RegionView3D.update call, to address issue in report:

[#30454] perspective_matrix not update in real time with bpy.ops.view3d.zoom

This is so you can modifify the view settings and get the view matrix after without waiting for a redraw.
This commit is contained in:
Campbell Barton 2012-03-05 13:02:45 +00:00
parent f6ddb79e20
commit 4f447921d2
3 changed files with 54 additions and 12 deletions

@ -292,6 +292,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Scene *scene, struct
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, short do_clip);
void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[][4], float winmat[][4]);
int ED_view3d_lock(struct RegionView3D *rv3d);
uint64_t ED_view3d_datamask(struct Scene *scene, struct View3D *v3d);

@ -2330,22 +2330,22 @@ CustomDataMask ED_view3d_screen_datamask(bScreen *screen)
return mask;
}
static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[][4], float winmat[][4])
void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[][4], float winmat[][4])
{
RegionView3D *rv3d= ar->regiondata;
RegionView3D *rv3d = ar->regiondata;
/* setup window matrices */
if (winmat)
copy_m4_m4(rv3d->winmat, winmat);
else
setwinmatrixview3d(ar, v3d, NULL); /* NULL= no pickrect */
/* setup view matrix */
if (viewmat)
copy_m4_m4(rv3d->viewmat, viewmat);
else
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
/* update utilitity matrices */
mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
@ -2365,12 +2365,19 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar,
v2[0]= rv3d->persmat[0][1];
v2[1]= rv3d->persmat[1][1];
v2[2]= rv3d->persmat[2][1];
len1= 1.0f / len_v3(v1);
len2= 1.0f / len_v3(v2);
rv3d->pixsize = (2.0f * MAX2(len1, len2)) / (float)MAX2(ar->winx, ar->winy);
}
}
static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[][4], float winmat[][4])
{
RegionView3D *rv3d = ar->regiondata;
ED_view3d_update_viewmat(scene, v3d, ar, viewmat, winmat);
/* set for opengl */
glMatrixMode(GL_PROJECTION);

@ -191,27 +191,33 @@ static ScrArea *rna_area_from_space(PointerRNA *ptr)
return NULL;
}
static void rna_area_region_from_regiondata(PointerRNA *ptr, ScrArea **sa_r, ARegion **ar_r)
static void area_region_from_regiondata(bScreen *sc, void *regiondata, ScrArea **r_sa, ARegion **r_ar)
{
bScreen *sc = (bScreen*)ptr->id.data;
ScrArea *sa;
ARegion *ar;
void *regiondata= ptr->data;
*sa_r= NULL;
*ar_r= NULL;
*r_sa= NULL;
*r_ar= NULL;
for(sa=sc->areabase.first; sa; sa=sa->next) {
for(ar=sa->regionbase.first; ar; ar=ar->next) {
if(ar->regiondata == regiondata) {
*sa_r= sa;
*ar_r= ar;
*r_sa= sa;
*r_ar= ar;
return;
}
}
}
}
static void rna_area_region_from_regiondata(PointerRNA *ptr, ScrArea **r_sa, ARegion **r_ar)
{
bScreen *sc = (bScreen*)ptr->id.data;
void *regiondata = ptr->data;
area_region_from_regiondata(sc, regiondata, r_sa, r_ar);
}
static PointerRNA rna_CurrentOrientation_get(PointerRNA *ptr)
{
Scene *scene = ((bScreen*)ptr->id.data)->scene;
@ -452,6 +458,25 @@ static void rna_RegionView3D_view_matrix_set(PointerRNA *ptr, const float *value
ED_view3d_from_m4((float (*)[4])values, rv3d->ofs, rv3d->viewquat, &rv3d->dist);
}
/* api call */
void rna_RegionView3D_update(ID *id, RegionView3D *rv3d)
{
bScreen *sc = (bScreen *)id;
ScrArea *sa;
ARegion *ar;
area_region_from_regiondata(sc, rv3d, &sa, &ar);
if (sa && ar && sa->spacetype == SPACE_VIEW3D) {
View3D *v3d;
v3d = (View3D *)sa->spacedata.first;
ED_view3d_update_viewmat(sc->scene, v3d, ar, NULL, NULL);
}
}
static EnumPropertyItem *rna_SpaceView3D_viewport_shade_itemf(bContext *UNUSED(C), PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *free)
{
Scene *scene = ((bScreen*)ptr->id.data)->scene;
@ -1714,6 +1739,15 @@ static void rna_def_space_view3d(BlenderRNA *brna)
RNA_def_property_array(prop, 2);
RNA_def_property_ui_text(prop, "Camera Offset", "View shift in camera view");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL);
/* until we have real api call */
{
FunctionRNA *func;
func = RNA_def_function(srna, "update", "rna_RegionView3D_update");
RNA_def_function_flag(func, FUNC_USE_SELF_ID);
RNA_def_function_ui_description(func, "Recalculate the view matrices");
}
}
static void rna_def_space_buttons(BlenderRNA *brna)