Fix for [#31792] "Character Physics type not detected by near sensor" reported by Mikko-Pentti Eronen.

Near sensors only pick up "actors," but objects with character physics did not have the actor option displayed. By setting the character physics object to actor, it can be picked up by the near sensor. However, it collides with the near sensor, which sounds like bug [#31701]
This commit is contained in:
Mitchell Stokes 2012-06-21 05:30:57 +00:00
parent d4d4f2d511
commit 501922782f

@ -50,6 +50,8 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
physics_type = game.physics_type
if physics_type == 'CHARACTER':
layout.prop(game, "use_actor")
layout.prop(ob, "hide_render", text="Invisible") # out of place but useful
layout.prop(game, "step_height", slider=True)
layout.prop(game, "jump_speed")
layout.prop(game, "fall_speed")