forked from bartvdbraak/blender
BPyImage had a problem with a path being returned as None
BPyMesh would make NAN coords for collapsed edges.
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996b594d01
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@ -71,7 +71,10 @@ def getExt(name):
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# Adds a slash to the end of a path if its not there #
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#====================================================#
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def addSlash(path):
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if path.endswith('\\') or path.endswith('/'):
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if not path:
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return ''
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elif path.endswith('\\') or path.endswith('/'):
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return path
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return path + sys.sep
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@ -136,6 +136,7 @@ def redux(ob, REDUX=0.5, BOUNDRY_WEIGHT=2.0, FACE_AREA_WEIGHT=1.0, FACE_TRIANGUL
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v1no= ced.v1.co
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v2no= ced.v2.co
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length= ced.length
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between= (v1co + v2co) * 0.5
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# Collapse
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# new_location = between # Replace tricky code below. this code predicts the best collapse location.
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@ -152,7 +153,10 @@ def redux(ob, REDUX=0.5, BOUNDRY_WEIGHT=2.0, FACE_AREA_WEIGHT=1.0, FACE_TRIANGUL
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cv1 = cv1 * length* 0.333
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cv2 = cv2 * length* 0.333
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ced.collapse_loc = ((v1co + v2co) * 0.5) + (cv1 + cv2)
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ced.collapse_loc = between + (cv1 + cv2)
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if ced.collapse_loc.x != ced.collapse_loc.x: # NAN LOCATION, revert to between
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ced.collapse_loc= between
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# Best method, no quick hacks here, Correction. Should be the best but needs tweaks.
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