Fix #31482: menu with scrollers when window is too small, didn't auto scroll

when using the arrow keys or mouse wheel to activate the next item.
This commit is contained in:
Brecht Van Lommel 2012-10-31 12:56:04 +00:00
parent db8b7fcabb
commit 54c0ba84d4
3 changed files with 60 additions and 37 deletions

@ -6308,60 +6308,75 @@ static char ui_menu_scroll_test(uiBlock *block, int my)
{
if (block->flag & (UI_BLOCK_CLIPTOP | UI_BLOCK_CLIPBOTTOM)) {
if (block->flag & UI_BLOCK_CLIPTOP)
if (my > block->rect.ymax - 14)
if (my > block->rect.ymax - UI_MENU_SCROLL_MOUSE)
return 't';
if (block->flag & UI_BLOCK_CLIPBOTTOM)
if (my < block->rect.ymin + 14)
if (my < block->rect.ymin + UI_MENU_SCROLL_MOUSE)
return 'b';
}
return 0;
}
static int ui_menu_scroll(ARegion *ar, uiBlock *block, int my)
static int ui_menu_scroll(ARegion *ar, uiBlock *block, int my, uiBut *to_bt)
{
char test = ui_menu_scroll_test(block, my);
if (test) {
uiBut *bt;
float dy = 0.0f, ymin = FLT_MAX, ymax = -FLT_MAX;
uiBut *bt;
float dy = 0.0f;
if (test == 't') {
/* scroll to the top */
dy = -UI_UNIT_Y;
if (to_bt) {
/* scroll to activated button */
if (block->flag & UI_BLOCK_CLIPTOP) {
if(to_bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW)
dy = block->rect.ymax - to_bt->rect.ymax - UI_MENU_SCROLL_ARROW;
}
if (block->flag & UI_BLOCK_CLIPBOTTOM) {
if(to_bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW)
dy = block->rect.ymin - to_bt->rect.ymin + UI_MENU_SCROLL_ARROW;
}
}
else {
/* scroll when mouse over arrow buttons */
char test = ui_menu_scroll_test(block, my);
if (test == 't')
dy = -UI_UNIT_Y; /* scroll to the top */
else if (test == 'b')
dy = UI_UNIT_Y; /* scroll to the bottom */
}
if (dy != 0.0f) {
if (dy < 0.0f) {
/* stop at top item, extra 0.5 unit Y makes it snap nicer */
float ymax = -FLT_MAX;
/* stop at top item, 1.5 mutliplier makes it snap nicer */
for (bt = block->buttons.first; bt; bt = bt->next)
ymax = max_ff(ymax, bt->rect.ymax);
if (ymax + 1.5f*dy < block->rect.ymax)
dy = block->rect.ymax - ymax;
if (ymax + dy - UI_UNIT_Y*0.5f < block->rect.ymax - UI_MENU_SCROLL_PAD)
dy = block->rect.ymax - ymax - UI_MENU_SCROLL_PAD;
}
else if (test == 'b') {
/* scroll to the bottom */
dy = UI_UNIT_Y;
else {
/* stop at bottom item, extra 0.5 unit Y makes it snap nicer */
float ymin = FLT_MAX;
/* stop at bottom item, 1.5 mutliplier makes it snap nicer */
for (bt = block->buttons.first; bt; bt = bt->next)
ymin = min_ff(ymin, bt->rect.ymin);
if (ymin + 1.5f*dy > block->rect.ymin)
dy = block->rect.ymin - ymin;
if (ymin + dy + UI_UNIT_Y*0.5f > block->rect.ymin + UI_MENU_SCROLL_PAD)
dy = block->rect.ymin - ymin + UI_MENU_SCROLL_PAD;
}
if (dy != 0.0f) {
/* apply scroll offset */
for (bt = block->buttons.first; bt; bt = bt->next) {
bt->rect.ymin += dy;
bt->rect.ymax += dy;
}
/* set flags again */
ui_popup_block_scrolltest(block);
ED_region_tag_redraw(ar);
return 1;
/* apply scroll offset */
for (bt = block->buttons.first; bt; bt = bt->next) {
bt->rect.ymin += dy;
bt->rect.ymax += dy;
}
/* set flags again */
ui_popup_block_scrolltest(block);
ED_region_tag_redraw(ar);
return 1;
}
return 0;
@ -6397,7 +6412,7 @@ static int ui_handle_menu_event(bContext *C, wmEvent *event, uiPopupBlockHandle
}
else if (event->type == TIMER) {
if (event->customdata == menu->scrolltimer)
ui_menu_scroll(ar, block, my);
ui_menu_scroll(ar, block, my, NULL);
}
else {
/* for ui_mouse_motion_towards_block */
@ -6492,8 +6507,10 @@ static int ui_handle_menu_event(bContext *C, wmEvent *event, uiPopupBlockHandle
but = ui_but_next(but);
}
if (but)
if (but) {
ui_handle_button_activate(C, ar, but, BUTTON_ACTIVATE);
ui_menu_scroll(ar, block, my, but);
}
}
if (!but) {
@ -6519,6 +6536,7 @@ static int ui_handle_menu_event(bContext *C, wmEvent *event, uiPopupBlockHandle
if (bt) {
ui_handle_button_activate(C, ar, bt, BUTTON_ACTIVATE);
ui_menu_scroll(ar, block, my, bt);
}
}
}

@ -97,6 +97,11 @@ typedef enum {
UI_WTYPE_PROGRESSBAR
} uiWidgetTypeEnum;
/* menu scrolling */
#define UI_MENU_SCROLL_ARROW 12
#define UI_MENU_SCROLL_MOUSE (UI_MENU_SCROLL_ARROW + 2)
#define UI_MENU_SCROLL_PAD 4
/* panel limits */
#define UI_PANEL_MINX 100
#define UI_PANEL_MINY 70

@ -1594,11 +1594,11 @@ void ui_popup_block_scrolltest(uiBlock *block)
/* mark buttons overlapping arrows, if we have them */
for (bt = block->buttons.first; bt; bt = bt->next) {
if (block->flag & UI_BLOCK_CLIPBOTTOM) {
if (bt->rect.ymin < block->rect.ymin + 12)
if (bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW)
bt->flag |= UI_SCROLLED;
}
if (block->flag & UI_BLOCK_CLIPTOP) {
if (bt->rect.ymax > block->rect.ymax - 12)
if (bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW)
bt->flag |= UI_SCROLLED;
}
}