Fix for collision response, the impulse response was far too small.

This commit is contained in:
Lukas Tönne 2014-09-04 15:05:12 +02:00
parent 27ecda9995
commit 4bfd3c8f0c
2 changed files with 6 additions and 8 deletions

@ -1020,7 +1020,7 @@ bool cloth_points_collpair_response(ClothModifierData *clmd, CollisionModifierDa
repulse = -margin_distance / dt + dot_v3v3(v1, collpair->normal);
if (margin_distance < -epsilon2) {
bounce = -v_nor_new + v_nor_old * restitution;
bounce = -(v_nor_new + v_nor_old * restitution);
mul_v3_v3fl(r_impulse, collpair->normal, max_ff(repulse, bounce));
}
else {

@ -1798,13 +1798,10 @@ static void setup_constraint_matrix(ClothModifierData *clmd, ColliderContacts *c
continue;
/* calculate collision response */
// if (!cloth_points_collpair_response(clmd, ct->collmd, ct->ob->pd, collpair, dt, impulse))
// continue;
cloth_points_collpair_response(clmd, ct->collmd, ct->ob->pd, collpair, dt, impulse);
if (!cloth_points_collpair_response(clmd, ct->collmd, ct->ob->pd, collpair, dt, impulse))
continue;
// add_v3_v3(z[v], impulse);
negate_v3_v3(z[v], V[v]);
// sub_v3_v3(z[v], verts[v].v);
add_v3_v3(z[v], impulse);
/* modify S to enforce velocity constraint in normal direction */
mul_fvectorT_fvector(cmat, collpair->normal, collpair->normal);
@ -1813,7 +1810,8 @@ static void setup_constraint_matrix(ClothModifierData *clmd, ColliderContacts *c
BKE_sim_debug_data_add_dot(clmd->debug_data, collpair->pa, 0, 1, 0, "collision", hash_collpair(936, collpair));
BKE_sim_debug_data_add_dot(clmd->debug_data, collpair->pb, 1, 0, 0, "collision", hash_collpair(937, collpair));
BKE_sim_debug_data_add_line(clmd->debug_data, collpair->pa, collpair->pb, 0.7, 0.7, 0.7, "collision", hash_collpair(938, collpair));
{
{ /* DEBUG */
// float nor[3];
// mul_v3_v3fl(nor, collpair->normal, collpair->distance);
// BKE_sim_debug_data_add_vector(clmd->debug_data, collpair->pb, nor, 1, 1, 0, "collision", hash_collpair(939, collpair));