The Blenderplayer wasn't freeing GPU_Textures since according to BLI_threads, GPU_free_image() was never being called from the main thread. Calling BLI_threadapi_init() when the Blenderplayer starts sets the current thread as the main thread and solves the problem.

This commit is contained in:
Mitchell Stokes 2011-07-07 10:37:46 +00:00
parent ccc56a6570
commit 4e7417e9fd

@ -64,6 +64,7 @@ extern "C"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_library.h"
#include "BLI_threads.h"
#include "BLI_blenlib.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
@ -399,7 +400,11 @@ int main(int argc, char** argv)
::DisposeNibReference(nibRef);
*/
#endif // __APPLE__
// We don't use threads directly in the BGE, but we need to call this so things like
// freeing up GPU_Textures works correctly.
BLI_threadapi_init();
RNA_init();
init_nodesystem();