forked from bartvdbraak/blender
Use const for SetProjectionMatrix
Remove warning printf.
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2144f20b04
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512c269a16
@ -1067,7 +1067,7 @@ void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
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}
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}
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void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_Matrix4x4 & mat)
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void RAS_OpenGLRasterizer::SetProjectionMatrix(const MT_Matrix4x4 & mat)
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{
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{
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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double matrix[16];
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double matrix[16];
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@ -152,7 +152,7 @@ public:
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);
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);
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virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat);
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virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat);
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virtual void SetProjectionMatrix(MT_Matrix4x4 & mat);
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virtual void SetProjectionMatrix(const MT_Matrix4x4 & mat);
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virtual void SetViewMatrix(
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virtual void SetViewMatrix(
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const MT_Matrix4x4 & mat,
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const MT_Matrix4x4 & mat,
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const MT_Vector3& campos,
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const MT_Vector3& campos,
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@ -184,15 +184,6 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays
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}
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}
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// use glDrawElements to draw each vertexarray
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// use glDrawElements to draw each vertexarray
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static bool doWarning = true;
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static bool doWarning = true;
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if (vertexarrays.size() > 1 && doWarning)
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{
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/* TODO: if vertexarrays.size() == 1 then if we are multitexturing
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we can glLockArraysEXT the vertex arrays - GL will be able to cache
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the vertex transforms. */
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std::cout << "# vertex arrays: " << vertexarrays.size() << std::endl;
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std::cout << "I wondered if this could happen: please inform the proper authorities." << std::endl;
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doWarning = false;
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}
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for (vt=0;vt<vertexarrays.size();vt++)
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for (vt=0;vt<vertexarrays.size();vt++)
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{
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{
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