forked from bartvdbraak/blender
WM: batch rename collections
User must activate the operator from the outliner, so that the selected collections can be determined. Reviewed By: campbellbarton Ref D13821
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@ -23,6 +23,7 @@ import bpy
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from bpy.types import (
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Menu,
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Operator,
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Collection,
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bpy_prop_array,
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)
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from bpy.props import (
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@ -2467,6 +2468,7 @@ class WM_OT_batch_rename(Operator):
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name="Type",
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items=(
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('OBJECT', "Objects", ""),
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('COLLECTION', "Collections", ""),
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('MATERIAL', "Materials", ""),
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None,
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# Enum identifiers are compared with 'object.type'.
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@ -2531,6 +2533,18 @@ class WM_OT_batch_rename(Operator):
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"name",
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"Node(s)",
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)
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elif space_type == 'OUTLINER':
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data_type_test = 'COLLECTION'
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if check_context:
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return data_type_test
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if data_type == data_type_test:
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data = (
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[id for id in context.selected_ids if isinstance(id, Collection)]
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if only_selected else
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scene.collection.children_recursive,
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"name",
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"Collection(s)",
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)
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else:
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if mode == 'POSE' or (mode == 'WEIGHT_PAINT' and context.pose_object):
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data_type_test = 'BONE'
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