forked from bartvdbraak/blender
Bug - old code, not working for new outliner view: Click on World needed a context check.
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@ -336,7 +336,8 @@ static int tree_element_active_world(bContext *C, Scene *scene, SpaceOops *soops
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tep = te->parent;
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if (tep) {
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tselem = TREESTORE(tep);
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sce = (Scene *)tselem->id;
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if (tselem->type == 0)
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sce = (Scene *)tselem->id;
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}
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if (set) { // make new scene active
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