forked from bartvdbraak/blender
Bugfix #4923
Particle distribution error when using Vertex Weights. In the unlucky case the last face in a Mesh has no weight (zero), the code that tries to distribute particles evenly accidentally could assign it still a particle, because of the 'remainder' calculus. Also only happens in cases where the remainder has a value. So a workaround is also to increase/decrease amount of particles.
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@ -1917,7 +1917,10 @@ void build_particle_system(Object *ob)
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remainder += foweights[curface];
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curface++;
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}
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foweights[curface] += remainder;
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/* if this is the last face, the foweights[] can be zero, so we don't add a particle extra */
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if(curface!=totface-1)
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foweights[curface] += remainder;
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maxw= (paf->end-paf->sta)/foweights[curface];
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}
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