forked from bartvdbraak/blender
Fix #31482: menu with scrollers when window is too small, didn't auto scroll
when using the arrow keys or mouse wheel to activate the next item.
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parent
db8b7fcabb
commit
54c0ba84d4
@ -6308,60 +6308,75 @@ static char ui_menu_scroll_test(uiBlock *block, int my)
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{
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if (block->flag & (UI_BLOCK_CLIPTOP | UI_BLOCK_CLIPBOTTOM)) {
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if (block->flag & UI_BLOCK_CLIPTOP)
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if (my > block->rect.ymax - 14)
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if (my > block->rect.ymax - UI_MENU_SCROLL_MOUSE)
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return 't';
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if (block->flag & UI_BLOCK_CLIPBOTTOM)
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if (my < block->rect.ymin + 14)
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if (my < block->rect.ymin + UI_MENU_SCROLL_MOUSE)
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return 'b';
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}
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return 0;
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}
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static int ui_menu_scroll(ARegion *ar, uiBlock *block, int my)
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static int ui_menu_scroll(ARegion *ar, uiBlock *block, int my, uiBut *to_bt)
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{
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char test = ui_menu_scroll_test(block, my);
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if (test) {
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uiBut *bt;
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float dy = 0.0f, ymin = FLT_MAX, ymax = -FLT_MAX;
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uiBut *bt;
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float dy = 0.0f;
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if (test == 't') {
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/* scroll to the top */
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dy = -UI_UNIT_Y;
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if (to_bt) {
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/* scroll to activated button */
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if (block->flag & UI_BLOCK_CLIPTOP) {
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if(to_bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW)
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dy = block->rect.ymax - to_bt->rect.ymax - UI_MENU_SCROLL_ARROW;
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}
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if (block->flag & UI_BLOCK_CLIPBOTTOM) {
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if(to_bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW)
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dy = block->rect.ymin - to_bt->rect.ymin + UI_MENU_SCROLL_ARROW;
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}
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}
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else {
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/* scroll when mouse over arrow buttons */
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char test = ui_menu_scroll_test(block, my);
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if (test == 't')
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dy = -UI_UNIT_Y; /* scroll to the top */
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else if (test == 'b')
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dy = UI_UNIT_Y; /* scroll to the bottom */
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}
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if (dy != 0.0f) {
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if (dy < 0.0f) {
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/* stop at top item, extra 0.5 unit Y makes it snap nicer */
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float ymax = -FLT_MAX;
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/* stop at top item, 1.5 mutliplier makes it snap nicer */
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for (bt = block->buttons.first; bt; bt = bt->next)
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ymax = max_ff(ymax, bt->rect.ymax);
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if (ymax + 1.5f*dy < block->rect.ymax)
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dy = block->rect.ymax - ymax;
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if (ymax + dy - UI_UNIT_Y*0.5f < block->rect.ymax - UI_MENU_SCROLL_PAD)
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dy = block->rect.ymax - ymax - UI_MENU_SCROLL_PAD;
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}
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else if (test == 'b') {
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/* scroll to the bottom */
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dy = UI_UNIT_Y;
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else {
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/* stop at bottom item, extra 0.5 unit Y makes it snap nicer */
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float ymin = FLT_MAX;
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/* stop at bottom item, 1.5 mutliplier makes it snap nicer */
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for (bt = block->buttons.first; bt; bt = bt->next)
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ymin = min_ff(ymin, bt->rect.ymin);
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if (ymin + 1.5f*dy > block->rect.ymin)
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dy = block->rect.ymin - ymin;
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if (ymin + dy + UI_UNIT_Y*0.5f > block->rect.ymin + UI_MENU_SCROLL_PAD)
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dy = block->rect.ymin - ymin + UI_MENU_SCROLL_PAD;
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}
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if (dy != 0.0f) {
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/* apply scroll offset */
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for (bt = block->buttons.first; bt; bt = bt->next) {
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bt->rect.ymin += dy;
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bt->rect.ymax += dy;
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}
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/* set flags again */
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ui_popup_block_scrolltest(block);
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ED_region_tag_redraw(ar);
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return 1;
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/* apply scroll offset */
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for (bt = block->buttons.first; bt; bt = bt->next) {
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bt->rect.ymin += dy;
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bt->rect.ymax += dy;
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}
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/* set flags again */
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ui_popup_block_scrolltest(block);
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ED_region_tag_redraw(ar);
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return 1;
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}
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return 0;
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@ -6397,7 +6412,7 @@ static int ui_handle_menu_event(bContext *C, wmEvent *event, uiPopupBlockHandle
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}
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else if (event->type == TIMER) {
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if (event->customdata == menu->scrolltimer)
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ui_menu_scroll(ar, block, my);
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ui_menu_scroll(ar, block, my, NULL);
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}
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else {
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/* for ui_mouse_motion_towards_block */
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@ -6492,8 +6507,10 @@ static int ui_handle_menu_event(bContext *C, wmEvent *event, uiPopupBlockHandle
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but = ui_but_next(but);
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}
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if (but)
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if (but) {
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ui_handle_button_activate(C, ar, but, BUTTON_ACTIVATE);
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ui_menu_scroll(ar, block, my, but);
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}
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}
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if (!but) {
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@ -6519,6 +6536,7 @@ static int ui_handle_menu_event(bContext *C, wmEvent *event, uiPopupBlockHandle
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if (bt) {
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ui_handle_button_activate(C, ar, bt, BUTTON_ACTIVATE);
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ui_menu_scroll(ar, block, my, bt);
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}
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}
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}
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@ -97,6 +97,11 @@ typedef enum {
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UI_WTYPE_PROGRESSBAR
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} uiWidgetTypeEnum;
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/* menu scrolling */
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#define UI_MENU_SCROLL_ARROW 12
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#define UI_MENU_SCROLL_MOUSE (UI_MENU_SCROLL_ARROW + 2)
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#define UI_MENU_SCROLL_PAD 4
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/* panel limits */
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#define UI_PANEL_MINX 100
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#define UI_PANEL_MINY 70
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@ -1594,11 +1594,11 @@ void ui_popup_block_scrolltest(uiBlock *block)
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/* mark buttons overlapping arrows, if we have them */
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for (bt = block->buttons.first; bt; bt = bt->next) {
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if (block->flag & UI_BLOCK_CLIPBOTTOM) {
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if (bt->rect.ymin < block->rect.ymin + 12)
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if (bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW)
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bt->flag |= UI_SCROLLED;
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}
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if (block->flag & UI_BLOCK_CLIPTOP) {
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if (bt->rect.ymax > block->rect.ymax - 12)
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if (bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW)
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bt->flag |= UI_SCROLLED;
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}
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}
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