forked from bartvdbraak/blender
Fixed a bug introduced in the last commit to address the issue
of cap shaders.
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parent
5a516098fc
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4c3140004a
@ -351,7 +351,8 @@ class RoundCapShader(StrokeShader):
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buffer = []
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buffer = []
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for sv in iter_stroke_vertices(stroke):
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for sv in iter_stroke_vertices(stroke):
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buffer.append((sv.getPoint(), sv.attribute()))
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buffer.append((sv.getPoint(), sv.attribute()))
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if len(buffer) < 2:
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nverts = len(buffer)
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if nverts < 2:
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return
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return
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# calculate the number of additional vertices to form caps
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# calculate the number of additional vertices to form caps
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R, L = stroke[0].attribute().getThicknessRL()
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R, L = stroke[0].attribute().getThicknessRL()
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@ -360,8 +361,7 @@ class RoundCapShader(StrokeShader):
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R, L = stroke[-1].attribute().getThicknessRL()
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R, L = stroke[-1].attribute().getThicknessRL()
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caplen_end = (R + L) / 2.0
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caplen_end = (R + L) / 2.0
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nverts_end = max(5, int(R + L))
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nverts_end = max(5, int(R + L))
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# increase the total number of stroke vertices
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# adjust the total number of stroke vertices
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nverts = stroke.strokeVerticesSize()
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stroke.Resample(nverts + nverts_beg + nverts_end)
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stroke.Resample(nverts + nverts_beg + nverts_end)
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# restore the location and attribute of the original vertices
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# restore the location and attribute of the original vertices
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for i in range(nverts):
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for i in range(nverts):
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@ -401,7 +401,8 @@ class SquareCapShader(StrokeShader):
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buffer = []
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buffer = []
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for sv in iter_stroke_vertices(stroke):
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for sv in iter_stroke_vertices(stroke):
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buffer.append((sv.getPoint(), sv.attribute()))
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buffer.append((sv.getPoint(), sv.attribute()))
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if len(buffer) < 2:
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nverts = len(buffer)
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if nverts < 2:
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return
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return
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# calculate the number of additional vertices to form caps
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# calculate the number of additional vertices to form caps
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R, L = stroke[0].attribute().getThicknessRL()
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R, L = stroke[0].attribute().getThicknessRL()
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@ -410,8 +411,7 @@ class SquareCapShader(StrokeShader):
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R, L = stroke[-1].attribute().getThicknessRL()
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R, L = stroke[-1].attribute().getThicknessRL()
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caplen_end = (R + L) / 2.0
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caplen_end = (R + L) / 2.0
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nverts_end = 1
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nverts_end = 1
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# increase the total number of stroke vertices
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# adjust the total number of stroke vertices
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nverts = stroke.strokeVerticesSize()
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stroke.Resample(nverts + nverts_beg + nverts_end)
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stroke.Resample(nverts + nverts_beg + nverts_end)
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# restore the location and attribute of the original vertices
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# restore the location and attribute of the original vertices
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for i in range(nverts):
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for i in range(nverts):
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