forked from bartvdbraak/blender
Fix for bug #4425:
- Assert was causing blender to crash on non-manifold meshes with a decimation modifier. Even in a debug build, there's no reason to crash blender then, because the modifier handles this ok and displays a warning message. Part of the problem is NDEBUG not being set in scons/linux for release builds, but always enabled for makefiles even in debug builds.
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1eb2724983
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51f0717a78
@ -199,8 +199,6 @@ SwapFace(
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if (old_f == m_faces[1]) {
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if (old_f == m_faces[1]) {
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m_faces[1] = new_f;
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m_faces[1] = new_f;
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} else {
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} else {
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MT_assert(false);
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LOD_MeshException e(LOD_MeshException::e_search_error);
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LOD_MeshException e(LOD_MeshException::e_search_error);
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throw(e);
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throw(e);
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}
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}
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