forked from bartvdbraak/blender
Fix #35219: blender internal auto ray bias to avoid the terminator shadow
problem was giving light flickering on a mesh with animated hair strands. Now strands are not used to compute this auto bias excluded from this, from tests it does not seem to be helpful for hair and only gives issues.
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@ -4194,7 +4194,7 @@ static void set_phong_threshold(ObjectRen *obr)
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for (i=0; i<obr->totvlak; i++) {
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vlr= RE_findOrAddVlak(obr, i);
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if (vlr->flag & R_SMOOTH) {
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if ((vlr->flag & R_SMOOTH) && (vlr->flag & R_STRAND)==0) {
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dot= dot_v3v3(vlr->n, vlr->v1->n);
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dot= ABS(dot);
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if (dot>0.9f) {
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