forked from bartvdbraak/blender
Fields UI: Several attempts to follow UI guide and other things leaded to a really confusing UI (on the left):
http://666kb.com/i/bb49zl2t6ojvk7tax.png We tried now to connect top-down with left-right, having top-down for the big picture (like already used in textures panel). Other fields still missing. Approved by William, another small fix ("type" in one row) suggested by DingTo (not visible in the screenshot).
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@ -22,51 +22,55 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
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#layout.active = field.enabled
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split = layout.split(percentage=0.3)
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split.itemL(text="Type:")
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split.itemR(field, "type", text="")
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split = layout.split()
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col = split.column()
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if field.type == "GUIDE":
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col.itemR(field, "type", text="")
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col = split.column()
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split = layout.split(percentage=0.5)
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if field.type == 'NONE':
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col = split.column()
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elif field.type == 'GUIDE':
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col = split.column()
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col.itemR(field, "guide_path_add")
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elif field.type == "WIND":
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elif field.type == 'WIND':
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col.itemR(field, "strength")
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col = split.column()
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col.itemR(field, "noise")
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col.itemR(field, "seed")
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elif field.type == "VORTEX":
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elif field.type == 'VORTEX':
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col.itemR(field, "strength")
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col = split.column()
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col.itemL(text="")
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elif field.type in ("SPHERICAL", "CHARGE", "LENNARDJ"):
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elif field.type in ('SPHERICAL', 'CHARGE', 'LENNARDJ'):
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col = split.column()
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col.itemR(field, "strength")
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col = split.column()
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col.itemR(field, "planar")
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col = split.column()
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col.itemR(field, "surface")
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elif field.type == "BOID":
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elif field.type == 'BOID':
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col.itemR(field, "strength")
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col = split.column()
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col.itemR(field, "surface")
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elif field.type == "MAGNET":
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elif field.type == 'MAGNET':
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col.itemR(field, "strength")
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col = split.column()
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col.itemR(field, "planar")
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elif field.type == "HARMONIC":
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elif field.type == 'HARMONIC':
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col.itemR(field, "strength")
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col.itemR(field, "harmonic_damping", text="Damping")
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@ -74,81 +78,80 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
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col.itemR(field, "surface")
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col.itemR(field, "planar")
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elif field.type == "TEXTURE":
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elif field.type == 'TEXTURE':
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col.itemR(field, "strength")
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col.itemR(field, "texture", text="")
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col.itemR(field, "texture_mode")
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col.itemR(field, "texture_nabla")
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col = split.column()
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col.itemR(field, "use_coordinates")
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col.itemR(field, "root_coordinates")
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col.itemR(field, "force_2d")
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if field.type in ("HARMONIC", "SPHERICAL", "CHARGE", "WIND", "VORTEX", "TEXTURE", "MAGNET", "BOID"):
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layout.itemS()
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col = split.column()
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col.itemR(field, "texture_mode", text="")
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col.itemR(field, "texture_nabla")
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col.itemR(field, "use_coordinates")
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col.itemR(field, "root_coordinates")
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if field.type in ('HARMONIC', 'SPHERICAL', 'CHARGE', 'WIND', 'VORTEX', 'TEXTURE', 'MAGNET', 'BOID'):
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layout.itemL(text="Falloff:")
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layout.itemR(field, "falloff_type", expand=True)
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row = layout.row()
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row.itemR(field, "falloff_power", text="Power")
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row.itemR(field, "positive_z", text="Positive Z")
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layout.itemS()
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split = layout.split()
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split = layout.split(percentage=0.35)
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col = split.column()
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col.itemR(field, "use_min_distance", text="Minimum")
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col.itemR(field, "positive_z", text="Positive Z")
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col.itemR(field, "use_min_distance", text="Use Minimum")
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col.itemR(field, "use_max_distance", text="Use Maximum")
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col = split.column()
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col.itemR(field, "falloff_power", text="Power")
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sub = col.column()
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sub.active = field.use_min_distance
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sub.itemR(field, "minimum_distance", text="Distance")
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col = split.column()
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col.itemR(field, "use_max_distance", text="Maximum")
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sub = col.column()
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sub.active = field.use_max_distance
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sub.itemR(field, "maximum_distance", text="Distance")
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if field.falloff_type == "CONE":
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layout.itemS()
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layout.itemL(text="Angular:")
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if field.falloff_type == 'CONE':
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row = layout.row()
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row.itemR(field, "radial_falloff", text="Power")
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row.itemL()
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layout.itemS()
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split = layout.split()
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split = layout.split(percentage=0.35)
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col = split.column()
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col.itemR(field, "use_radial_min", text="Minimum")
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col.itemL(text="Angular:")
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col.itemR(field, "use_radial_min", text="Use Minimum")
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col.itemR(field, "use_radial_max", text="Use Maximum")
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col = split.column()
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col.itemR(field, "radial_falloff", text="Power")
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sub = col.column()
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sub.active = field.use_radial_min
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sub.itemR(field, "radial_minimum", text="Angle")
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col = split.column()
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col.itemR(field, "use_radial_max", text="Maximum")
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sub = col.column()
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sub.active = field.use_radial_max
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sub.itemR(field, "radial_maximum", text="Angle")
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elif field.falloff_type == "TUBE":
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layout.itemS()
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layout.itemL(text="Radial:")
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elif field.falloff_type == 'TUBE':
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row = layout.row()
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row.itemR(field, "radial_falloff", text="Power")
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row.itemL()
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layout.itemS()
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split = layout.split()
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split = layout.split(percentage=0.35)
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col = split.column()
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col.itemL(text="Radial:")
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col.itemR(field, "use_radial_min", text="Use Minimum")
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col.itemR(field, "use_radial_max", text="Use Maximum")
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col = split.column()
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col.itemR(field, "use_radial_min", text="Minimum")
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col.itemR(field, "radial_falloff", text="Power")
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sub = col.column()
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sub.active = field.use_radial_min
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sub.itemR(field, "radial_minimum", text="Distance")
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col = split.column()
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col.itemR(field, "use_radial_max", text="Maximum")
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sub = col.column()
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sub.active = field.use_radial_max
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sub.itemR(field, "radial_maximum", text="Distance")
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