code cleanup: remove unneeded elements in uv NearestHit.

This commit is contained in:
Campbell Barton 2013-05-19 18:05:34 +00:00
parent 7e3b06da6d
commit 51f04bf7b8
2 changed files with 16 additions and 22 deletions

@ -58,10 +58,9 @@ void uv_poly_center(struct BMFace *f, float r_cent[2], const int cd_loop_uv_off
typedef struct NearestHit {
struct BMFace *efa;
struct MTexPoly *tf;
struct BMLoop *l, *nextl;
struct BMLoop *l;
struct MLoopUV *luv, *luv_next;
int lindex; //index of loop within face
int vert1, vert2; //index in mesh of edge vertices
int lindex; /* index of loop within face */
} NearestHit;
void uv_find_nearest_vert(struct Scene *scene, struct Image *ima, struct BMEditMesh *em,

@ -752,12 +752,9 @@ void uv_find_nearest_edge(Scene *scene, Image *ima, BMEditMesh *em, const float
hit->efa = efa;
hit->l = l;
hit->nextl = l->next;
hit->luv = luv;
hit->luv_next = luv_next;
hit->lindex = i;
hit->vert1 = BM_elem_index_get(hit->l->v);
hit->vert2 = BM_elem_index_get(hit->l->next->v);
mindist_squared = dist_squared;
}
@ -780,7 +777,7 @@ static void uv_find_nearest_face(Scene *scene, Image *ima, BMEditMesh *em, const
/*this will fill in hit.vert1 and hit.vert2*/
uv_find_nearest_edge(scene, ima, em, co, hit);
hit->l = hit->nextl = NULL;
hit->l = NULL;
hit->luv = hit->luv_next = NULL;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
@ -790,7 +787,7 @@ static void uv_find_nearest_face(Scene *scene, Image *ima, BMEditMesh *em, const
uv_poly_center(efa, cent, cd_loop_uv_offset);
dist = fabsf(co[0] - cent[0]) + fabsf(co[1] - cent[1]);
dist = len_manhattan_v2v2(co, cent);
if (dist < mindist) {
hit->tf = tf;
@ -827,7 +824,7 @@ void uv_find_nearest_vert(Scene *scene, Image *ima, BMEditMesh *em,
/*this will fill in hit.vert1 and hit.vert2*/
uv_find_nearest_edge(scene, ima, em, co, hit);
hit->l = hit->nextl = NULL;
hit->l = NULL;
hit->luv = hit->luv_next = NULL;
mindist = 1e10f;
@ -857,13 +854,11 @@ void uv_find_nearest_vert(Scene *scene, Image *ima, BMEditMesh *em,
mindist = dist;
hit->l = l;
hit->nextl = l->next;
hit->luv = luv;
hit->luv_next = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset);
hit->tf = tf;
hit->efa = efa;
hit->lindex = i;
hit->vert1 = BM_elem_index_get(hit->l->v);
}
}
}
@ -893,7 +888,7 @@ int ED_uvedit_nearest_uv(Scene *scene, Object *obedit, Image *ima, const float c
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
dist = fabsf(co[0] - luv->uv[0]) + fabsf(co[1] - luv->uv[1]);
dist = len_manhattan_v2v2(co, luv->uv);
if (dist <= mindist) {
mindist = dist;
@ -1680,7 +1675,7 @@ static void UV_OT_align(wmOperatorType *ot)
typedef struct UVvert {
MLoopUV *uv_loop;
int weld;
bool weld;
} UVvert;
static int uv_remove_doubles_exec(bContext *C, wmOperator *op)
@ -1727,7 +1722,7 @@ static int uv_remove_doubles_exec(bContext *C, wmOperator *op)
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
UVvert vert;
vert.uv_loop = luv;
vert.weld = FALSE;
vert.weld = false;
BLI_array_append(vert_arr, vert);
}
@ -1735,7 +1730,7 @@ static int uv_remove_doubles_exec(bContext *C, wmOperator *op)
}
for (uv_a_index = 0; uv_a_index < BLI_array_count(vert_arr); uv_a_index++) {
if (vert_arr[uv_a_index].weld == FALSE) {
if (vert_arr[uv_a_index].weld == false) {
float uv_min[2];
float uv_max[2];
@ -1747,15 +1742,15 @@ static int uv_remove_doubles_exec(bContext *C, wmOperator *op)
copy_v2_v2(uv_max, uv_a);
copy_v2_v2(uv_min, uv_a);
vert_arr[uv_a_index].weld = TRUE;
vert_arr[uv_a_index].weld = true;
for (uv_b_index = uv_a_index + 1; uv_b_index < BLI_array_count(vert_arr); uv_b_index++) {
uv_b = vert_arr[uv_b_index].uv_loop->uv;
if ((vert_arr[uv_b_index].weld == FALSE) &&
if ((vert_arr[uv_b_index].weld == false) &&
(len_manhattan_v2v2(uv_a, uv_b) < threshold))
{
minmax_v2v2_v2(uv_max, uv_min, uv_b);
BLI_array_append(loop_arr, vert_arr[uv_b_index].uv_loop);
vert_arr[uv_b_index].weld = TRUE;
vert_arr[uv_b_index].weld = true;
}
}
if (BLI_array_count(loop_arr)) {
@ -1798,7 +1793,7 @@ static int uv_remove_doubles_exec(bContext *C, wmOperator *op)
for (uv_a_index = 0; uv_a_index < BLI_array_count(loop_arr); uv_a_index++) {
float dist_best = FLT_MAX, dist;
float *uv_best = NULL;
const float *uv_best = NULL;
uv_a = loop_arr[uv_a_index]->uv;
for (uv_b_index = 0; uv_b_index < BLI_array_count(loop_arr_unselected); uv_b_index++) {
@ -2071,7 +2066,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
hituv = BLI_array_alloca(hituv, hit.efa->len);
fill_vn_i(hitv, hit.efa->len, 0xFFFFFFFF);
hitv[hit.lindex] = hit.vert1;
hitv[hit.lindex] = BM_elem_index_get(hit.l->v);
hituv[hit.lindex] = hit.luv->uv;
hitlen = hit.efa->len;
@ -2088,8 +2083,8 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
hituv = BLI_array_alloca(hituv, hit.efa->len);
fill_vn_i(hitv, hit.efa->len, 0xFFFFFFFF);
hitv[hit.lindex] = hit.vert1;
hitv[(hit.lindex + 1) % hit.efa->len] = hit.vert2;
hitv[hit.lindex] = BM_elem_index_get(hit.l->v);
hitv[(hit.lindex + 1) % hit.efa->len] = BM_elem_index_get(hit.l->next->v);
hituv[hit.lindex] = hit.luv->uv;
hituv[(hit.lindex + 1) % hit.efa->len] = hit.luv_next->uv;