forked from bartvdbraak/blender
the fluidsim UI and blender interface files
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96
source/blender/makesdna/DNA_object_fluidsim.h
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96
source/blender/makesdna/DNA_object_fluidsim.h
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@ -0,0 +1,96 @@
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/**
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*
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* $Id:
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2004-2005 by Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef DNA_OBJECT_FLUIDSIM_H
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#define DNA_OBJECT_FLUIDSIM_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Mesh;
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typedef struct FluidsimSettings {
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/* domain,fluid or obstacle */
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short type;
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short dummy1;
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/* domain object settings */
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/* resolutions */
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short resolutionxyz;
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short previewresxyz;
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/* size of the domain in real units (meters along largest resolution x,y,z extent) */
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float realsize;
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/* show original meshes, preview or final sim */
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short guiDisplayMode;
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short renderDisplayMode;
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//short dummy2,dummy3;
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/* fluid properties */
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float viscosityValue;
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short viscosityMode;
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short viscosityExponent;
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/* gravity strength */
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float gravx,gravy,gravz;
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/* anim start end time */
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float animStart, animEnd;
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/* g star param (LBM compressibility) */
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float gstar;
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/* activate refinement? */
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int maxRefine;
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/* store output path, and file prefix for baked fluid surface */
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/* strlens; 80= FILE_MAXFILE, 160= FILE_MAXDIR */
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char surfdataDir[160], surfdataPrefix[80];
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/* fluid object type settings */
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/* gravity strength */
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float iniVelx,iniVely,iniVelz;
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/* store pointer to original mesh (for replacing the current one) */
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struct Mesh *orgMesh;
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//void *dummyPtr;
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} FluidsimSettings;
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/* ob->fluidsimSettings defines */
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#define OB_FLUIDSIM_ENABLE 1
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#define OB_FLUIDSIM_DOMAIN 2
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#define OB_FLUIDSIM_FLUID 4
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#define OB_FLUIDSIM_OBSTACLE 8
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#ifdef __cplusplus
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}
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#endif
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#endif
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source/blender/src/fluidsim.c
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646
source/blender/src/fluidsim.c
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/**
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* fluidsim.c
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
|
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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/* types */
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#include "DNA_curve_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_fluidsim.h"
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_camera_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "MTC_matrixops.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_key.h"
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#include "BKE_scene.h"
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#include "BKE_object.h"
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#include "BKE_softbody.h"
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#include "BKE_utildefines.h"
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#include "BKE_DerivedMesh.h"
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#include "LBM_fluidsim.h"
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#include "BLI_editVert.h"
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#include "BIF_editdeform.h"
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#include "BIF_gl.h"
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#include "BIF_screen.h"
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#include "BIF_space.h"
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#include "BIF_cursors.h"
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#include "mydevice.h"
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#include "SDL.h"
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#include "SDL_thread.h"
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#include "SDL_mutex.h"
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#include <sys/stat.h>
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#ifdef WIN32 /* Windos */
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#include "BLI_winstuff.h"
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#ifndef snprintf
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#define snprintf _snprintf
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#endif
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#endif
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// SDL redefines main for SDL_main, not needed here...
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#undef main
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#ifdef __APPLE__ /* MacOS X */
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#undef main
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#endif
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/* from header info.c */
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extern int start_progress_bar(void);
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extern void end_progress_bar(void);
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extern int progress_bar(float done, char *busy_info);
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double fluidsimViscosityPreset[6] = {
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-1.0, /* unused */
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-1.0, /* manual */
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1.0e-6, /* water */
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5.0e-5, /* some (thick) oil */
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2.0e-3, /* ca. honey */
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-1.0 /* end */
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};
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char* fluidsimViscosityPresetString[6] = {
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"UNUSED", /* unused */
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"UNUSED", /* manual */
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" = 1.0 * 10^-6", /* water */
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" = 5.0 * 10^-5", /* some (thick) oil */
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" = 2.0 * 10^-3", /* ca. honey */
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"INVALID" /* end */
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};
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typedef struct {
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DerivedMesh dm;
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// similar to MeshDerivedMesh
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struct Object *ob; // pointer to parent object
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float *extverts, *nors; // face normals, colors?
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Mesh *fsmesh; // mesh struct to display (either surface, or original one)
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char meshFree; // free the mesh afterwards? (boolean)
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} fluidsimDerivedMesh;
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/* ********************** fluid sim settings struct functions ********************** */
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/* allocates and initializes general main data */
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FluidsimSettings *fluidsimSettingsNew(struct Object *srcob)
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{
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char blendDir[FILE_MAXDIR], blendFile[FILE_MAXFILE];
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FluidsimSettings *fss;
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fss= MEM_callocN( sizeof(FluidsimSettings), "fluidsimsettings memory");
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fss->type = 0;
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fss->dummy1 = 0;
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fss->resolutionxyz = 50;
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fss->previewresxyz = 25;
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fss->realsize = 0.03;
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fss->guiDisplayMode = 2; // preview
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fss->renderDisplayMode = 3; // render
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fss->viscosityMode = 2; // default to water
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fss->viscosityValue = 0.1;
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fss->viscosityExponent = 6;
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fss->gravx = 0.0;
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fss->gravy = 0.0;
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fss->gravz = -9.81;
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fss->animStart = 0.0;
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fss->animEnd = 0.30;
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fss->gstar = 0.0; // unused FIXME remove? old=0.0005;
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fss->maxRefine = 0;
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// maxRefine is set according to resolutionxyz during bake
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// fluid settings
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fss->iniVelx =
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fss->iniVely =
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fss->iniVelz = 0.0;
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strcpy(fss->surfdataDir,"//"); // current dir
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// fss->surfdataPrefix take from .blend filename
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strcpy(blendDir, G.sce);
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BLI_splitdirstring(blendDir, blendFile);
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snprintf(fss->surfdataPrefix,FILE_MAXFILE,"%s_%s", blendFile, srcob->id.name);
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fss->orgMesh = (Mesh *)srcob->data;
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return fss;
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}
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/* free struct */
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void fluidsimSettingsFree(FluidsimSettings *fss)
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{
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MEM_freeN(fss);
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}
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/* helper function */
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void getGeometryObjFilename(struct Object *ob, char *dst, char *srcname) {
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snprintf(dst,FILE_MAXFILE, "%s_cfgdata_%s.bobj.gz", srcname, ob->id.name);
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}
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/* ********************** simulation thread ************************* */
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SDL_mutex *globalBakeLock=NULL;
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int globalBakeState = 0; // 0 everything ok, -1 abort simulation, 1 sim done
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int globalBakeFrame = 0;
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// run simulation in seperate thread
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int simulateThread(void *ptr) {
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char* fnameCfgPath = (char*)(ptr);
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int ret;
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ret = performElbeemSimulation(fnameCfgPath);
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SDL_mutexP(globalBakeLock);
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globalBakeState = 1;
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SDL_mutexV(globalBakeLock);
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return ret;
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}
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// called by simulation to set frame no.
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void simulateThreadIncreaseFrame(void) {
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if(!globalBakeLock) return;
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if(globalBakeState<0) return; // this means abort...
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SDL_mutexP(globalBakeLock);
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globalBakeFrame++;
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SDL_mutexV(globalBakeLock);
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}
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/* ********************** write fluidsim config to file ************************* */
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void fluidsimBake(struct Object *ob)
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{
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char fnameCfg[FILE_MAXFILE], fnameCfgPath[FILE_MAXFILE+FILE_MAXDIR];
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FILE *fileCfg;
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struct Object *fsDomain = NULL;
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FluidsimSettings *fssDomain;
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struct Object *obit = NULL; /* object iterator */
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int origFrame = G.scene->r.cfra;
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char blendDir[FILE_MAXDIR], blendFile[FILE_MAXFILE];
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char curWd[FILE_MAXDIR];
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int dirExist = 0;
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const int maxRes = 200;
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/* check if there's another domain... */
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for(obit= G.main->object.first; obit; obit= obit->id.next) {
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if((obit->fluidsimFlag & OB_FLUIDSIM_ENABLE)&&(obit->type==OB_MESH)) {
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if(obit->fluidsimSettings->type == OB_FLUIDSIM_DOMAIN) {
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if(obit != ob) {
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fprintf(stderr,"fluidsimBake::warning - More than one domain!\n");
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}
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}
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}
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}
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/* these both have to be valid, otherwise we wouldnt be here...*/
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fsDomain = ob;
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fssDomain = ob->fluidsimSettings;
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/* rough check of settings... */
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if(fssDomain->resolutionxyz>maxRes) {
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fssDomain->resolutionxyz = maxRes;
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fprintf(stderr,"fluidsimBake::warning - Resolution (%d) > %d^3, this requires more than 600MB of memory... restricting to %d^3 for now.\n", fssDomain->resolutionxyz, maxRes, maxRes);
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}
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if(fssDomain->previewresxyz > fssDomain->resolutionxyz) {
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fprintf(stderr,"fluidsimBake::warning - Preview (%d) >= Resolution (%d)... setting equal.\n", fssDomain->previewresxyz , fssDomain->resolutionxyz);
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fssDomain->previewresxyz = fssDomain->resolutionxyz;
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}
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// set adaptive coarsening according to resolutionxyz
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// this should do as an approximation,
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// it would be more accurate to take into account geometry and no.
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// fluid cells... max 1 for now...
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if(fssDomain->resolutionxyz>128) {
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fssDomain->maxRefine = 1;
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} else
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if(fssDomain->resolutionxyz>64) {
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fssDomain->maxRefine = 0;
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} else {
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fssDomain->maxRefine = 0;
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}
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// prepare names...
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strcpy(curWd, G.sce);
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BLI_splitdirstring(curWd, blendFile);
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if(strlen(curWd)<1) {
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BLI_getwdN(curWd);
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}
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if((strlen(fsDomain->fluidsimSettings->surfdataPrefix)<1) || (strlen(fsDomain->fluidsimSettings->surfdataDir)<1)){
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// make new from current .blend filename , and domain object name
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strcpy(blendDir, G.sce);
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BLI_splitdirstring(blendDir, blendFile);
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// todo... strip .blend
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snprintf(fsDomain->fluidsimSettings->surfdataPrefix,FILE_MAXFILE,"%s_%s", blendFile, fsDomain->id.name);
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fprintf(stderr,"fluidsimBake::error - warning resetting output prefix to '%s'\n", fsDomain->fluidsimSettings->surfdataPrefix);
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}
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// check selected directory
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#ifdef WIN32
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// windows workaroung because stat seems to be broken...
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// simply try to open cfg file for writing
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snprintf(fnameCfg,FILE_MAXFILE,"%s.cfg", fsDomain->fluidsimSettings->surfdataPrefix);
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BLI_make_file_string(curWd, fnameCfgPath, fsDomain->fluidsimSettings->surfdataDir, fnameCfg);
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fileCfg = fopen(fnameCfgPath, "w");
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if(fileCfg) {
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dirExist = 1;
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fclose(fileCfg);
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}
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#else // WIN32
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BLI_make_file_string(curWd, fnameCfgPath, fsDomain->fluidsimSettings->surfdataDir, "");
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if(S_ISDIR(BLI_exist(fnameCfgPath))) dirExist = 1;
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#endif // WIN32
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if((strlen(fsDomain->fluidsimSettings->surfdataDir)<1) || (!dirExist)) {
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// invalid dir, reset to current
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strcpy(fsDomain->fluidsimSettings->surfdataDir, "//");
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fprintf(stderr,"fluidsimBake::error - warning resetting output dir to '%s'\n", fsDomain->fluidsimSettings->surfdataDir);
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}
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// dump data for frame 0
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G.scene->r.cfra = 0;
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scene_update_for_newframe(G.scene, G.scene->lay);
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snprintf(fnameCfg,FILE_MAXFILE,"%s.cfg", fsDomain->fluidsimSettings->surfdataPrefix);
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BLI_make_file_string(curWd, fnameCfgPath, fsDomain->fluidsimSettings->surfdataDir, fnameCfg);
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// start writing
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fileCfg = fopen(fnameCfgPath, "w");
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if(!fileCfg) {
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fprintf(stderr,"fluidsimBake::error - Unable to open file for writing '%s'\n", fnameCfgPath);
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return;
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}
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fprintf(fileCfg, "# Blender ElBeem File , Source %s , Frame %d, to %s \n\n\n", G.sce, -1, fnameCfg );
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// FIXME set aniframetime from no. frames and duration
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/* output simulation settings */
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{
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int noFrames = G.scene->r.efra - G.scene->r.sfra;
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double calcViscosity = 0.0;
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double animFrameTime = (fssDomain->animEnd - fssDomain->animStart)/(double)noFrames;
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char *simString = "\n"
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"attribute \"simulation1\" { \n"
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" p_domainsize = " "%f" /* 0 realsize */ "; \n"
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" p_anistart = " "%f" /* 1 aniStart*/ "; #cfgset \n"
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" p_aniframetime = " "%f" /* 2 aniFrameTime*/ "; #cfgset \n"
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" solver = \"fsgr\"; \n" "\n"
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" initsurfsmooth = 0; \n" "\n"
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" debugvelscale = 0.005; \n" "\n"
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" isovalue = 0.4900; \n"
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" isoweightmethod = 1; \n" "\n"
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" disable_stfluidinit = 0; \n" "\n"
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" geoinit = 1; \n"
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" geoinitid = 1; \n" "\n"
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//" p_setup = \"caro\"; \n" // FIXME REMOVE?
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" p_gravity = " "%f %f %f" /* 3,4,5 pGravity*/ "; #cfgset \n" "\n"
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" timeadap = 1; \n"
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" p_tadapmaxomega = 2.0; \n"
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" p_normgstar = 0.005; \n" // FIXME param?
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" p_viscosity = " "%f" /* 7 pViscosity*/ "; #cfgset \n" "\n"
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" maxrefine = " "%d" /* 8 maxRefine*/ "; #cfgset \n"
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" size = " "%d" /* 9 gridSize*/ "; #cfgset \n"
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" surfacepreview = " "%d" /* 10 previewSize*/ "; #cfgset \n"
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||||
" smoothsurface = 1.0; \n"
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"\n"
|
||||
//" //forcetadaprefine = 0; maxrefine = 0; \n"
|
||||
"} \n" ;
|
||||
|
||||
if(fssDomain->viscosityMode==1) {
|
||||
/* manual mode */
|
||||
calcViscosity = (1.0/(fssDomain->viscosityExponent*10)) * fssDomain->viscosityValue;
|
||||
} else {
|
||||
calcViscosity = fluidsimViscosityPreset[ fssDomain->viscosityMode ];
|
||||
}
|
||||
fprintf(fileCfg, simString,
|
||||
(double)fssDomain->realsize,
|
||||
(double)fssDomain->animStart, animFrameTime ,
|
||||
(double)fssDomain->gravx, (double)fssDomain->gravy, (double)fssDomain->gravz,
|
||||
calcViscosity,
|
||||
(int)fssDomain->maxRefine, (int)fssDomain->resolutionxyz, (int)fssDomain->previewresxyz
|
||||
);
|
||||
}
|
||||
|
||||
// output blender object transformation
|
||||
{
|
||||
float domainMat[4][4];
|
||||
float invDomMat[4][4];
|
||||
char* blendattrString = "\n"
|
||||
"attribute \"btrafoattr\" { \n"
|
||||
" transform = %f %f %f %f "
|
||||
" %f %f %f %f "
|
||||
" %f %f %f %f "
|
||||
" %f %f %f %f ;\n"
|
||||
"} \n";
|
||||
|
||||
MTC_Mat4CpyMat4(domainMat, fsDomain->obmat);
|
||||
if(!Mat4Invert(invDomMat, domainMat)) {
|
||||
fprintf(stderr,"fluidsimBake::error - Invalid obj matrix?\n"); exit(1);
|
||||
}
|
||||
|
||||
fprintf(fileCfg, blendattrString,
|
||||
invDomMat[0][0],invDomMat[1][0],invDomMat[2][0],invDomMat[3][0],
|
||||
invDomMat[0][1],invDomMat[1][1],invDomMat[2][1],invDomMat[3][1],
|
||||
invDomMat[0][2],invDomMat[1][2],invDomMat[2][2],invDomMat[3][2],
|
||||
invDomMat[0][3],invDomMat[1][3],invDomMat[2][3],invDomMat[3][3] );
|
||||
}
|
||||
|
||||
|
||||
|
||||
fprintf(fileCfg, "raytracing {\n");
|
||||
|
||||
/* output picture settings for preview renders */
|
||||
{
|
||||
char *rayString = "\n"
|
||||
" anistart= 0; \n"
|
||||
" aniframetime= 10; \n"
|
||||
" aniframes= " "%d" /*1 frameEnd-frameStart+0*/ "; #cfgset \n"
|
||||
" frameSkip= false; \n"
|
||||
" filename= \"" "%s" /* rayPicFilename*/ "\"; #cfgset \n"
|
||||
" aspect 1.0; \n"
|
||||
" resolution " "%d %d" /*2,3 blendResx,blendResy*/ "; #cfgset \n"
|
||||
" antialias 1; \n"
|
||||
" ambientlight (1, 1, 1); \n"
|
||||
" maxRayDepth 6; \n"
|
||||
" treeMaxDepth 25; \n"
|
||||
" treeMaxTriangles 8; \n"
|
||||
" background (0.08, 0.08, 0.20); \n"
|
||||
" eyepoint= (" "%f %f %f"/*4,5,6 eyep*/ "); #cfgset \n"
|
||||
" lookat= (" "%f %f %f"/*7,8,9 lookatp*/ "); #cfgset \n"
|
||||
" upvec= (0 0 1); \n"
|
||||
" fovy= " "%f" /*blendFov*/ "; #cfgset \n"
|
||||
" blenderattr= \"btrafoattr\"; \n"
|
||||
"\n\n";
|
||||
|
||||
char *lightString = "\n"
|
||||
" light { \n"
|
||||
" type= omni; \n"
|
||||
" active= 1; \n"
|
||||
" color= (1.0, 1.0, 1.0); \n"
|
||||
" position= (" "%f %f %f"/*1,2,3 eyep*/ "); #cfgset \n"
|
||||
" castShadows= 1; \n"
|
||||
" } \n\n" ;
|
||||
|
||||
int noFrames = (G.scene->r.efra - G.scene->r.sfra) +1; // FIXME - check no. of frames...
|
||||
struct Object *cam = G.scene->camera;
|
||||
float eyex=2.0, eyey=2.0, eyez=2.0;
|
||||
int resx = 200, resy=200;
|
||||
float lookatx=0.0, lookaty=0.0, lookatz=0.0;
|
||||
float fov = 45.0;
|
||||
char fnamePreview[FILE_MAXFILE];
|
||||
char fnamePreviewPath[FILE_MAXFILE+FILE_MAXDIR];
|
||||
|
||||
snprintf(fnamePreview,FILE_MAXFILE,"%s_surface", fsDomain->fluidsimSettings->surfdataPrefix );
|
||||
BLI_make_file_string(curWd, fnamePreviewPath, fsDomain->fluidsimSettings->surfdataDir, fnamePreview);
|
||||
resx = G.scene->r.xsch;
|
||||
resy = G.scene->r.ysch;
|
||||
if((cam) && (cam->type == OB_CAMERA)) {
|
||||
Camera *camdata= G.scene->camera->data;
|
||||
double lens = camdata->lens;
|
||||
double imgRatio = (double)resx/(double)resy;
|
||||
fov = 360.0 * atan(16.0*imgRatio/lens) / M_PI;
|
||||
//R.near= camdata->clipsta; R.far= camdata->clipend;
|
||||
|
||||
eyex = cam->loc[0];
|
||||
eyey = cam->loc[1];
|
||||
eyez = cam->loc[2];
|
||||
// TODO - place lookat in middle of domain?
|
||||
}
|
||||
|
||||
fprintf(fileCfg, rayString,
|
||||
noFrames, fnamePreviewPath, resx,resy,
|
||||
eyex, eyey, eyez ,
|
||||
lookatx, lookaty, lookatz,
|
||||
fov
|
||||
);
|
||||
fprintf(fileCfg, lightString,
|
||||
eyex, eyey, eyez );
|
||||
}
|
||||
|
||||
|
||||
/* output fluid domain */
|
||||
{
|
||||
float bbsx=0.0, bbsy=0.0, bbsz=0.0;
|
||||
float bbex=1.0, bbey=1.0, bbez=1.0;
|
||||
char * domainString = "\n"
|
||||
" geometry { \n"
|
||||
" type= fluidlbm; \n"
|
||||
" name = \"" "%s" /*name*/ "\"; #cfgset \n"
|
||||
" visible= 1; \n"
|
||||
" attributes= \"simulation1\"; \n"
|
||||
//" define { material_surf = \"fluidblue\"; } \n"
|
||||
" start= " "%f %f %f" /*bbstart*/ "; #cfgset \n"
|
||||
" end = " "%f %f %f" /*bbend */ "; #cfgset \n"
|
||||
" } \n"
|
||||
"\n";
|
||||
Mesh *mesh = fsDomain->data;
|
||||
//BoundBox *bb = fsDomain->bb;
|
||||
//if(!bb) { bb = mesh->bb; }
|
||||
//bb = NULL; // TODO test existing bounding box...
|
||||
|
||||
//if(!bb && (mesh->totvert>0) )
|
||||
|
||||
|
||||
{
|
||||
int i;
|
||||
float vec[3];
|
||||
VECCOPY(vec, mesh->mvert[0].co);
|
||||
Mat4MulVecfl(fsDomain->obmat, vec);
|
||||
bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2];
|
||||
bbex = vec[0]; bbey = vec[1]; bbez = vec[2];
|
||||
for(i=1; i<mesh->totvert;i++) {
|
||||
VECCOPY(vec, mesh->mvert[i].co); /* get transformed point */
|
||||
Mat4MulVecfl(fsDomain->obmat, vec);
|
||||
|
||||
if(vec[0] < bbsx){ bbsx= vec[0]; }
|
||||
if(vec[1] < bbsy){ bbsy= vec[1]; }
|
||||
if(vec[2] < bbsz){ bbsz= vec[2]; }
|
||||
if(vec[0] > bbex){ bbex= vec[0]; }
|
||||
if(vec[1] > bbey){ bbey= vec[1]; }
|
||||
if(vec[2] > bbez){ bbez= vec[2]; }
|
||||
}
|
||||
}
|
||||
fprintf(fileCfg, domainString,
|
||||
fsDomain->id.name,
|
||||
bbsx, bbsy, bbsz,
|
||||
bbex, bbey, bbez
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/* setup geometry */
|
||||
{
|
||||
char *objectStringStart =
|
||||
" geometry { \n"
|
||||
" type= objmodel; \n"
|
||||
" name = \"" "%s" /* name */ "\"; #cfgset \n"
|
||||
// DEBUG , also obs invisible?
|
||||
" visible= 0; \n"
|
||||
" define { \n" ;
|
||||
char *obstacleString =
|
||||
" geoinittype= \"" "%s" /* type */ "\"; #cfgset \n"
|
||||
" geoinit_intersect = 1; \n"
|
||||
" filename= \"" "%s" /* data filename */ "\"; #cfgset \n" ;
|
||||
char *fluidString =
|
||||
" geoinittype= \"" "%s" /* type */ "\"; \n"
|
||||
" filename= \"" "%s" /* data filename */ "\"; #cfgset \n"
|
||||
" initial_velocity= " "%f %f %f" /* vel vector */ "; #cfgset \n" ;
|
||||
char *objectStringEnd =
|
||||
" geoinitid= 1; \n"
|
||||
" } \n"
|
||||
" } \n"
|
||||
"\n" ;
|
||||
char fnameObjdat[FILE_MAXFILE];
|
||||
char bobjPath[FILE_MAXFILE+FILE_MAXDIR];
|
||||
|
||||
for(obit= G.main->object.first; obit; obit= obit->id.next) {
|
||||
//fprintf(stderr,"DEBUG object name=%s, type=%d ...\n", obit->id.name, obit->type); // DEBUG
|
||||
if( (obit->fluidsimFlag & OB_FLUIDSIM_ENABLE) &&
|
||||
(obit->type==OB_MESH) &&
|
||||
(obit->fluidsimSettings->type != OB_FLUIDSIM_DOMAIN)
|
||||
) {
|
||||
getGeometryObjFilename(obit, fnameObjdat, fsDomain->fluidsimSettings->surfdataPrefix);
|
||||
BLI_make_file_string(curWd, bobjPath, fsDomain->fluidsimSettings->surfdataDir, fnameObjdat);
|
||||
fprintf(fileCfg, objectStringStart, obit->id.name ); // abs path
|
||||
if(obit->fluidsimSettings->type == OB_FLUIDSIM_FLUID) {
|
||||
fprintf(fileCfg, fluidString, "fluid", bobjPath, // do use absolute paths?
|
||||
(double)obit->fluidsimSettings->iniVelx, (double)obit->fluidsimSettings->iniVely, (double)obit->fluidsimSettings->iniVelz );
|
||||
}
|
||||
if(obit->fluidsimSettings->type == OB_FLUIDSIM_OBSTACLE) {
|
||||
fprintf(fileCfg, obstacleString, "bnd_no" , bobjPath); // abs path
|
||||
}
|
||||
fprintf(fileCfg, objectStringEnd ); // abs path
|
||||
writeBobjgz(bobjPath, obit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* fluid material */
|
||||
fprintf(fileCfg, " material { \n");
|
||||
fprintf(fileCfg, " type= phong; \n");
|
||||
fprintf(fileCfg, " name= \"fluidblue\"; \n");
|
||||
fprintf(fileCfg, " diffuse= 0.3 0.5 0.9; \n");
|
||||
fprintf(fileCfg, " ambient= 0.1 0.1 0.1; \n");
|
||||
fprintf(fileCfg, " specular= 0.2 10.0; \n");
|
||||
fprintf(fileCfg, " } \n");
|
||||
|
||||
|
||||
|
||||
fprintf(fileCfg, "} // end raytracing\n");
|
||||
fclose(fileCfg);
|
||||
fprintf(stderr,"fluidsimBake::msg: Wrote %s\n", fnameCfg);
|
||||
|
||||
// perform simulation
|
||||
{
|
||||
SDL_Thread *simthr = NULL;
|
||||
globalBakeLock = SDL_CreateMutex();
|
||||
globalBakeState = 0;
|
||||
globalBakeFrame = 1;
|
||||
simthr = SDL_CreateThread(simulateThread, fnameCfgPath);
|
||||
#ifndef WIN32
|
||||
// DEBUG for win32 debugging, dont use threads...
|
||||
#endif // WIN32
|
||||
if(!simthr) {
|
||||
fprintf(stderr,"fluidsimBake::error: Unable to create thread... running without one.\n");
|
||||
set_timecursor(0);
|
||||
performElbeemSimulation(fnameCfgPath);
|
||||
} else {
|
||||
int done = 0;
|
||||
unsigned short event=0;
|
||||
short val;
|
||||
float noFramesf = G.scene->r.efra - G.scene->r.sfra;
|
||||
float percentdone = 0.0;
|
||||
|
||||
start_progress_bar();
|
||||
|
||||
while(done==0) {
|
||||
char busy_mess[80];
|
||||
|
||||
waitcursor(1);
|
||||
|
||||
// lukep we add progress bar as an interim mesure
|
||||
percentdone = globalBakeFrame / noFramesf;
|
||||
sprintf(busy_mess, "baking fluids %d / %d |||", globalBakeFrame, (int) noFramesf);
|
||||
progress_bar(percentdone, busy_mess );
|
||||
|
||||
SDL_Delay(1000);
|
||||
SDL_mutexP(globalBakeLock);
|
||||
if(globalBakeState == 1) done = 1;
|
||||
SDL_mutexV(globalBakeLock);
|
||||
|
||||
while(qtest()) {
|
||||
event = extern_qread(&val);
|
||||
if(event == ESCKEY) {
|
||||
// abort...
|
||||
SDL_mutexP(globalBakeLock);
|
||||
done = -1;
|
||||
//SDL_KillThread(simthr);
|
||||
globalBakeFrame = 0;
|
||||
globalBakeState = -1;
|
||||
SDL_mutexV(globalBakeLock);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_WaitThread(simthr,NULL);
|
||||
end_progress_bar();
|
||||
}
|
||||
SDL_DestroyMutex(globalBakeLock);
|
||||
globalBakeLock = NULL;
|
||||
} // thread creation
|
||||
|
||||
// go back to "current" blender time
|
||||
waitcursor(0);
|
||||
G.scene->r.cfra = origFrame;
|
||||
scene_update_for_newframe(G.scene, G.scene->lay);
|
||||
allqueue(REDRAWVIEW3D, 0);
|
||||
allqueue(REDRAWBUTSOBJECT, 0);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user