forked from bartvdbraak/blender
Fix #35384: animation to enable/disable render layers was applied one frame too
late when rendering animations.
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b90108c108
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@ -408,6 +408,11 @@ int RE_engine_render(Render *re, int do_all)
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if (!do_all && (type->flag & RE_USE_POSTPROCESS))
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return 0;
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/* update animation here so any render layer animation is applied before
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* creating the render result */
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if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0)
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BKE_scene_update_for_newframe(re->main, re->scene, re->lay);
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/* create render result */
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
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if (re->result == NULL || !(re->r.scemode & R_BUTS_PREVIEW)) {
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@ -451,9 +456,6 @@ int RE_engine_render(Render *re, int do_all)
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engine->resolution_x = re->winx;
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engine->resolution_y = re->winy;
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if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0)
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BKE_scene_update_for_newframe(re->main, re->scene, re->lay);
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RE_parts_init(re, FALSE);
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engine->tile_x = re->partx;
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engine->tile_y = re->party;
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