forked from bartvdbraak/blender
TextureCoordinateBinding.getName() -> TextureCoordinateBinding.getSemantic(); as per my own patch on OpenCOLLADA issue tracker.
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@ -700,7 +700,7 @@ MTex *MeshImporter::assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBindi
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{
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const COLLADAFW::TextureMapId texture_index = ctexture.getTextureMapId();
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const size_t setindex = ctexture.getSetIndex();
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std::string uvname = ctexture.getName();
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std::string uvname = ctexture.getSemantic();
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const CustomData *data = &me->fdata;
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int layer_index = CustomData_get_layer_index(data, CD_MTFACE);
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@ -904,4 +904,4 @@ bool MeshImporter::write_geometry(const COLLADAFW::Geometry* geom)
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mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
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return true;
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}
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}
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