometry_modifier(fd, modifier);
}
@ -9455,12 +9455,12 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
SceneRenderLayer *srl;
FreestyleLineStyle *linestyle;
for(sce = main->scene.first; sce; sce = sce->id.next) {
for (sce = main->scene.first; sce; sce = sce->id.next) {
if (sce->r.line_thickness_mode == 0) {
sce->r.line_thickness_mode = R_LINE_THICKNESS_ABSOLUTE;
sce->r.unit_line_thickness = 1.0f;
}
for(srl = sce->r.layers.first; srl; srl = srl->next) {
for (srl = sce->r.layers.first; srl; srl = srl->next) {
if (srl->freestyleConfig.mode == 0)
srl->freestyleConfig.mode = FREESTYLE_CONTROL_EDITOR_MODE;
if (srl->freestyleConfig.raycasting_algorithm == FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE ||
@ -9490,7 +9490,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
for(linestyle = main->linestyle.first; linestyle; linestyle = linestyle->id.next) {
for (linestyle = main->linestyle.first; linestyle; linestyle = linestyle->id.next) {
#if 1
/* disable the Misc panel for now */
if (linestyle->panel == LS_PANEL_MISC) {
@ -9578,11 +9578,11 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (brush = main->brush.first; brush; brush = brush->id.next) {
brush->flag &= ~BRUSH_FIXED;
if(brush->cursor_overlay_alpha < 2)
if (brush->cursor_overlay_alpha < 2)
brush->cursor_overlay_alpha = 33;
if(brush->texture_overlay_alpha < 2)
if (brush->texture_overlay_alpha < 2)
brush->texture_overlay_alpha = 33;
if(brush->mask_overlay_alpha <2)
if (brush->mask_overlay_alpha <2)
brush->mask_overlay_alpha = 33;
}
#undef BRUSH_FIXED

@ -1714,14 +1714,14 @@ bool BM_face_exists_overlap(BMVert **varr, const int len, BMFace **r_f_overlap)
#ifdef DEBUG
/* check flag isn't already set */
for(i = 0; i < len; i++) {
for (i = 0; i < len; i++) {
BM_ITER_ELEM (f, &viter, varr[i], BM_FACES_OF_VERT) {
BLI_assert(BM_ELEM_API_FLAG_TEST(f, _FLAG_OVERLAP) == 0);
}
}
#endif
for(i = 0; i < len; i++) {
for (i = 0; i < len; i++) {
BM_ITER_ELEM (f, &viter, varr[i], BM_FACES_OF_VERT) {
if (BM_ELEM_API_FLAG_TEST(f, _FLAG_OVERLAP) == 0) {
if (len <= BM_verts_in_face_count(f, varr, len)) {
@ -1764,7 +1764,7 @@ bool BM_face_exists_overlap_subset(BMVert **varr, const int len)
#ifdef DEBUG
/* check flag isn't already set */
for(i = 0; i < len; i++) {
for (i = 0; i < len; i++) {
BLI_assert(BM_ELEM_API_FLAG_TEST(varr[i], _FLAG_OVERLAP) == 0);
BM_ITER_ELEM (f, &viter, varr[i], BM_FACES_OF_VERT) {
BLI_assert(BM_ELEM_API_FLAG_TEST(f, _FLAG_OVERLAP) == 0);
@ -1772,7 +1772,7 @@ bool BM_face_exists_overlap_subset(BMVert **varr, const int len)
}
#endif
for(i = 0; i < len; i++) {
for (i = 0; i < len; i++) {
BM_ITER_ELEM (f, &viter, varr[i], BM_FACES_OF_VERT) {
if ((f->len <= len) && (BM_ELEM_API_FLAG_TEST(f, _FLAG_OVERLAP) == 0)) {
/* check if all vers in this face are flagged*/
@ -1780,7 +1780,7 @@ bool BM_face_exists_overlap_subset(BMVert **varr, const int len)
if (is_init == false) {
is_init = true;
for(i = 0; i < len; i++) {
for (i = 0; i < len; i++) {
BM_ELEM_API_FLAG_ENABLE(varr[i], _FLAG_OVERLAP);
}
}
@ -1805,7 +1805,7 @@ bool BM_face_exists_overlap_subset(BMVert **varr, const int len)
}
if (is_init == true) {
for(i = 0; i < len; i++) {
for (i = 0; i < len; i++) {
BM_ELEM_API_FLAG_DISABLE(varr[i], _FLAG_OVERLAP);
}
}

@ -63,7 +63,7 @@ class Stroke;
* \endcode
* Here is a C++ code example of such an iteration:
* \code
* for(StrokeInternal::StrokeVertexIterator v = ioStroke.strokeVerticesBegin(), vend = ioStroke.strokeVerticesEnd();
* for (StrokeInternal::StrokeVertexIterator v = ioStroke.strokeVerticesBegin(), vend = ioStroke.strokeVerticesEnd();
* v != vend;
* ++v)
* {

@ -87,7 +87,7 @@ void SCA_IScene::AddDebugProperty(class CValue* debugprop,
void SCA_IScene::RemoveObjectDebugProperties(class CValue* gameobj)
{
vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
while(it != m_debugList.end()) {
while (it != m_debugList.end()) {
CValue* debugobj = (*it)->m_obj;
if (debugobj == gameobj) {

@ -445,7 +445,7 @@ void KX_Scene::AddObjectDebugProperties(class KX_GameObject* gameobj)
Object* blenderobject = gameobj->GetBlenderObject();
bProperty* prop = (bProperty*)blenderobject->prop.first;
while(prop) {
while (prop) {
if (prop->flag & PROP_DEBUG)
AddDebugProperty(gameobj,STR_String(prop->name));
prop = prop->next;