Fix #36962, "Render emitter" option for hair is ignored in Cycles. Hair particles use the hide_tris boolean to disable rendering of the emitter, but this was still ANDed with the "experimental" flag.

Hair is not experimental any longer, so this has to be removed.
This commit is contained in:
Lukas Toenne 2013-10-05 12:46:32 +00:00
parent 8ccf118058
commit 4aacb0eda9

@ -480,7 +480,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, need_undeformed);
if(b_mesh) {
if(render_layer.use_surfaces && !(hide_tris && experimental)) {
if(render_layer.use_surfaces && !hide_tris) {
if(cmesh.data && experimental && RNA_boolean_get(&cmesh, "use_subdivision"))
create_subd_mesh(mesh, b_mesh, &cmesh, used_shaders);
else