forked from bartvdbraak/blender
fix for more errors with switch missing break
- boids random option was falling through to average. - (NC_OBJECT | ND_DRAW) notifier was falling through to ND_SHADING button preview updates.
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8ffa38b402
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@ -981,6 +981,7 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
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rule = BLI_findlink(&state->rules, rand % BLI_countlist(&state->rules));
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rule = BLI_findlink(&state->rules, rand % BLI_countlist(&state->rules));
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apply_boid_rule(bbd, rule, &val, pa, -1.0);
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apply_boid_rule(bbd, rule, &val, pa, -1.0);
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break;
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}
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}
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case eBoidRulesetType_Average:
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case eBoidRulesetType_Average:
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{
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{
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@ -292,6 +292,7 @@ static void buttons_area_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *
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buttons_area_redraw(sa, BCONTEXT_OBJECT);
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buttons_area_redraw(sa, BCONTEXT_OBJECT);
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buttons_area_redraw(sa, BCONTEXT_DATA);
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buttons_area_redraw(sa, BCONTEXT_DATA);
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buttons_area_redraw(sa, BCONTEXT_PHYSICS);
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buttons_area_redraw(sa, BCONTEXT_PHYSICS);
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break;
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case ND_SHADING:
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case ND_SHADING:
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case ND_SHADING_DRAW:
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case ND_SHADING_DRAW:
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case ND_SHADING_LINKS:
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case ND_SHADING_LINKS:
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