forked from bartvdbraak/blender
Hidding the append: already linked message if G.debug is false. This gets rid of some noise in the console for BGE games that run into this case a lot.
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5331b94607
@ -10158,6 +10158,7 @@ static ID *append_named_part(Main *mainl, FileData *fd, const char *idname, cons
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}
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}
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else {
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else {
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/* already linked */
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/* already linked */
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if (G.debug)
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printf("append: already linked\n");
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printf("append: already linked\n");
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oldnewmap_insert(fd->libmap, bhead->old, id, bhead->code);
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oldnewmap_insert(fd->libmap, bhead->old, id, bhead->code);
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if (id->flag & LIB_INDIRECT) {
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if (id->flag & LIB_INDIRECT) {
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