Fix for bug #10990: edge render AA issue.

This commit is contained in:
Brecht Van Lommel 2008-05-07 14:58:33 +00:00
parent fa9b01908f
commit 529a8bb949

@ -849,7 +849,7 @@ static void convert_to_key_alpha(RenderPart *pa, float *rectf)
}
/* adds only alpha values */
void edge_enhance_tile(RenderPart *pa, float *rectf)
void edge_enhance_tile(RenderPart *pa, float *rectf, int *rectz)
{
/* use zbuffer to define edges, add it to the image */
int y, x, col, *rz, *rz1, *rz2, *rz3;
@ -857,13 +857,13 @@ void edge_enhance_tile(RenderPart *pa, float *rectf)
float *rf;
/* shift values in zbuffer 4 to the right (anti overflows), for filter we need multiplying with 12 max */
rz= pa->rectz;
rz= rectz;
if(rz==NULL) return;
for(y=0; y<pa->recty; y++)
for(x=0; x<pa->rectx; x++, rz++) (*rz)>>= 4;
rz1= pa->rectz;
rz1= rectz;
rz2= rz1+pa->rectx;
rz3= rz2+pa->rectx;
@ -903,7 +903,7 @@ void edge_enhance_tile(RenderPart *pa, float *rectf)
}
/* shift back zbuf values, we might need it still */
rz= pa->rectz;
rz= rectz;
for(y=0; y<pa->recty; y++)
for(x=0; x<pa->rectx; x++, rz++) (*rz)<<= 4;
@ -1012,7 +1012,7 @@ void make_pixelstructs(RenderPart *pa, ZSpan *zspan, int sample, void *data)
if(sdata->rl->layflag & SCE_LAY_EDGE)
if(R.r.mode & R_EDGE)
edge_enhance_tile(pa, sdata->edgerect);
edge_enhance_tile(pa, sdata->edgerect, zspan->rectz);
}
/* main call for shading Delta Accum, for OSA */
@ -1189,7 +1189,7 @@ void zbufshade_tile(RenderPart *pa)
if(rl->layflag & SCE_LAY_EDGE) {
if(R.r.mode & R_EDGE) {
edgerect= MEM_callocN(sizeof(float)*pa->rectx*pa->recty, "rectedge");
edge_enhance_tile(pa, edgerect);
edge_enhance_tile(pa, edgerect, pa->rectz);
}
}