Merged changes in the trunk up to revision 54110.

Conflicts resolved:
source/blender/blenfont/SConscript
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/intern/rna_scene.c
This commit is contained in:
Tamito Kajiyama 2013-01-26 23:49:13 +00:00
commit 556912792a
748 changed files with 31619 additions and 23270 deletions

@ -135,7 +135,6 @@ option(WITH_GAMEENGINE "Enable Game Engine" ON)
option(WITH_PLAYER "Build Player" OFF)
option(WITH_OPENCOLORIO "Enable OpenColorIO color management" ON)
option(WITH_COMPOSITOR "Enable the tile based nodal compositor" ON)
option(WITH_COMPOSITOR_LEGACY "Enable legacy compositor" OFF)
# GHOST Windowing Library Options
option(WITH_GHOST_DEBUG "Enable debugging output for the GHOST library" OFF)
@ -1330,6 +1329,11 @@ elseif(WIN32)
optimized boost_locale-${BOOST_POSTFIX}
debug boost_locale-${BOOST_DEBUG_POSTFIX})
endif()
if(WITH_CYCLES_OSL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized boost_wave-${BOOST_POSTFIX}
debug boost_wave-${BOOST_DEBUG_POSTFIX})
endif()
set(BOOST_LIBPATH ${BOOST}/lib)
set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB -DBOOST_THREAD_USE_LIB ")
endif()

@ -575,6 +575,23 @@ data_to_c_simple("release/datafiles/brushicons/thumb.png")
data_to_c_simple("release/datafiles/brushicons/twist.png")
data_to_c_simple("release/datafiles/brushicons/vertexdraw.png")
data_to_c_simple("release/datafiles/matcaps/mc01.jpg")
data_to_c_simple("release/datafiles/matcaps/mc02.jpg")
data_to_c_simple("release/datafiles/matcaps/mc03.jpg")
data_to_c_simple("release/datafiles/matcaps/mc04.jpg")
data_to_c_simple("release/datafiles/matcaps/mc05.jpg")
data_to_c_simple("release/datafiles/matcaps/mc06.jpg")
data_to_c_simple("release/datafiles/matcaps/mc07.jpg")
data_to_c_simple("release/datafiles/matcaps/mc08.jpg")
data_to_c_simple("release/datafiles/matcaps/mc09.jpg")
data_to_c_simple("release/datafiles/matcaps/mc10.jpg")
data_to_c_simple("release/datafiles/matcaps/mc11.jpg")
data_to_c_simple("release/datafiles/matcaps/mc12.jpg")
data_to_c_simple("release/datafiles/matcaps/mc13.jpg")
data_to_c_simple("release/datafiles/matcaps/mc14.jpg")
data_to_c_simple("release/datafiles/matcaps/mc15.jpg")
data_to_c_simple("release/datafiles/matcaps/mc16.jpg")
##### END DATAFILES ##########
Help(opts.GenerateHelpText(env))

@ -28,8 +28,8 @@ c['slavePortnum'] = 9989
from buildbot.changes.svnpoller import SVNPoller
c['change_source'] = SVNPoller(
'https://svn.blender.org/svnroot/bf-blender/trunk/',
pollinterval=1200)
'https://svn.blender.org/svnroot/bf-blender/trunk/',
pollinterval=1200)
# BUILDERS
#
@ -74,9 +74,11 @@ def svn_step(branch=''):
else:
return SVN(baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/blender', mode='update', defaultBranch='trunk', workdir='blender')
def lib_svn_step(dir):
return SVN(name='lib svn', baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/lib/' + dir, mode='update', defaultBranch='trunk', workdir='lib/' + dir)
def rsync_step(id, branch, rsync_script):
return ShellCommand(name='rsync', command=['python', rsync_script, id, branch], description='uploading', descriptionDone='uploaded', workdir='install')
@ -155,9 +157,9 @@ for i in range(0, schedule_cycle):
print(names)
c['schedulers'].append(timed.Nightly(name='nightly' + str(i),
builderNames=names,
hour=3+i,
minute=0))
builderNames=names,
hour=3 + i,
minute=0))
# STATUS TARGETS
#

@ -41,5 +41,3 @@ print(command)
ret = os.system(command)
sys.exit(ret)

@ -50,7 +50,7 @@ def main():
check_commands = []
for c, inc_dirs, defs in source_info:
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs]

@ -56,7 +56,7 @@ def main():
check_commands = []
for c, inc_dirs, defs in source_info:
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs]

@ -41,6 +41,7 @@ import os
USE_QUIET = (os.environ.get("QUIET", None) is not None)
def main():
source_info = project_source_info.build_info(use_cxx=False, ignore_prefix_list=CHECKER_IGNORE_PREFIX)
@ -48,7 +49,7 @@ def main():
for c, inc_dirs, defs in source_info:
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs]

@ -47,7 +47,7 @@ def main():
for c, inc_dirs, defs in source_info:
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs]

@ -79,7 +79,7 @@ def main():
check_commands = []
for c, inc_dirs, defs in source_info:
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs]

@ -141,7 +141,7 @@ def cmake_advanced_info():
if sys.platform == "win32":
cmd = 'cmake "%s" -G"Eclipse CDT4 - MinGW Makefiles"' % CMAKE_DIR
else:
if make_exe_basename.startswith("make"):
if make_exe_basename.startswith(("make", "gmake")):
cmd = 'cmake "%s" -G"Eclipse CDT4 - Unix Makefiles"' % CMAKE_DIR
elif make_exe_basename.startswith("ninja"):
cmd = 'cmake "%s" -G"Eclipse CDT4 - Ninja"' % CMAKE_DIR
@ -150,7 +150,6 @@ def cmake_advanced_info():
os.system(cmd)
return join(CMAKE_DIR, ".cproject")
includes = []
defines = []

@ -86,15 +86,15 @@ def makefile_log():
make_exe = cmake_cache_var("CMAKE_MAKE_PROGRAM")
make_exe_basename = os.path.basename(make_exe)
if make_exe_basename.startswith("make"):
if make_exe_basename.startswith(("make", "gmake")):
print("running 'make' with --dry-run ...")
process = subprocess.Popen([make_exe, "--always-make", "--dry-run", "--keep-going", "VERBOSE=1"],
stdout=subprocess.PIPE,
stdout=subprocess.PIPE,
)
elif make_exe_basename.startswith("ninja"):
print("running 'ninja' with -t commands ...")
process = subprocess.Popen([make_exe, "-t", "commands"],
stdout=subprocess.PIPE,
stdout=subprocess.PIPE,
)
while process.poll():

@ -15,6 +15,13 @@ def FindPython():
abi_flags = cur_flags
break
# Find config.h. In some distros, such as ubuntu 12.10 they are not in standard include dir.
incconf64 = os.path.join(include, "x86_64-linux-gnu", "python" + version + cur_flags, "pyconfig.h")
if os.path.exists(incconf64):
incconf = os.path.join(include, "x86_64-linux-gnu", "python" + version + cur_flags)
else:
incconf = ''
# Determine whether python is in /usr/lib or /usr/lib64
lib32 = os.path.join(python, "lib", "python" + version, "sysconfig.py")
lib64 = os.path.join(python, "lib64", "python" + version, "sysconfig.py")
@ -29,4 +36,5 @@ def FindPython():
return {'PYTHON': python,
"VERSION": version,
'LIBPATH': libpath,
'ABI_FLAGS': abi_flags}
'ABI_FLAGS': abi_flags,
'CONFIG': incconf}

@ -5,9 +5,10 @@ py = FindPython()
BF_PYTHON_ABI_FLAGS = py['ABI_FLAGS']
BF_PYTHON = py['PYTHON']
BF_PYTHON_LIBPATH = py['LIBPATH']
BF_PYTHON_CONFIG = py['CONFIG']
BF_PYTHON_VERSION = py['VERSION']
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}${BF_PYTHON_ABI_FLAGS}'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}${BF_PYTHON_ABI_FLAGS} ' + BF_PYTHON_CONFIG
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}${BF_PYTHON_ABI_FLAGS}' # BF_PYTHON+'/lib/python'+BF_PYTHON_VERSION+'/config/libpython'+BF_PYTHON_VERSION+'.a'
BF_PYTHON_LINKFLAGS = ['-Xlinker', '-export-dynamic']
@ -193,7 +194,7 @@ BF_OCIO_LIB = 'OpenColorIO yaml-cpp tinyxml'
BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/libOpenColorIO.a ${BF_OCIO_LIBPATH}/libtinyxml.a ${BF_OCIO_LIBPATH}/libyaml-cpp.a'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
WITH_BF_BOOST = False
WITH_BF_BOOST = True
WITH_BF_STATICBOOST = False
BF_BOOST = '/usr'
BF_BOOST_INC = '${BF_BOOST}/include'

@ -108,7 +108,7 @@ def validate_arguments(args, bc):
'WITH_BF_STATICFFMPEG', 'BF_FFMPEG_LIB_STATIC',
'WITH_BF_OGG', 'BF_OGG', 'BF_OGG_LIB',
'WITH_BF_FRAMESERVER',
'WITH_BF_COMPOSITOR', 'WITH_BF_COMPOSITOR_LEGACY',
'WITH_BF_COMPOSITOR',
'WITH_BF_JPEG', 'BF_JPEG', 'BF_JPEG_INC', 'BF_JPEG_LIB', 'BF_JPEG_LIBPATH', 'WITH_BF_STATICJPEG', 'BF_JPEG_LIB_STATIC',
'WITH_BF_OPENJPEG', 'BF_OPENJPEG', 'BF_OPENJPEG_INC', 'BF_OPENJPEG_LIB', 'BF_OPENJPEG_LIBPATH',
'WITH_BF_REDCODE', 'BF_REDCODE', 'BF_REDCODE_INC', 'BF_REDCODE_LIB', 'BF_REDCODE_LIBPATH',
@ -602,7 +602,6 @@ def read_opts(env, cfg, args):
('BF_BOOST_LIB_STATIC', 'Boost static library', ''),
(BoolVariable('WITH_GHOST_XDND', 'Build with drag-n-drop support on Linux platforms using XDND protocol', True)),
(BoolVariable('WITH_BF_COMPOSITOR_LEGACY', 'Enable the legacy compositor', False)),
(BoolVariable('WITH_BF_CYCLES_OSL', 'Build with OSL sypport in Cycles', False)),
(BoolVariable('WITH_BF_STATICOSL', 'Staticly link to OSL', False)),

@ -16,6 +16,7 @@ import bpy
def get_float(self):
return self["testprop"]
def set_float(self, value):
self["testprop"] = value
@ -36,6 +37,7 @@ bpy.types.Scene.test_date = bpy.props.StringProperty(get=get_date)
def get_array(self):
return (True, self["somebool"])
def set_array(self, values):
self["somebool"] = values[0] and values[1]
@ -51,10 +53,12 @@ test_items = [
("YELLOW", "Red", "", 4),
]
def get_enum(self):
import random
return random.randint(1, 4)
def set_enum(self, value):
print("setting value", value)
@ -66,16 +70,16 @@ bpy.types.Scene.test_enum = bpy.props.EnumProperty(items=test_items, get=get_enu
scene = bpy.context.scene
scene.test_float = 12.34
print (scene.test_float)
print(scene.test_float)
scene.test_array = (True, False)
print ([x for x in scene.test_array])
print([x for x in scene.test_array])
#scene.test_date = "blah" # this would fail, property is read-only
print (scene.test_date)
print(scene.test_date)
scene.test_enum = 'BLUE'
print (scene.test_enum)
print(scene.test_enum)
# >>> 12.34000015258789

@ -17,6 +17,8 @@ from bpy.props import StringProperty, IntProperty, BoolProperty
class ExampleAddonPreferences(AddonPreferences):
# this must match the addon name, use '__package__'
# when defining this in a submodule of a python package.
bl_idname = __name__
filepath = StringProperty(

@ -86,4 +86,4 @@ def unregister():
if __name__ == "__main__":
register()
register()

@ -486,16 +486,14 @@ using :kbd:`Ctrl-Shift-Space` as the key shortcut to activate it.
kmi = km.keymap_items.new(ObjectCursorArray.bl_idname, 'SPACE', 'PRESS', ctrl=True, shift=True)
kmi.properties.total = 4
addon_keymaps.append(km)
addon_keymaps.append((km, kmi))
def unregister():
# handle the keymap
wm = bpy.context.window_manager
for km in addon_keymaps:
wm.keyconfigs.addon.keymaps.remove(km)
# clear the list
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
@ -568,18 +566,16 @@ Bringing it all together
km = wm.keyconfigs.addon.keymaps.new(name='Object Mode', space_type='EMPTY')
kmi = km.keymap_items.new(ObjectCursorArray.bl_idname, 'SPACE', 'PRESS', ctrl=True, shift=True)
kmi.properties.total = 4
addon_keymaps.append(km)
addon_keymaps.append((km, kmi))
def unregister():
bpy.utils.unregister_class(ObjectCursorArray)
bpy.types.VIEW3D_MT_object.remove(menu_func)
# handle the keymap
wm = bpy.context.window_manager
for km in addon_keymaps:
wm.keyconfigs.addon.keymaps.remove(km)
# clear the list
del addon_keymaps[:]
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":

@ -65,10 +65,10 @@ def main():
fsrc = open(FILE_OP_DEFINES_C, 'r', encoding="utf-8")
blocks = []
is_block = False
is_comment = False # /* global comments only */
comment_ctx = None
block_ctx = None
@ -82,7 +82,7 @@ def main():
elif l.strip().startswith("/*"):
is_comment = True
comment_ctx = []
if is_block:
if l.strip().startswith("//"):
pass
@ -93,11 +93,11 @@ def main():
l = l[:cpp_comment]
block_ctx.append(l)
if l.strip() == "};":
is_block = False
comment_ctx = None
if is_comment:
c_comment_start = l.find("/*")
if c_comment_start != -1:
@ -113,7 +113,6 @@ def main():
fsrc.close()
del fsrc
# namespace hack
vars = (
"BMO_OP_SLOT_ELEMENT_BUF",
@ -124,7 +123,7 @@ def main():
"BMO_OP_SLOT_VEC",
"BMO_OP_SLOT_PTR",
"BMO_OP_SLOT_MAPPING",
"BMO_OP_SLOT_SUBTYPE_MAP_ELEM",
"BMO_OP_SLOT_SUBTYPE_MAP_BOOL",
"BMO_OP_SLOT_SUBTYPE_MAP_INT",
@ -157,23 +156,23 @@ def main():
for comment, b in blocks:
# magic, translate into python
b[0] = b[0].replace("static BMOpDefine ", "")
for i, l in enumerate(b):
l = l.strip()
l = l.replace("{", "(")
l = l.replace("}", ")")
if l.startswith("/*"):
l = l.replace("/*", "'''own <")
else:
l = l.replace("/*", "'''inline <")
l = l.replace("*/", ">''',")
# exec func. eg: bmo_rotate_edges_exec,
if l.startswith("bmo_") and l.endswith("_exec,"):
l = "None,"
b[i] = l
#for l in b:
# print(l)
@ -182,7 +181,7 @@ def main():
"__file__": "generated",
"__name__": "__main__",
}
global_namespace.update(vars_dict)
text_a, text_b = text.split("=", 1)
@ -191,7 +190,6 @@ def main():
# print(global_namespace["result"])
blocks_py.append((comment, global_namespace["result"]))
# ---------------------
# Now convert into rst.
fout = open(OUT_RST, 'w', encoding="utf-8")
@ -217,7 +215,7 @@ def main():
args_out_index[:] = [i for (i, a) in enumerate(args_out) if type(a) == tuple]
fw(".. function:: %s(bm, %s)\n\n" % (b[0], ", ".join([args_in[i][0] for i in args_in_index])))
# -- wash the comment
comment_washed = []
for i, l in enumerate(comment):
@ -236,7 +234,6 @@ def main():
fw("\n")
# -- done
# get the args
def get_args_wash(args, args_index, is_ret):
args_wash = []
@ -268,7 +265,7 @@ def main():
comment_next = comment_next[8:-1] # strip inline <...>
else:
comment_next = ""
comment = ""
if comment_prev:
comment += comment_prev.strip()
@ -304,18 +301,21 @@ def main():
elif tp == BMO_OP_SLOT_ELEMENT_BUF:
assert(tp_sub is not None)
ls = []
if tp_sub & BM_VERT: ls.append(":class:`bmesh.types.BMVert`")
if tp_sub & BM_EDGE: ls.append(":class:`bmesh.types.BMEdge`")
if tp_sub & BM_FACE: ls.append(":class:`bmesh.types.BMFace`")
if tp_sub & BM_VERT:
ls.append(":class:`bmesh.types.BMVert`")
if tp_sub & BM_EDGE:
ls.append(":class:`bmesh.types.BMEdge`")
if tp_sub & BM_FACE:
ls.append(":class:`bmesh.types.BMFace`")
assert(ls) # must be at least one
if tp_sub & BMO_OP_SLOT_SUBTYPE_ELEM_IS_SINGLE:
tp_str = "/".join(ls)
else:
tp_str = ("list of (%s)" % ", ".join(ls))
del ls
elif tp == BMO_OP_SLOT_MAPPING:
if tp_sub & BMO_OP_SLOT_SUBTYPE_MAP_EMPTY:
@ -356,21 +356,21 @@ def main():
fw(" :arg %s: %s\n" % (name, comment))
fw(" :type %s: %s\n" % (name, tp))
if args_out_wash:
fw(" :return:\n\n")
for (name, tp, comment) in args_out_wash:
assert(name.endswith(".out"))
name = name[:-4]
fw(" - ``%s``: %s\n\n" % (name, comment))
fw(" **type** %s\n" % tp)
fw("\n")
fw(" :rtype: dict with string keys\n")
fw("\n\n")
fout.close()
del fout
print(OUT_RST)

@ -614,10 +614,10 @@ def pyfunc2sphinx(ident, fw, identifier, py_func, is_class=True):
'''
function or class method to sphinx
'''
if type(py_func) == type(bpy.types.Space.draw_handler_add):
return
arg_str = inspect.formatargspec(*inspect.getargspec(py_func))
if not is_class:
@ -992,6 +992,7 @@ context_type_map = {
"world": ("World", False),
}
def pycontext2sphinx(basepath):
# Only use once. very irregular
@ -1019,7 +1020,6 @@ def pycontext2sphinx(basepath):
"sequencer_context_dir",
)
unique = set()
blend_cdll = ctypes.CDLL("")
for ctx_str in context_strings:

@ -107,7 +107,7 @@ void AUD_FFMPEGReader::init()
m_position = 0;
m_pkgbuf_left = 0;
if(av_find_stream_info(m_formatCtx)<0)
if(avformat_find_stream_info(m_formatCtx, NULL) < 0)
AUD_THROW(AUD_ERROR_FFMPEG, streaminfo_error);
// find audio stream and codec
@ -133,7 +133,7 @@ void AUD_FFMPEGReader::init()
if(!aCodec)
AUD_THROW(AUD_ERROR_FFMPEG, nodecoder_error);
if(avcodec_open(m_codecCtx, aCodec)<0)
if(avcodec_open2(m_codecCtx, aCodec, NULL) < 0)
AUD_THROW(AUD_ERROR_FFMPEG, codecopen_error);
// XXX this prints file information to stdout:
@ -236,14 +236,7 @@ AUD_FFMPEGReader::AUD_FFMPEGReader(boost::shared_ptr<AUD_Buffer> buffer) :
AUD_FFMPEGReader::~AUD_FFMPEGReader()
{
avcodec_close(m_codecCtx);
if(m_aviocontext)
{
avformat_close_input(&m_formatCtx);
av_free(m_aviocontext);
}
else
av_close_input_file(m_formatCtx);
avformat_close_input(&m_formatCtx);
}
int AUD_FFMPEGReader::read_packet(void* opaque, uint8_t* buf, int buf_size)

@ -55,10 +55,15 @@ AUD_FFMPEGWriter::AUD_FFMPEGWriter(std::string filename, AUD_DeviceSpecs specs,
{
static const char* formats[] = { NULL, "ac3", "flac", "matroska", "mp2", "mp3", "ogg", "wav" };
if(avformat_alloc_output_context2(&m_formatCtx, NULL, formats[format], filename.c_str()))
AUD_THROW(AUD_ERROR_FFMPEG, context_error);
m_formatCtx = avformat_alloc_context();
if (!m_formatCtx) AUD_THROW(AUD_ERROR_FFMPEG, context_error);
m_outputFmt = m_formatCtx->oformat;
strcpy(m_formatCtx->filename, filename.c_str());
m_outputFmt = m_formatCtx->oformat = av_guess_format(formats[format], filename.c_str(), NULL);
if (!m_outputFmt) {
avformat_free_context(m_formatCtx);
AUD_THROW(AUD_ERROR_FFMPEG, context_error);
}
switch(codec)
{
@ -116,7 +121,7 @@ AUD_FFMPEGWriter::AUD_FFMPEGWriter(std::string filename, AUD_DeviceSpecs specs,
if(m_outputFmt->audio_codec == CODEC_ID_NONE)
AUD_THROW(AUD_ERROR_SPECS, codec_error);
m_stream = av_new_stream(m_formatCtx, 0);
m_stream = avformat_new_stream(m_formatCtx, NULL);
if(!m_stream)
AUD_THROW(AUD_ERROR_FFMPEG, stream_error);
@ -164,7 +169,7 @@ AUD_FFMPEGWriter::AUD_FFMPEGWriter(std::string filename, AUD_DeviceSpecs specs,
if(!codec)
AUD_THROW(AUD_ERROR_FFMPEG, codec_error);
if(avcodec_open(m_codecCtx, codec))
if(avcodec_open2(m_codecCtx, codec, NULL))
AUD_THROW(AUD_ERROR_FFMPEG, codec_error);
m_output_buffer.resize(FF_MIN_BUFFER_SIZE);

@ -47,10 +47,6 @@ if(WITH_CYCLES_OSL)
include_directories(${OSL_INCLUDES})
endif()
if(WITH_CYCLES_CUDA_BINARIES)
add_definitions(-DWITH_CUDA_BINARIES)
endif()
add_definitions(-DWITH_OPENCL)
add_definitions(-DWITH_CUDA)
add_definitions(-DWITH_MULTI)

@ -53,9 +53,6 @@ if env['WITH_BF_CYCLES_OSL']:
defs.append('WITH_OSL')
incs.append(cycles['BF_OSL_INC'])
if env['WITH_BF_CYCLES_CUDA_BINARIES']:
defs.append('WITH_CUDA_BINARIES')
incs.extend('. bvh render device kernel kernel/osl kernel/svm util subd'.split())
incs.extend('#intern/guardedalloc #source/blender/makesrna #source/blender/makesdna'.split())
incs.extend('#source/blender/blenloader ../../source/blender/makesrna/intern'.split())

@ -233,16 +233,16 @@ static void xml_read_film(const XMLReadState& state, pugi::xml_node node)
float aspect = (float)cam->width/(float)cam->height;
if(cam->width >= cam->height) {
cam->left = -aspect;
cam->right = aspect;
cam->bottom = -1.0f;
cam->top = 1.0f;
cam->viewplane.left = -aspect;
cam->viewplane.right = aspect;
cam->viewplane.bottom = -1.0f;
cam->viewplane.top = 1.0f;
}
else {
cam->left = -1.0f;
cam->right = 1.0f;
cam->bottom = -1.0f/aspect;
cam->top = 1.0f/aspect;
cam->viewplane.left = -1.0f;
cam->viewplane.right = 1.0f;
cam->viewplane.bottom = -1.0f/aspect;
cam->viewplane.top = 1.0f/aspect;
}
cam->need_update = true;

@ -34,13 +34,13 @@ import bpy
from . import engine
class CyclesRender(bpy.types.RenderEngine):
bl_idname = 'CYCLES'
bl_label = "Cycles Render"
bl_use_shading_nodes = True
def __init__(self):
engine.init()
self.session = None
def __del__(self):
@ -69,7 +69,7 @@ class CyclesRender(bpy.types.RenderEngine):
def view_update(self, context):
if not self.session:
engine.create(self, context.blend_data, context.scene,
context.region, context.space_data, context.region_data)
context.region, context.space_data, context.region_data)
engine.update(self, context.blend_data, context.scene)
def view_draw(self, context):
@ -88,6 +88,8 @@ def register():
from . import properties
from . import presets
engine.init()
properties.register()
ui.register()
presets.register()
@ -103,4 +105,3 @@ def unregister():
properties.unregister()
presets.unregister()
bpy.utils.unregister_module(__name__)

@ -18,6 +18,7 @@
# <pep8 compliant>
def init():
import bpy
import _cycles
@ -89,4 +90,3 @@ def available_devices():
def with_osl():
import _cycles
return _cycles.with_osl

@ -18,10 +18,13 @@
# <pep8 compliant>
import bpy, _cycles, os, tempfile
import bpy
import _cycles
# compile .osl file with given filepath to temporary .oso file
def osl_compile(input_path, report):
"""compile .osl file with given filepath to temporary .oso file"""
import tempfile
output_file = tempfile.NamedTemporaryFile(mode='w', suffix=".oso", delete=False)
output_path = output_file.name
output_file.close()
@ -33,9 +36,12 @@ def osl_compile(input_path, report):
return ok, output_path
# compile and update shader script node
def update_script_node(node, report):
import os, shutil
"""compile and update shader script node"""
import os
import shutil
import tempfile
if node.mode == 'EXTERNAL':
# compile external script file
@ -103,7 +109,7 @@ def update_script_node(node, report):
report({'ERROR'}, "Can't read OSO bytecode to store in node at %r" % oso_path)
ok = False
else:
report({'WARNING'}, "No text or file specified in node, nothing to compile")
return
@ -125,4 +131,3 @@ def update_script_node(node, report):
pass
return ok

@ -74,13 +74,14 @@ enum_curve_presets = (
enum_curve_primitives = (
('TRIANGLES', "Triangles", "Create triangle geometry around strands"),
('LINE_SEGMENTS', "Line Segments", "Use line segment primitives"),
('CURVE_SEGMENTS', "?Curve Segments?", "Use curve segment primitives (not implemented)"),
('CURVE_SEGMENTS', "Curve Segments", "Use segmented cardinal curve primitives"),
('CURVE_RIBBONS', "Curve Ribbons", "Use smooth cardinal curve ribbon primitives"),
)
enum_triangle_curves = (
('CAMERA', "Planes", "Create individual triangles forming planes that face camera"),
('RIBBONS', "Ribbons", "Create individual triangles forming ribbon"),
('TESSELLATED', "Tessellated", "Create mesh surrounding each strand"),
('CAMERA_TRIANGLES', "Planes", "Create individual triangles forming planes that face camera"),
('RIBBON_TRIANGLES', "Ribbons", "Create individual triangles forming ribbon"),
('TESSELLATED_TRIANGLES', "Tessellated", "Create mesh surrounding each strand"),
)
enum_line_curves = (
@ -95,7 +96,7 @@ enum_curves_interpolation = (
('CARDINAL', "Cardinal interpolation", "Use cardinal interpolation between segments"),
('BSPLINE', "B-spline interpolation", "Use b-spline interpolation between segments"),
)
enum_tile_order = (
('CENTER', "Center", "Render from center to the edges"),
('RIGHT_TO_LEFT', "Right to Left", "Render from right to left"),
@ -104,6 +105,7 @@ enum_tile_order = (
('BOTTOM_TO_TOP', "Bottom to Top", "Render from bottom to top"),
)
class CyclesRenderSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
@ -619,6 +621,7 @@ class CyclesMeshSettings(bpy.types.PropertyGroup):
del bpy.types.Curve.cycles
del bpy.types.MetaBall.cycles
class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
@ -643,7 +646,7 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
name="Mesh Geometry",
description="Method for creating triangle geometry",
items=enum_triangle_curves,
default='CAMERA',
default='CAMERA_TRIANGLES',
)
cls.line_method = EnumProperty(
name="Intersection Method",
@ -682,10 +685,6 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
description="Correct the tangent normal for the strand's slope",
default=False,
)
cls.use_cache = BoolProperty(
name="Export Cached data",
default=True,
)
cls.use_parents = BoolProperty(
name="Use parent strands",
description="Use parents with children",
@ -705,7 +704,7 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
name="Use Cycles Hair Rendering",
description="Activate Cycles hair rendering for particle system",
default=True,
)
)
cls.segments = IntProperty(
name="Segments",
description="Number of segments between path keys (note that this combines with the 'draw step' value)",
@ -730,11 +729,18 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
min=0, max=100.0,
default=1.01,
)
cls.subdivisions = IntProperty(
name="Subdivisions",
description="Number of subdivisions used in Cardinal curve intersection (power of 2)",
min=0, max=24,
default=3,
)
@classmethod
def unregister(cls):
del bpy.types.Scene.cycles_curves
class CyclesCurveSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
@ -771,6 +777,7 @@ class CyclesCurveSettings(bpy.types.PropertyGroup):
def unregister(cls):
del bpy.types.ParticleSettings.cycles
def register():
bpy.utils.register_class(CyclesRenderSettings)
bpy.utils.register_class(CyclesCameraSettings)

@ -976,84 +976,96 @@ class CyclesParticle_PT_textures(CyclesButtonsPanel, Panel):
slot = part.texture_slots[part.active_texture_index]
layout.template_ID(slot, "texture", new="texture.new")
class CyclesRender_PT_CurveRendering(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Rendering"
bl_context = "particle"
@classmethod
def poll(cls, context):
scene = context.scene
cscene = scene.cycles
psys = context.particle_system
device_type = context.user_preferences.system.compute_device_type
experimental = context.scene.cycles.feature_set == 'EXPERIMENTAL' and (context.scene.cycles.device == 'CPU' or device_type == 'NONE')
experimental = ((cscene.feature_set == 'EXPERIMENTAL') and (cscene.device == 'CPU' or device_type == 'NONE'))
return CyclesButtonsPanel.poll(context) and experimental and psys
def draw_header(self, context):
cscene = context.scene.cycles_curves
self.layout.prop(cscene, "use_curves", text="")
ccscene = context.scene.cycles_curves
self.layout.prop(ccscene, "use_curves", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
cscene = scene.cycles_curves
layout.active = cscene.use_curves
layout.prop(cscene, "preset", text="Mode")
if cscene.preset == 'CUSTOM':
layout.prop(cscene, "primitive", text="Primitive")
if cscene.primitive == 'TRIANGLES':
layout.prop(cscene, "triangle_method", text="Method")
if cscene.triangle_method == 'TESSELLATED':
layout.prop(cscene, "resolution", text="Resolution")
layout.prop(cscene, "use_smooth", text="Smooth")
elif cscene.primitive == 'LINE_SEGMENTS':
layout.prop(cscene, "use_backfacing", text="Check back-faces")
ccscene = scene.cycles_curves
layout.active = ccscene.use_curves
layout.prop(ccscene, "preset", text="Mode")
if ccscene.preset == 'CUSTOM':
layout.prop(ccscene, "primitive", text="Primitive")
if ccscene.primitive == 'TRIANGLES':
layout.prop(ccscene, "triangle_method", text="Method")
if ccscene.triangle_method == 'TESSELLATED_TRIANGLES':
layout.prop(ccscene, "resolution", text="Resolution")
layout.prop(ccscene, "use_smooth", text="Smooth")
elif ccscene.primitive == 'LINE_SEGMENTS':
layout.prop(ccscene, "use_backfacing", text="Check back-faces")
row = layout.row()
row.prop(cscene, "use_encasing", text="Exclude encasing")
row.prop(ccscene, "use_encasing", text="Exclude encasing")
sub = row.row()
sub.active = cscene.use_encasing
sub.prop(cscene, "encasing_ratio", text="Ratio for encasing")
layout.prop(cscene, "line_method", text="Method")
layout.prop(cscene, "use_tangent_normal", text="Use tangent normal as default")
layout.prop(cscene, "use_tangent_normal_geometry", text="Use tangent normal geometry")
layout.prop(cscene, "use_tangent_normal_correction", text="Correct tangent normal for slope")
layout.prop(cscene, "interpolation", text="Interpolation")
sub.active = ccscene.use_encasing
sub.prop(ccscene, "encasing_ratio", text="Ratio for encasing")
layout.prop(ccscene, "line_method", text="Method")
layout.prop(ccscene, "use_tangent_normal", text="Use tangent normal as default")
layout.prop(ccscene, "use_tangent_normal_geometry", text="Use tangent normal geometry")
layout.prop(ccscene, "use_tangent_normal_correction", text="Correct tangent normal for slope")
layout.prop(ccscene, "interpolation", text="Interpolation")
row = layout.row()
row.prop(cscene, "segments", text="Segments")
row.prop(cscene, "normalmix", text="Ray Mix")
row.prop(ccscene, "segments", text="Segments")
row.prop(ccscene, "normalmix", text="Ray Mix")
elif ccscene.primitive in {'CURVE_SEGMENTS', 'CURVE_RIBBONS'}:
layout.prop(ccscene, "subdivisions", text="Curve subdivisions")
layout.prop(ccscene, "use_backfacing", text="Check back-faces")
layout.prop(ccscene, "interpolation", text="Interpolation")
row = layout.row()
row.prop(ccscene, "segments", text="Segments")
row = layout.row()
row.prop(cscene, "use_cache", text="Export cache with children")
if cscene.use_cache:
row.prop(cscene, "use_parents", text="Include parents")
row.prop(ccscene, "use_parents", text="Include parents")
class CyclesParticle_PT_CurveSettings(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Settings"
bl_context = "particle"
@classmethod
def poll(cls, context):
use_curves = context.scene.cycles_curves.use_curves and context.particle_system
scene = context.scene
cscene = scene.cycles
ccscene = scene.cycles_curves
use_curves = ccscene.use_curves and context.particle_system
device_type = context.user_preferences.system.compute_device_type
experimental = context.scene.cycles.feature_set == 'EXPERIMENTAL' and (context.scene.cycles.device == 'CPU' or device_type == 'NONE')
experimental = cscene.feature_set == 'EXPERIMENTAL' and (cscene.device == 'CPU' or device_type == 'NONE')
return CyclesButtonsPanel.poll(context) and experimental and use_curves
def draw(self, context):
layout = self.layout
psys = context.particle_settings
cpsys = psys.cycles
row = layout.row()
row.prop(cpsys, "shape", text="Shape")
row.prop(cpsys, "use_closetip", text="Close tip")
layout.label(text="Width multiplier:")
row = layout.row()
row.prop(cpsys, "root_width", text="Root")
@ -1120,74 +1132,79 @@ def draw_pause(self, context):
def get_panels():
types = bpy.types
return (
bpy.types.RENDER_PT_render,
bpy.types.RENDER_PT_output,
bpy.types.RENDER_PT_encoding,
bpy.types.RENDER_PT_dimensions,
bpy.types.RENDER_PT_stamp,
bpy.types.SCENE_PT_scene,
bpy.types.SCENE_PT_audio,
bpy.types.SCENE_PT_unit,
bpy.types.SCENE_PT_keying_sets,
bpy.types.SCENE_PT_keying_set_paths,
bpy.types.SCENE_PT_physics,
bpy.types.WORLD_PT_context_world,
bpy.types.DATA_PT_context_mesh,
bpy.types.DATA_PT_context_camera,
bpy.types.DATA_PT_context_lamp,
bpy.types.DATA_PT_context_speaker,
bpy.types.DATA_PT_texture_space,
bpy.types.DATA_PT_curve_texture_space,
bpy.types.DATA_PT_mball_texture_space,
bpy.types.DATA_PT_vertex_groups,
bpy.types.DATA_PT_shape_keys,
bpy.types.DATA_PT_uv_texture,
bpy.types.DATA_PT_vertex_colors,
bpy.types.DATA_PT_camera,
bpy.types.DATA_PT_camera_display,
bpy.types.DATA_PT_lens,
bpy.types.DATA_PT_speaker,
bpy.types.DATA_PT_distance,
bpy.types.DATA_PT_cone,
bpy.types.DATA_PT_customdata,
bpy.types.DATA_PT_custom_props_mesh,
bpy.types.DATA_PT_custom_props_camera,
bpy.types.DATA_PT_custom_props_lamp,
bpy.types.DATA_PT_custom_props_speaker,
bpy.types.TEXTURE_PT_clouds,
bpy.types.TEXTURE_PT_wood,
bpy.types.TEXTURE_PT_marble,
bpy.types.TEXTURE_PT_magic,
bpy.types.TEXTURE_PT_blend,
bpy.types.TEXTURE_PT_stucci,
bpy.types.TEXTURE_PT_image,
bpy.types.TEXTURE_PT_image_sampling,
bpy.types.TEXTURE_PT_image_mapping,
bpy.types.TEXTURE_PT_musgrave,
bpy.types.TEXTURE_PT_voronoi,
bpy.types.TEXTURE_PT_distortednoise,
bpy.types.TEXTURE_PT_voxeldata,
bpy.types.TEXTURE_PT_pointdensity,
bpy.types.TEXTURE_PT_pointdensity_turbulence,
bpy.types.TEXTURE_PT_mapping,
bpy.types.TEXTURE_PT_influence,
bpy.types.TEXTURE_PT_colors,
bpy.types.PARTICLE_PT_context_particles,
bpy.types.PARTICLE_PT_emission,
bpy.types.PARTICLE_PT_hair_dynamics,
bpy.types.PARTICLE_PT_cache,
bpy.types.PARTICLE_PT_velocity,
bpy.types.PARTICLE_PT_rotation,
bpy.types.PARTICLE_PT_physics,
bpy.types.PARTICLE_PT_boidbrain,
bpy.types.PARTICLE_PT_render,
bpy.types.PARTICLE_PT_draw,
bpy.types.PARTICLE_PT_children,
bpy.types.PARTICLE_PT_field_weights,
bpy.types.PARTICLE_PT_force_fields,
bpy.types.PARTICLE_PT_vertexgroups,
bpy.types.PARTICLE_PT_custom_props,
types.RENDER_PT_render,
types.RENDER_PT_output,
types.RENDER_PT_encoding,
types.RENDER_PT_dimensions,
types.RENDER_PT_stamp,
types.SCENE_PT_scene,
types.SCENE_PT_color_management,
types.SCENE_PT_audio,
types.SCENE_PT_unit,
types.SCENE_PT_keying_sets,
types.SCENE_PT_keying_set_paths,
types.SCENE_PT_physics,
types.WORLD_PT_context_world,
types.DATA_PT_context_mesh,
types.DATA_PT_context_camera,
types.DATA_PT_context_lamp,
types.DATA_PT_context_speaker,
types.DATA_PT_texture_space,
types.DATA_PT_curve_texture_space,
types.DATA_PT_mball_texture_space,
types.DATA_PT_vertex_groups,
types.DATA_PT_shape_keys,
types.DATA_PT_uv_texture,
types.DATA_PT_vertex_colors,
types.DATA_PT_camera,
types.DATA_PT_camera_display,
types.DATA_PT_lens,
types.DATA_PT_speaker,
types.DATA_PT_distance,
types.DATA_PT_cone,
types.DATA_PT_customdata,
types.DATA_PT_custom_props_mesh,
types.DATA_PT_custom_props_camera,
types.DATA_PT_custom_props_lamp,
types.DATA_PT_custom_props_speaker,
types.TEXTURE_PT_clouds,
types.TEXTURE_PT_wood,
types.TEXTURE_PT_marble,
types.TEXTURE_PT_magic,
types.TEXTURE_PT_blend,
types.TEXTURE_PT_stucci,
types.TEXTURE_PT_image,
types.TEXTURE_PT_image_sampling,
types.TEXTURE_PT_image_mapping,
types.TEXTURE_PT_musgrave,
types.TEXTURE_PT_voronoi,
types.TEXTURE_PT_distortednoise,
types.TEXTURE_PT_voxeldata,
types.TEXTURE_PT_pointdensity,
types.TEXTURE_PT_pointdensity_turbulence,
types.TEXTURE_PT_mapping,
types.TEXTURE_PT_influence,
types.TEXTURE_PT_colors,
types.PARTICLE_PT_context_particles,
types.PARTICLE_PT_emission,
types.PARTICLE_PT_hair_dynamics,
types.PARTICLE_PT_cache,
types.PARTICLE_PT_velocity,
types.PARTICLE_PT_rotation,
types.PARTICLE_PT_physics,
types.SCENE_PT_rigid_body_world,
types.SCENE_PT_rigid_body_cache,
types.SCENE_PT_rigid_body_field_weights,
types.PARTICLE_PT_boidbrain,
types.PARTICLE_PT_render,
types.PARTICLE_PT_draw,
types.PARTICLE_PT_children,
types.PARTICLE_PT_field_weights,
types.PARTICLE_PT_force_fields,
types.PARTICLE_PT_vertexgroups,
types.PARTICLE_PT_custom_props,
)

@ -37,8 +37,7 @@ void curveinterp_v3_v3v3v3v3(float3 *p, float3 *v1, float3 *v2, float3 *v3, floa
void interp_weights(float t, float data[4], int type);
float shaperadius(float shape, float root, float tip, float time);
void InterpolateKeySegments(int seg, int segno, int key, int curve, float3 *keyloc, float *time, ParticleCurveData *CData, int interpolation);
bool ObtainParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData);
bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents);
bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, int uv_num);
bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, int vcol_num);
bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents);
void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int segments, float3 RotCam);
@ -152,93 +151,6 @@ void InterpolateKeySegments(int seg, int segno, int key, int curve, float3 *keyl
curveinterp_v3_v3v3v3v3(keyloc, &ckey_loc1, &ckey_loc2, &ckey_loc3, &ckey_loc4, t);
}
bool ObtainParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData)
{
int curvenum = 0;
int keyno = 0;
if(!(mesh && b_mesh && b_ob && CData))
return false;
BL::Object::modifiers_iterator b_mod;
for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && (b_mod->show_viewport()) && (b_mod->show_render())) {
BL::ParticleSystemModifier psmd(b_mod->ptr);
BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr);
if((b_psys.settings().render_type()==BL::ParticleSettings::render_type_PATH)&&(b_psys.settings().type()==BL::ParticleSettings::type_HAIR)) {
int mi = clamp(b_psys.settings().material()-1, 0, mesh->used_shaders.size()-1);
int shader = mesh->used_shaders[mi];
int totcurves = b_psys.particles.length();
if(totcurves == 0)
continue;
PointerRNA cpsys = RNA_pointer_get(&b_part.ptr, "cycles");
CData->psys_firstcurve.push_back(curvenum);
CData->psys_curvenum.push_back(totcurves);
CData->psys_shader.push_back(shader);
float radius = b_psys.settings().particle_size() * 0.5f;
CData->psys_rootradius.push_back(radius * get_float(cpsys, "root_width"));
CData->psys_tipradius.push_back(radius * get_float(cpsys, "tip_width"));
CData->psys_shape.push_back(get_float(cpsys, "shape"));
CData->psys_closetip.push_back(get_boolean(cpsys, "use_closetip"));
BL::ParticleSystem::particles_iterator b_pa;
for(b_psys.particles.begin(b_pa); b_pa != b_psys.particles.end(); ++b_pa) {
CData->curve_firstkey.push_back(keyno);
int keylength = b_pa->hair_keys.length();
CData->curve_keynum.push_back(keylength);
float curve_length = 0.0f;
float3 pcKey;
int step_no = 0;
BL::Particle::hair_keys_iterator b_cKey;
for(b_pa->hair_keys.begin(b_cKey); b_cKey != b_pa->hair_keys.end(); ++b_cKey) {
float nco[3];
b_cKey->co_object( *b_ob, psmd, *b_pa, nco);
float3 cKey = make_float3(nco[0],nco[1],nco[2]);
if(step_no > 0)
curve_length += len(cKey - pcKey);
CData->curvekey_co.push_back(cKey);
CData->curvekey_time.push_back(curve_length);
pcKey = cKey;
keyno++;
step_no++;
}
CData->curve_length.push_back(curve_length);
/*add uvs*/
BL::Mesh::tessface_uv_textures_iterator l;
b_mesh->tessface_uv_textures.begin(l);
float3 uv = make_float3(0.0f, 0.0f, 0.0f);
if(b_mesh->tessface_uv_textures.length())
b_pa->uv_on_emitter(psmd,&uv.x);
CData->curve_uv.push_back(uv);
curvenum++;
}
}
}
}
return true;
}
bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents)
{
@ -328,7 +240,7 @@ bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
}
bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents)
bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, int uv_num)
{
#if 0
int keyno = 0;
@ -342,6 +254,8 @@ bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Parti
Transform itfm = transform_quick_inverse(tfm);
#endif
CData->curve_uv.clear();
BL::Object::modifiers_iterator b_mod;
for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
if ((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && (b_mod->show_viewport()) && (b_mod->show_render())) {
@ -384,7 +298,7 @@ bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Parti
float3 uv = make_float3(0.0f, 0.0f, 0.0f);
if(b_mesh->tessface_uv_textures.length())
b_psys.uv_on_emitter(psmd, *b_pa, pa_no, &uv.x);
b_psys.uv_on_emitter(psmd, *b_pa, pa_no, uv_num, &uv.x);
CData->curve_uv.push_back(uv);
if(pa_no < totparts && b_pa != b_psys.particles.end())
@ -413,6 +327,8 @@ bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
Transform itfm = transform_quick_inverse(tfm);
#endif
CData->curve_vcol.clear();
BL::Object::modifiers_iterator b_mod;
for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
if ((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && (b_mod->show_viewport()) && (b_mod->show_render())) {
@ -782,10 +698,8 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
if(!(mesh->curves.empty() && mesh->curve_keys.empty()))
return;
Attribute *attr_uv = NULL, *attr_intercept = NULL;
Attribute *attr_intercept = NULL;
if(mesh->need_attribute(scene, ATTR_STD_UV))
attr_uv = mesh->curve_attributes.add(ATTR_STD_UV);
if(mesh->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT))
attr_intercept = mesh->curve_attributes.add(ATTR_STD_CURVE_INTERCEPT);
@ -831,9 +745,6 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
}
mesh->add_curve(num_keys, num_curve_keys, CData->psys_shader[sys]);
if(attr_uv)
attr_uv->add(CData->curve_uv[curve]);
num_keys += num_curve_keys;
num_curves++;
}
@ -929,11 +840,11 @@ void BlenderSync::sync_curve_settings()
curve_system_manager->resolution = get_int(csscene, "resolution");
curve_system_manager->segments = get_int(csscene, "segments");
curve_system_manager->use_smooth = get_boolean(csscene, "use_smooth");
curve_system_manager->subdivisions = get_int(csscene, "subdivisions");
curve_system_manager->normalmix = get_float(csscene, "normalmix");
curve_system_manager->encasing_ratio = get_float(csscene, "encasing_ratio");
curve_system_manager->use_cache = get_boolean(csscene, "use_cache");
curve_system_manager->use_parents = get_boolean(csscene, "use_parents");
curve_system_manager->use_encasing = get_boolean(csscene, "use_encasing");
curve_system_manager->use_backfacing = get_boolean(csscene, "use_backfacing");
@ -947,7 +858,6 @@ void BlenderSync::sync_curve_settings()
curve_system_manager->interpolation = CURVE_CARDINAL;
curve_system_manager->normalmix = 1.0f;
curve_system_manager->encasing_ratio = 1.01f;
curve_system_manager->use_cache = true;
curve_system_manager->use_parents = false;
curve_system_manager->segments = 1;
curve_system_manager->use_joined = false;
@ -1028,7 +938,6 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
int resolution = scene->curve_system_manager->resolution;
int segments = scene->curve_system_manager->segments;
bool use_smooth = scene->curve_system_manager->use_smooth;
bool use_cache = scene->curve_system_manager->use_cache;
bool use_parents = scene->curve_system_manager->use_parents;
bool export_tgs = scene->curve_system_manager->use_joined;
@ -1036,12 +945,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
ParticleCurveData CData;
if(use_cache) {
ObtainCacheParticleData(mesh, &b_mesh, &b_ob, &CData, use_parents);
ObtainCacheParticleUV(mesh, &b_mesh, &b_ob, &CData, use_parents);
}
else
ObtainParticleData(mesh, &b_mesh, &b_ob, &CData);
ObtainCacheParticleData(mesh, &b_mesh, &b_ob, &CData, use_parents);
/* attach strands to mesh */
BL::Object b_CamOb = b_scene.camera();
@ -1055,11 +959,12 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
if(primitive == CURVE_TRIANGLES){
int vert_num = mesh->triangles.size() * 3;
if(triangle_method == CURVE_CAMERA) {
ObtainCacheParticleUV(mesh, &b_mesh, &b_ob, &CData, use_parents, 0);
if(triangle_method == CURVE_CAMERA_TRIANGLES) {
ExportCurveTrianglePlanes(mesh, &CData, interpolation, use_smooth, segments, RotCam);
ExportCurveTriangleUVs(mesh, &CData, interpolation, use_smooth, segments, vert_num, 1);
}
else if(triangle_method == CURVE_RIBBONS) {
else if(triangle_method == CURVE_RIBBON_TRIANGLES) {
ExportCurveTriangleRibbons(mesh, &CData, interpolation, use_smooth, segments);
ExportCurveTriangleUVs(mesh, &CData, interpolation, use_smooth, segments, vert_num, 1);
}
@ -1088,44 +993,74 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
/* generated coordinates from first key. we should ideally get this from
* blender to handle deforming objects */
if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
float3 loc, size;
mesh_texture_space(b_mesh, loc, size);
{
if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
float3 loc, size;
mesh_texture_space(b_mesh, loc, size);
Attribute *attr_generated = mesh->curve_attributes.add(ATTR_STD_GENERATED);
float3 *generated = attr_generated->data_float3();
size_t i = 0;
Attribute *attr_generated = mesh->curve_attributes.add(ATTR_STD_GENERATED);
float3 *generated = attr_generated->data_float3();
size_t i = 0;
foreach(Mesh::Curve& curve, mesh->curves) {
float3 co = mesh->curve_keys[curve.first_key].co;
generated[i++] = co*size - loc;
foreach(Mesh::Curve& curve, mesh->curves) {
float3 co = mesh->curve_keys[curve.first_key].co;
generated[i++] = co*size - loc;
}
}
}
/* create vertex color attributes */
BL::Mesh::tessface_vertex_colors_iterator l;
int vcol_num = 0;
{
BL::Mesh::tessface_vertex_colors_iterator l;
int vcol_num = 0;
for(b_mesh.tessface_vertex_colors.begin(l); l != b_mesh.tessface_vertex_colors.end(); ++l, vcol_num++) {
if(!mesh->need_attribute(scene, ustring(l->name().c_str())))
continue;
for(b_mesh.tessface_vertex_colors.begin(l); l != b_mesh.tessface_vertex_colors.end(); ++l, vcol_num++) {
if(!mesh->need_attribute(scene, ustring(l->name().c_str())))
continue;
/*error occurs with more than one vertex colour attribute so avoided*/
if(vcol_num!=0)
break;
Attribute *attr_vcol = mesh->curve_attributes.add(
ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CURVE);
Attribute *attr_vcol = mesh->curve_attributes.add(
ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CURVE);
ObtainCacheParticleVcol(mesh, &b_mesh, &b_ob, &CData, use_parents, vcol_num);
ObtainCacheParticleVcol(mesh, &b_mesh, &b_ob, &CData, use_parents, 0);
float3 *vcol = attr_vcol->data_float3();
float3 *vcol = attr_vcol->data_float3();
if(vcol) {
for(size_t curve = 0; curve < CData.curve_vcol.size() ;curve++)
vcol[curve] = color_srgb_to_scene_linear(CData.curve_vcol[curve]);
if(vcol) {
for(size_t curve = 0; curve < CData.curve_vcol.size() ;curve++)
vcol[curve] = color_srgb_to_scene_linear(CData.curve_vcol[curve]);
}
}
}
/* create uv map attributes */
{
BL::Mesh::tessface_uv_textures_iterator l;
int uv_num = 0;
for(b_mesh.tessface_uv_textures.begin(l); l != b_mesh.tessface_uv_textures.end(); ++l, uv_num++) {
bool active_render = l->active_render();
AttributeStandard std = (active_render)? ATTR_STD_UV: ATTR_STD_NONE;
ustring name = ustring(l->name().c_str());
/* UV map */
if(mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) {
Attribute *attr;
if(active_render)
attr = mesh->curve_attributes.add(std, name);
else
attr = mesh->curve_attributes.add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE);
ObtainCacheParticleUV(mesh, &b_mesh, &b_ob, &CData, use_parents, uv_num);
float3 *uv = attr->data_float3();
if(uv) {
for(size_t curve = 0; curve < CData.curve_uv.size() ;curve++)
uv[curve] = CData.curve_uv[curve];
}
}
}
}
}

@ -109,6 +109,11 @@ void BlenderSession::create_session()
session->reset(buffer_params, session_params.samples);
b_engine.use_highlight_tiles(session_params.progressive_refine == false);
/* setup callbacks for builtin image support */
scene->image_manager->builtin_image_info_cb = function_bind(&BlenderSession::builtin_image_info, this, _1, _2, _3, _4, _5);
scene->image_manager->builtin_image_pixels_cb = function_bind(&BlenderSession::builtin_image_pixels, this, _1, _2);
scene->image_manager->builtin_image_float_pixels_cb = function_bind(&BlenderSession::builtin_image_float_pixels, this, _1, _2);
}
void BlenderSession::reset_session(BL::BlendData b_data_, BL::Scene b_scene_)
@ -607,5 +612,124 @@ void BlenderSession::test_cancel()
session->progress.set_cancel("Cancelled");
}
/* builtin image file name is actually an image datablock name with
* absolute sequence frame number concatenated via '@' character
*
* this function splits image id name and frame number from a
* builtin image name
*/
void BlenderSession::builtin_name_split(const string &builtin_name, string &name, int &frame)
{
int last = builtin_name.find_last_of('@');
name = builtin_name.substr(0, last);
frame = atoi(builtin_name.substr(last + 1, builtin_name.size() - last - 1).c_str());
}
void BlenderSession::builtin_image_info(const string &builtin_name, bool &is_float, int &width, int &height, int &channels)
{
string name;
int frame;
builtin_name_split(builtin_name, name, frame);
BL::Image b_image = b_data.images[name];
if(b_image) {
is_float = b_image.is_float();
width = b_image.size()[0];
height = b_image.size()[1];
channels = b_image.channels();
}
else {
is_float = false;
width = 0;
height = 0;
channels = 0;
}
}
bool BlenderSession::builtin_image_pixels(const string &builtin_name, unsigned char *pixels)
{
string name;
int frame;
builtin_name_split(builtin_name, name, frame);
BL::Image b_image = b_data.images[name];
if(b_image) {
int width = b_image.size()[0];
int height = b_image.size()[1];
int channels = b_image.channels();
unsigned char *image_pixels;
image_pixels = image_get_pixels_for_frame(b_image, frame);
if(image_pixels) {
memcpy(pixels, image_pixels, width * height * channels * sizeof(unsigned char));
MEM_freeN(image_pixels);
}
else {
if(channels == 1) {
memset(pixels, 0, width * height * sizeof(unsigned char));
}
else {
unsigned char *cp = pixels;
for(int i = 0; i < width * height; i++, cp += channels) {
cp[0] = 255;
cp[1] = 0;
cp[2] = 255;
if(channels == 4)
cp[3] = 255;
}
}
}
return true;
}
return false;
}
bool BlenderSession::builtin_image_float_pixels(const string &builtin_name, float *pixels)
{
string name;
int frame;
builtin_name_split(builtin_name, name, frame);
BL::Image b_image = b_data.images[name];
if(b_image) {
int width = b_image.size()[0];
int height = b_image.size()[1];
int channels = b_image.channels();
float *image_pixels;
image_pixels = image_get_float_pixels_for_frame(b_image, frame);
if(image_pixels) {
memcpy(pixels, image_pixels, width * height * channels * sizeof(float));
MEM_freeN(image_pixels);
}
else {
if(channels == 1) {
memset(pixels, 0, width * height * sizeof(float));
}
else {
float *fp = pixels;
for(int i = 0; i < width * height; i++, fp += channels) {
fp[0] = 1.0f;
fp[1] = 0.0f;
fp[2] = 1.0f;
if(channels == 4)
fp[3] = 1.0f;
}
}
}
return true;
}
return false;
}
CCL_NAMESPACE_END

@ -93,6 +93,11 @@ public:
protected:
void do_write_update_render_result(BL::RenderResult b_rr, BL::RenderLayer b_rlay, RenderTile& rtile, bool do_update_only);
void do_write_update_render_tile(RenderTile& rtile, bool do_update_only);
void builtin_name_split(const string &builtin_name, string &name, int &frame);
void builtin_image_info(const string &builtin_name, bool &is_float, int &width, int &height, int &channels);
bool builtin_image_pixels(const string &builtin_name, unsigned char *pixels);
bool builtin_image_float_pixels(const string &builtin_name, float *pixels);
};
CCL_NAMESPACE_END

@ -511,9 +511,31 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
BL::ShaderNodeTexImage b_image_node(b_node);
BL::Image b_image(b_image_node.image());
ImageTextureNode *image = new ImageTextureNode();
/* todo: handle generated/builtin images */
if(b_image && b_image.source() != BL::Image::source_MOVIE) {
image->filename = image_user_file_path(b_image_node.image_user(), b_image, b_scene.frame_current());
if(b_image) {
/* builtin images will use callback-based reading because
* they could only be loaded correct from blender side
*/
bool is_builtin = b_image.packed_file() ||
b_image.source() == BL::Image::source_GENERATED ||
b_image.source() == BL::Image::source_MOVIE;
if(is_builtin) {
/* for builtin images we're using image datablock name to find an image to
* read pixels from later
*
* also store frame number as well, so there's no differences in handling
* builtin names for packed images and movies
*/
int scene_frame = b_scene.frame_current();
int image_frame = image_user_frame_number(b_image_node.image_user(), scene_frame);
image->filename = b_image.name() + "@" + string_printf("%d", image_frame);
image->is_builtin = true;
}
else {
image->filename = image_user_file_path(b_image_node.image_user(), b_image, b_scene.frame_current());
image->is_builtin = false;
}
image->animated = b_image_node.image_user().use_auto_refresh();
}
image->color_space = ImageTextureNode::color_space_enum[(int)b_image_node.color_space()];
@ -527,9 +549,21 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
BL::ShaderNodeTexEnvironment b_env_node(b_node);
BL::Image b_image(b_env_node.image());
EnvironmentTextureNode *env = new EnvironmentTextureNode();
if(b_image && b_image.source() != BL::Image::source_MOVIE) {
env->filename = image_user_file_path(b_env_node.image_user(), b_image, b_scene.frame_current());
env->animated = b_env_node.image_user().use_auto_refresh();
if(b_image) {
bool is_builtin = b_image.packed_file() ||
b_image.source() == BL::Image::source_GENERATED ||
b_image.source() == BL::Image::source_MOVIE;
if(is_builtin) {
int scene_frame = b_scene.frame_current();
int image_frame = image_user_frame_number(b_env_node.image_user(), scene_frame);
env->filename = b_image.name() + "@" + string_printf("%d", image_frame);
env->is_builtin = true;
}
else {
env->filename = image_user_file_path(b_env_node.image_user(), b_image, b_scene.frame_current());
env->animated = b_env_node.image_user().use_auto_refresh();
}
}
env->color_space = EnvironmentTextureNode::color_space_enum[(int)b_env_node.color_space()];
env->projection = EnvironmentTextureNode::projection_enum[(int)b_env_node.projection()];

@ -359,22 +359,22 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine b_engine, BL::Use
params.background = background;
/* samples */
if(get_boolean(cscene, "progressive")) {
if(get_boolean(cscene, "progressive") == 0 && params.device.type == DEVICE_CPU){
if(background) {
params.samples = get_int(cscene, "samples");
params.samples = get_int(cscene, "aa_samples");
}
else {
params.samples = get_int(cscene, "preview_samples");
params.samples = get_int(cscene, "preview_aa_samples");
if(params.samples == 0)
params.samples = INT_MAX;
}
}
else {
if(background) {
params.samples = get_int(cscene, "aa_samples");
params.samples = get_int(cscene, "samples");
}
else {
params.samples = get_int(cscene, "preview_aa_samples");
params.samples = get_int(cscene, "preview_samples");
if(params.samples == 0)
params.samples = INT_MAX;
}

@ -33,6 +33,8 @@ extern "C" {
void BLI_timestr(double _time, char *str);
void BKE_image_user_frame_calc(void *iuser, int cfra, int fieldnr);
void BKE_image_user_file_path(void *iuser, void *ima, char *path);
unsigned char *BKE_image_get_pixels_for_frame(void *image, int frame);
float *BKE_image_get_float_pixels_for_frame(void *image, int frame);
}
CCL_NAMESPACE_BEGIN
@ -100,6 +102,22 @@ static inline string image_user_file_path(BL::ImageUser iuser, BL::Image ima, in
return string(filepath);
}
static inline int image_user_frame_number(BL::ImageUser iuser, int cfra)
{
BKE_image_user_frame_calc(iuser.ptr.data, cfra, 0);
return iuser.frame_current();
}
static inline unsigned char *image_get_pixels_for_frame(BL::Image image, int frame)
{
return BKE_image_get_pixels_for_frame(image.ptr.data, frame);
}
static inline float *image_get_float_pixels_for_frame(BL::Image image, int frame)
{
return BKE_image_get_float_pixels_for_frame(image.ptr.data, frame);
}
/* Utilities */
static inline Transform get_transform(BL::Array<float, 16> array)

@ -18,6 +18,7 @@
#include "mesh.h"
#include "object.h"
#include "scene.h"
#include "curves.h"
#include "bvh.h"
#include "bvh_build.h"
@ -631,8 +632,19 @@ void RegularBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility
int k0 = mesh->curves[pidx - str_offset].first_key + pack.prim_segment[prim]; // XXX!
int k1 = k0 + 1;
bbox.grow(mesh->curve_keys[k0].co, mesh->curve_keys[k0].radius);
bbox.grow(mesh->curve_keys[k1].co, mesh->curve_keys[k1].radius);
float3 p[4];
p[0] = mesh->curve_keys[max(k0 - 1,mesh->curves[pidx - str_offset].first_key)].co;
p[1] = mesh->curve_keys[k0].co;
p[2] = mesh->curve_keys[k1].co;
p[3] = mesh->curve_keys[min(k1 + 1,mesh->curves[pidx - str_offset].first_key + mesh->curves[pidx - str_offset].num_keys - 1)].co;
float3 lower;
float3 upper;
curvebounds(&lower.x, &upper.x, p, 0);
curvebounds(&lower.y, &upper.y, p, 1);
curvebounds(&lower.z, &upper.z, p, 2);
float mr = max(mesh->curve_keys[k0].radius,mesh->curve_keys[k1].radius);
bbox.grow(lower, mr);
bbox.grow(upper, mr);
}
else {
/* triangles */

@ -24,6 +24,7 @@
#include "mesh.h"
#include "object.h"
#include "scene.h"
#include "curves.h"
#include "util_debug.h"
#include "util_foreach.h"
@ -91,11 +92,20 @@ void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh,
for(int k = 0; k < curve.num_keys - 1; k++) {
BoundBox bounds = BoundBox::empty;
float3 co0 = mesh->curve_keys[curve.first_key + k].co;
float3 co1 = mesh->curve_keys[curve.first_key + k + 1].co;
float3 co[4];
co[0] = mesh->curve_keys[max(curve.first_key + k - 1,curve.first_key)].co;
co[1] = mesh->curve_keys[curve.first_key + k].co;
co[2] = mesh->curve_keys[curve.first_key + k + 1].co;
co[3] = mesh->curve_keys[min(curve.first_key + k + 2, curve.first_key + curve.num_keys - 1)].co;
bounds.grow(co0, mesh->curve_keys[curve.first_key + k].radius);
bounds.grow(co1, mesh->curve_keys[curve.first_key + k + 1].radius);
float3 lower;
float3 upper;
curvebounds(&lower.x, &upper.x, co, 0);
curvebounds(&lower.y, &upper.y, co, 1);
curvebounds(&lower.z, &upper.z, co, 2);
float mr = max(mesh->curve_keys[curve.first_key + k].radius, mesh->curve_keys[curve.first_key + k + 1].radius);
bounds.grow(lower, mr);
bounds.grow(upper, mr);
if(bounds.valid()) {
references.push_back(BVHReference(bounds, j, i, k));

@ -238,13 +238,16 @@ public:
if(path_exists(cubin))
return cubin;
#if defined(WITH_CUDA_BINARIES) && defined(_WIN32)
if(major <= 1 && minor <= 2)
cuda_error(string_printf("CUDA device supported only compute capability 1.3 or up, found %d.%d.", major, minor));
else
cuda_error(string_printf("CUDA binary kernel for this graphics card compute capability (%d.%d) not found.", major, minor));
return "";
#else
#ifdef _WIN32
if(cuHavePrecompiledKernels()) {
if(major <= 1 && minor <= 2)
cuda_error(string_printf("CUDA device requires compute capability 1.3 or up, found %d.%d. Your GPU is not supported.", major, minor));
else
cuda_error(string_printf("CUDA binary kernel for this graphics card compute capability (%d.%d) not found.", major, minor));
return "";
}
#endif
/* if not, find CUDA compiler */
string nvcc = cuCompilerPath();
@ -282,7 +285,6 @@ public:
printf("Kernel compilation finished in %.2lfs.\n", time_dt() - starttime);
return cubin;
#endif
}
bool load_kernels(bool experimental)

@ -303,7 +303,7 @@ public:
string build_options = " -cl-fast-relaxed-math ";
if(platform_name == "NVIDIA CUDA")
build_options += "-D__KERNEL_SHADING__ -D__KERNEL_OPENCL_NVIDIA__ -cl-nv-maxrregcount=24 -cl-nv-verbose ";
build_options += "-D__KERNEL_OPENCL_NVIDIA__ -cl-nv-maxrregcount=24 -cl-nv-verbose ";
else if(platform_name == "Apple")
build_options += "-D__CL_NO_FLOAT3__ -D__KERNEL_OPENCL_APPLE__ ";

@ -133,6 +133,10 @@ __device_inline void path_radiance_init(PathRadiance *L, int use_light_pass)
L->indirect_glossy = make_float3(0.0f, 0.0f, 0.0f);
L->indirect_transmission = make_float3(0.0f, 0.0f, 0.0f);
L->path_diffuse = make_float3(0.0f, 0.0f, 0.0f);
L->path_glossy = make_float3(0.0f, 0.0f, 0.0f);
L->path_transmission = make_float3(0.0f, 0.0f, 0.0f);
L->emission = make_float3(0.0f, 0.0f, 0.0f);
L->background = make_float3(0.0f, 0.0f, 0.0f);
L->ao = make_float3(0.0f, 0.0f, 0.0f);
@ -156,11 +160,11 @@ __device_inline void path_radiance_bsdf_bounce(PathRadiance *L, float3 *throughp
/* first on directly visible surface */
float3 value = *throughput*inverse_pdf;
L->indirect_diffuse = bsdf_eval->diffuse*value;
L->indirect_glossy = bsdf_eval->glossy*value;
L->indirect_transmission = bsdf_eval->transmission*value;
L->path_diffuse = bsdf_eval->diffuse*value;
L->path_glossy = bsdf_eval->glossy*value;
L->path_transmission = bsdf_eval->transmission*value;
*throughput = L->indirect_diffuse + L->indirect_glossy + L->indirect_transmission;
*throughput = L->path_diffuse + L->path_glossy + L->path_transmission;
L->direct_throughput = *throughput;
}
@ -266,22 +270,45 @@ __device_inline void path_radiance_accum_background(PathRadiance *L, float3 thro
#endif
}
__device_inline void path_radiance_sum_indirect(PathRadiance *L)
{
#ifdef __PASSES__
/* this division is a bit ugly, but means we only have to keep track of
* only a single throughput further along the path, here we recover just
* the indirect parth that is not influenced by any particular BSDF type */
if(L->use_light_pass) {
L->direct_emission = safe_divide_color(L->direct_emission, L->direct_throughput);
L->direct_diffuse += L->path_diffuse*L->direct_emission;
L->direct_glossy += L->path_glossy*L->direct_emission;
L->direct_transmission += L->path_transmission*L->direct_emission;
L->indirect = safe_divide_color(L->indirect, L->direct_throughput);
L->indirect_diffuse += L->path_diffuse*L->indirect;
L->indirect_glossy += L->path_glossy*L->indirect;
L->indirect_transmission += L->path_transmission*L->indirect;
}
#endif
}
__device_inline void path_radiance_reset_indirect(PathRadiance *L)
{
#ifdef __PASSES__
if(L->use_light_pass) {
L->path_diffuse = make_float3(0.0f, 0.0f, 0.0f);
L->path_glossy = make_float3(0.0f, 0.0f, 0.0f);
L->path_transmission = make_float3(0.0f, 0.0f, 0.0f);
L->direct_emission = make_float3(0.0f, 0.0f, 0.0f);
L->indirect = make_float3(0.0f, 0.0f, 0.0f);
}
#endif
}
__device_inline float3 path_radiance_sum(KernelGlobals *kg, PathRadiance *L)
{
#ifdef __PASSES__
if(L->use_light_pass) {
/* this division is a bit ugly, but means we only have to keep track of
* only a single throughput further along the path, here we recover just
* the indirect parth that is not influenced by any particular BSDF type */
L->direct_emission = safe_divide_color(L->direct_emission, L->direct_throughput);
L->direct_diffuse += L->indirect_diffuse*L->direct_emission;
L->direct_glossy += L->indirect_glossy*L->direct_emission;
L->direct_transmission += L->indirect_transmission*L->direct_emission;
L->indirect = safe_divide_color(L->indirect, L->direct_throughput);
L->indirect_diffuse *= L->indirect;
L->indirect_glossy *= L->indirect;
L->indirect_transmission *= L->indirect;
path_radiance_sum_indirect(L);
float3 L_sum = L->emission
+ L->direct_diffuse + L->direct_glossy + L->direct_transmission

@ -206,6 +206,317 @@ __device_inline void bvh_triangle_intersect(KernelGlobals *kg, Intersection *ise
}
#ifdef __HAIR__
__device_inline void curvebounds(float *lower, float *upper, float *extremta, float *extrema, float *extremtb, float *extremb, float p0, float p1, float p2, float p3)
{
float halfdiscroot = (p2 * p2 - 3 * p3 * p1);
float ta = -1.0f;
float tb = -1.0f;
*extremta = -1.0f;
*extremtb = -1.0f;
*upper = p0;
*lower = p0 + p1 + p2 + p3;
*extrema = *upper;
*extremb = *lower;
if(*lower >= *upper) {
*upper = *lower;
*lower = p0;
}
if(halfdiscroot >= 0) {
halfdiscroot = sqrt(halfdiscroot);
ta = (-p2 - halfdiscroot) / (3 * p3);
tb = (-p2 + halfdiscroot) / (3 * p3);
}
float t2;
float t3;
if(ta > 0.0f && ta < 1.0f) {
t2 = ta * ta;
t3 = t2 * ta;
*extremta = ta;
*extrema = p3 * t3 + p2 * t2 + p1 * ta + p0;
if(*extrema > *upper) {
*upper = *extrema;
}
if(*extrema < *lower) {
*lower = *extrema;
}
}
if(tb > 0.0f && tb < 1.0f) {
t2 = tb * tb;
t3 = t2 * tb;
*extremtb = tb;
*extremb = p3 * t3 + p2 * t2 + p1 * tb + p0;
if(*extremb >= *upper) {
*upper = *extremb;
}
if(*extremb <= *lower) {
*lower = *extremb;
}
}
}
__device_inline void bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersection *isect,
float3 P, float3 idir, uint visibility, int object, int curveAddr, int segment)
{
int depth = kernel_data.curve_kernel_data.subdivisions;
/* curve Intersection check */
float3 dir = 1.0f/idir;
int flags = kernel_data.curve_kernel_data.curveflags;
int prim = kernel_tex_fetch(__prim_index, curveAddr);
float3 curve_coef[4];
float r_st,r_en;
/*obtain curve parameters*/
{
/*ray transform created - this shold be created at beginning of intersection loop*/
Transform htfm;
float d = sqrtf(dir.x * dir.x + dir.z * dir.z);
htfm = make_transform(
dir.z / d, 0, -dir.x /d, 0,
-dir.x * dir.y /d, d, -dir.y * dir.z /d, 0,
dir.x, dir.y, dir.z, 0,
0, 0, 0, 1) * make_transform(
1, 0, 0, -P.x,
0, 1, 0, -P.y,
0, 0, 1, -P.z,
0, 0, 0, 1);
float4 v00 = kernel_tex_fetch(__curves, prim);
int k0 = __float_as_int(v00.x) + segment;
int k1 = k0 + 1;
int ka = max(k0 - 1,__float_as_int(v00.x));
int kb = min(k1 + 1,__float_as_int(v00.x) + __float_as_int(v00.y) - 1);
float4 P0 = kernel_tex_fetch(__curve_keys, ka);
float4 P1 = kernel_tex_fetch(__curve_keys, k0);
float4 P2 = kernel_tex_fetch(__curve_keys, k1);
float4 P3 = kernel_tex_fetch(__curve_keys, kb);
float3 p0 = transform_point(&htfm, float4_to_float3(P0));
float3 p1 = transform_point(&htfm, float4_to_float3(P1));
float3 p2 = transform_point(&htfm, float4_to_float3(P2));
float3 p3 = transform_point(&htfm, float4_to_float3(P3));
float fc = 0.71f;
curve_coef[0] = p1;
curve_coef[1] = -fc*p0 + fc*p2;
curve_coef[2] = 2.0f * fc * p0 + (fc - 3.0f) * p1 + (3.0f - 2.0f * fc) * p2 - fc * p3;
curve_coef[3] = -fc * p0 + (2.0f - fc) * p1 + (fc - 2.0f) * p2 + fc * p3;
r_st = P1.w;
r_en = P2.w;
}
float r_curr = max(r_st, r_en);
/*find bounds - this is slow for cubic curves*/
float upper,lower;
float xextrem[4];
curvebounds(&lower, &upper, &xextrem[0], &xextrem[1], &xextrem[2], &xextrem[3], curve_coef[0].x, curve_coef[1].x, curve_coef[2].x, curve_coef[3].x);
if(lower > r_curr || upper < -r_curr)
return;
float yextrem[4];
curvebounds(&lower, &upper, &yextrem[0], &yextrem[1], &yextrem[2], &yextrem[3], curve_coef[0].y, curve_coef[1].y, curve_coef[2].y, curve_coef[3].y);
if(lower > r_curr || upper < -r_curr)
return;
float zextrem[4];
curvebounds(&lower, &upper, &zextrem[0], &zextrem[1], &zextrem[2], &zextrem[3], curve_coef[0].z, curve_coef[1].z, curve_coef[2].z, curve_coef[3].z);
if(lower - r_curr > isect->t || upper + r_curr < 0.0f)
return;
/*setup recurrent loop*/
int level = 1 << depth;
int tree = 0;
float resol = 1.0f / (float)level;
/*begin loop*/
while(!(tree >> (depth))) {
float i_st = tree * resol;
float i_en = i_st + (level * resol);
float3 p_st = ((curve_coef[3] * i_st + curve_coef[2]) * i_st + curve_coef[1]) * i_st + curve_coef[0];
float3 p_en = ((curve_coef[3] * i_en + curve_coef[2]) * i_en + curve_coef[1]) * i_en + curve_coef[0];
float bminx = min(p_st.x, p_en.x);
float bmaxx = max(p_st.x, p_en.x);
float bminy = min(p_st.y, p_en.y);
float bmaxy = max(p_st.y, p_en.y);
float bminz = min(p_st.z, p_en.z);
float bmaxz = max(p_st.z, p_en.z);
if(xextrem[0] >= i_st && xextrem[0] <= i_en) {
bminx = min(bminx,xextrem[1]);
bmaxx = max(bmaxx,xextrem[1]);
}
if(xextrem[2] >= i_st && xextrem[2] <= i_en) {
bminx = min(bminx,xextrem[3]);
bmaxx = max(bmaxx,xextrem[3]);
}
if(yextrem[0] >= i_st && yextrem[0] <= i_en) {
bminy = min(bminy,yextrem[1]);
bmaxy = max(bmaxy,yextrem[1]);
}
if(yextrem[2] >= i_st && yextrem[2] <= i_en) {
bminy = min(bminy,yextrem[3]);
bmaxy = max(bmaxy,yextrem[3]);
}
if(zextrem[0] >= i_st && zextrem[0] <= i_en) {
bminz = min(bminz,zextrem[1]);
bmaxz = max(bmaxz,zextrem[1]);
}
if(zextrem[2] >= i_st && zextrem[2] <= i_en) {
bminz = min(bminz,zextrem[3]);
bmaxz = max(bmaxz,zextrem[3]);
}
float r1 = r_st + (r_en - r_st) * i_st;
float r2 = r_st + (r_en - r_st) * i_en;
r_curr = max(r1, r2);
if (bminz - r_curr > isect->t || bmaxz + r_curr < 0.0f|| bminx > r_curr || bmaxx < -r_curr || bminy > r_curr || bmaxy < -r_curr) {
/* the bounding box does not overlap the square centered at O.*/
tree += level;
level = tree & -tree;
}
else if (level == 1) {
/* the maximum recursion depth is reached.
* check if dP0.(Q-P0)>=0 and dPn.(Pn-Q)>=0.
* dP* is reversed if necessary.*/
float t = isect->t;
float u = 0.0f;
if(flags & CURVE_KN_RIBBONS) {
float3 tg = (p_en - p_st);
float w = tg.x * tg.x + tg.y * tg.y;
if (w == 0) {
tree++;
level = tree & -tree;
continue;
}
w = -(p_st.x * tg.x + p_st.y * tg.y) / w;
w = clamp((float)w, 0.0f, 1.0f);
/* compute u on the curve segment.*/
u = i_st * (1 - w) + i_en * w;
r_curr = r_st + (r_en - r_st) * u;
/* compare x-y distances.*/
float3 p_curr = ((curve_coef[3] * u + curve_coef[2]) * u + curve_coef[1]) * u + curve_coef[0];
float3 dp_st = (3 * curve_coef[3] * i_st + 2 * curve_coef[2]) * i_st + curve_coef[1];
if (dot(tg, dp_st)< 0)
dp_st *= -1;
if (dot(dp_st, -p_st) + p_curr.z * dp_st.z < 0) {
tree++;
level = tree & -tree;
continue;
}
float3 dp_en = (3 * curve_coef[3] * i_en + 2 * curve_coef[2]) * i_en + curve_coef[1];
if (dot(tg, dp_en) < 0)
dp_en *= -1;
if (dot(dp_en, p_en) - p_curr.z * dp_en.z < 0) {
tree++;
level = tree & -tree;
continue;
}
if (p_curr.x * p_curr.x + p_curr.y * p_curr.y >= r_curr * r_curr || p_curr.z <= 0.0f) {
tree++;
level = tree & -tree;
continue;
}
/* compare z distances.*/
if (isect->t < p_curr.z) {
tree++;
level = tree & -tree;
continue;
}
t = p_curr.z;
}
else {
float l = len(p_en - p_st);
float3 tg = (p_en - p_st) / l;
float gd = (r2 - r1) / l;
float difz = -dot(p_st,tg);
float cyla = 1.0f - (tg.z * tg.z * (1 + gd*gd));
float halfb = (-p_st.z - tg.z*(difz + gd*(difz*gd + r1)));
float tcentre = -halfb/cyla;
float zcentre = difz + (tg.z * tcentre);
float3 tdif = - p_st;
tdif.z += tcentre;
float tdifz = dot(tdif,tg);
float tb = 2*(tdif.z - tg.z*(tdifz + gd*(tdifz*gd + r1)));
float tc = dot(tdif,tdif) - tdifz * tdifz * (1 + gd*gd) - r1*r1 - 2*r1*tdifz*gd;
float td = tb*tb - 4*cyla*tc;
if (td < 0.0f){
tree++;
level = tree & -tree;
continue;
}
float rootd = sqrtf(td);
float correction = ((-tb - rootd)/(2*cyla));
t = tcentre + correction;
float w = (zcentre + (tg.z * correction))/l;
float3 dp_st = (3 * curve_coef[3] * i_st + 2 * curve_coef[2]) * i_st + curve_coef[1];
if (dot(tg, dp_st)< 0)
dp_st *= -1;
float3 dp_en = (3 * curve_coef[3] * i_en + 2 * curve_coef[2]) * i_en + curve_coef[1];
if (dot(tg, dp_en) < 0)
dp_en *= -1;
if(flags & CURVE_KN_BACKFACING && (dot(dp_st, -p_st) + t * dp_st.z < 0 || dot(dp_en, p_en) - t * dp_en.z < 0 || isect->t < t || t <= 0.0f)) {
correction = ((-tb + rootd)/(2*cyla));
t = tcentre + correction;
w = (zcentre + (tg.z * correction))/l;
}
if (dot(dp_st, -p_st) + t * dp_st.z < 0 || dot(dp_en, p_en) - t * dp_en.z < 0 || isect->t < t || t <= 0.0f) {
tree++;
level = tree & -tree;
continue;
}
w = clamp((float)w, 0.0f, 1.0f);
/* compute u on the curve segment.*/
u = i_st * (1 - w) + i_en * w;
}
/* we found a new intersection.*/
#ifdef __VISIBILITY_FLAG__
/* visibility flag test. we do it here under the assumption
* that most triangles are culled by node flags */
if(kernel_tex_fetch(__prim_visibility, curveAddr) & visibility)
#endif
{
/* record intersection */
isect->prim = curveAddr;
isect->segment = segment;
isect->object = object;
isect->u = u;
isect->v = 0.0f;
isect->t = t;
}
tree++;
level = tree & -tree;
}
else {
/* split the curve into two curves and process */
level = level >> 1;
}
}
}
__device_inline void bvh_curve_intersect(KernelGlobals *kg, Intersection *isect,
float3 P, float3 idir, uint visibility, int object, int curveAddr, int segment)
{
@ -222,7 +533,6 @@ __device_inline void bvh_curve_intersect(KernelGlobals *kg, Intersection *isect,
float4 P1 = kernel_tex_fetch(__curve_keys, k0);
float4 P2 = kernel_tex_fetch(__curve_keys, k1);
float l = len(P2 - P1);
float r1 = P1.w;
float r2 = P2.w;
float mr = max(r1,r2);
@ -230,6 +540,7 @@ __device_inline void bvh_curve_intersect(KernelGlobals *kg, Intersection *isect,
float3 p2 = float4_to_float3(P2);
float3 dif = P - p1;
float3 dir = 1.0f/idir;
float l = len(p2 - p1);
float sp_r = mr + 0.5f * l;
float3 sphere_dif = P - ((p1 + p2) * 0.5f);
@ -344,7 +655,7 @@ __device_inline void bvh_curve_intersect(KernelGlobals *kg, Intersection *isect,
}
#endif
__device_inline bool bvh_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
__device bool bvh_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
{
/* traversal stack in CUDA thread-local memory */
int traversalStack[BVH_STACK_SIZE];
@ -425,8 +736,12 @@ __device_inline bool bvh_intersect(KernelGlobals *kg, const Ray *ray, const uint
/* intersect ray against primitive */
#ifdef __HAIR__
uint segment = kernel_tex_fetch(__prim_segment, primAddr);
if(segment != ~0)
bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
if(segment != ~0) {
if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_INTERPOLATE)
bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
else
bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
}
else
#endif
bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
@ -470,7 +785,7 @@ __device_inline bool bvh_intersect(KernelGlobals *kg, const Ray *ray, const uint
}
#ifdef __OBJECT_MOTION__
__device_inline bool bvh_intersect_motion(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
__device bool bvh_intersect_motion(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
{
/* traversal stack in CUDA thread-local memory */
int traversalStack[BVH_STACK_SIZE];
@ -551,8 +866,12 @@ __device_inline bool bvh_intersect_motion(KernelGlobals *kg, const Ray *ray, con
/* intersect ray against primitive */
#ifdef __HAIR__
uint segment = kernel_tex_fetch(__prim_segment, primAddr);
if(segment != ~0)
bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
if(segment != ~0) {
if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_INTERPOLATE)
bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
else
bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
}
else
#endif
bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
@ -610,7 +929,7 @@ __device_inline float3 ray_offset(float3 P, float3 Ng)
const float epsilon_f = 1e-5f;
/* ideally this should match epsilon_f, but instancing/mblur
* precision makes it problematic */
const float epsilon_test = 1e-1f;
const float epsilon_test = 1.0f;
const int epsilon_i = 32;
float3 res;
@ -697,6 +1016,32 @@ __device_inline float3 bvh_triangle_refine(KernelGlobals *kg, ShaderData *sd, co
}
#ifdef __HAIR__
__device_inline float3 curvetangent(float t, float3 p0, float3 p1, float3 p2, float3 p3)
{
float fc = 0.71f;
float data[4];
float t2 = t * t;
data[0] = -3.0f * fc * t2 + 4.0f * fc * t - fc;
data[1] = 3.0f * (2.0f - fc) * t2 + 2.0f * (fc - 3.0f) * t;
data[2] = 3.0f * (fc - 2.0f) * t2 + 2.0f * (3.0f - 2.0f * fc) * t + fc;
data[3] = 3.0f * fc * t2 - 2.0f * fc * t;
return data[0] * p0 + data[1] * p1 + data[2] * p2 + data[3] * p3;
}
__device_inline float3 curvepoint(float t, float3 p0, float3 p1, float3 p2, float3 p3)
{
float data[4];
float fc = 0.71f;
float t2 = t * t;
float t3 = t2 * t;
data[0] = -fc * t3 + 2.0f * fc * t2 - fc * t;
data[1] = (2.0f - fc) * t3 + (fc - 3.0f) * t2 + 1.0f;
data[2] = (fc - 2.0f) * t3 + (3.0f - 2.0f * fc) * t2 + fc * t;
data[3] = fc * t3 - fc * t2;
return data[0] * p0 + data[1] * p1 + data[2] * p2 + data[3] * p3;
}
__device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, const Intersection *isect, const Ray *ray, float t)
{
int flag = kernel_data.curve_kernel_data.curveflags;
@ -723,64 +1068,92 @@ __device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, const
float4 P1 = kernel_tex_fetch(__curve_keys, k0);
float4 P2 = kernel_tex_fetch(__curve_keys, k1);
float l = len(P2 - P1);
float l = 1.0f;
float3 tg = normalize_len(float4_to_float3(P2 - P1),&l);
float r1 = P1.w;
float r2 = P2.w;
float3 tg = float4_to_float3(P2 - P1) / l;
float3 dif = P - float4_to_float3(P1) + t * D;
float gd = ((r2 - r1)/l);
P = P + D*t;
dif = P - float4_to_float3(P1);
if(flag & CURVE_KN_INTERPOLATE) {
int ka = max(k0 - 1,__float_as_int(v00.x));
int kb = min(k1 + 1,__float_as_int(v00.x) + __float_as_int(v00.y) - 1);
#ifdef __UV__
sd->u = dot(dif,tg)/l;
sd->v = 0.0f;
#endif
float4 P0 = kernel_tex_fetch(__curve_keys, ka);
float4 P3 = kernel_tex_fetch(__curve_keys, kb);
if (flag & CURVE_KN_TRUETANGENTGNORMAL) {
sd->Ng = -(D - tg * (dot(tg,D) * kernel_data.curve_kernel_data.normalmix));
sd->Ng = normalize(sd->Ng);
if (flag & CURVE_KN_NORMALCORRECTION)
{
//sd->Ng = normalize(sd->Ng);
float3 p[4];
p[0] = float4_to_float3(P0);
p[1] = float4_to_float3(P1);
p[2] = float4_to_float3(P2);
p[3] = float4_to_float3(P3);
tg = normalize(curvetangent(isect->u,p[0],p[1],p[2],p[3]));
float3 p_curr = curvepoint(isect->u,p[0],p[1],p[2],p[3]);
#ifdef __UV__
sd->u = isect->u;
sd->v = 0.0f;
#endif
if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_RIBBONS)
sd->Ng = normalize(-(D - tg * (dot(tg,D))));
else {
sd->Ng = normalize(P - p_curr);
sd->Ng = sd->Ng - gd * tg;
sd->Ng = normalize(sd->Ng);
}
sd->N = sd->Ng;
}
else {
sd->Ng = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);
if (gd != 0.0f) {
sd->Ng = sd->Ng - gd * tg ;
float3 dif = P - float4_to_float3(P1);
#ifdef __UV__
sd->u = dot(dif,tg)/l;
sd->v = 0.0f;
#endif
if (flag & CURVE_KN_TRUETANGENTGNORMAL) {
sd->Ng = -(D - tg * (dot(tg,D) * kernel_data.curve_kernel_data.normalmix));
sd->Ng = normalize(sd->Ng);
if (flag & CURVE_KN_NORMALCORRECTION) {
sd->Ng = sd->Ng - gd * tg;
sd->Ng = normalize(sd->Ng);
}
}
else {
sd->Ng = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);
if (gd != 0.0f) {
sd->Ng = sd->Ng - gd * tg ;
sd->Ng = normalize(sd->Ng);
}
}
}
sd->N = sd->Ng;
sd->N = sd->Ng;
if (flag & CURVE_KN_TANGENTGNORMAL && !(flag & CURVE_KN_TRUETANGENTGNORMAL)) {
sd->N = -(D - tg * (dot(tg,D) * kernel_data.curve_kernel_data.normalmix));
sd->N = normalize(sd->N);
if (flag & CURVE_KN_NORMALCORRECTION) {
//sd->N = normalize(sd->N);
sd->N = sd->N - gd * tg;
if (flag & CURVE_KN_TANGENTGNORMAL && !(flag & CURVE_KN_TRUETANGENTGNORMAL)) {
sd->N = -(D - tg * (dot(tg,D) * kernel_data.curve_kernel_data.normalmix));
sd->N = normalize(sd->N);
if (flag & CURVE_KN_NORMALCORRECTION) {
sd->N = sd->N - gd * tg;
sd->N = normalize(sd->N);
}
}
}
if (!(flag & CURVE_KN_TANGENTGNORMAL) && flag & CURVE_KN_TRUETANGENTGNORMAL) {
sd->N = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);
if (gd != 0.0f) {
sd->N = sd->N - gd * tg ;
sd->N = normalize(sd->N);
if (!(flag & CURVE_KN_TANGENTGNORMAL) && flag & CURVE_KN_TRUETANGENTGNORMAL) {
sd->N = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);
if (gd != 0.0f) {
sd->N = sd->N - gd * tg ;
sd->N = normalize(sd->N);
}
}
}
#ifdef __DPDU__
#ifdef __DPDU__
/* dPdu/dPdv */
sd->dPdu = tg;
sd->dPdv = cross(tg,sd->Ng);
#endif
#endif
if(isect->object != ~0) {
#ifdef __OBJECT_MOTION__

@ -213,7 +213,7 @@ __device void camera_sample(KernelGlobals *kg, int x, int y, float filter_u, flo
#ifdef __CAMERA_MOTION__
/* motion blur */
if(kernel_data.cam.shuttertime == 0.0f)
if(kernel_data.cam.shuttertime == -1.0f)
ray->time = TIME_INVALID;
else
ray->time = 0.5f + 0.5f*(time - 0.5f)*kernel_data.cam.shuttertime;

@ -233,8 +233,10 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
if(radius > 0.0f)
D = distant_light_sample(D, radius, randu, randv);
#ifdef __LAMP_MIS__
else
ls->use_mis = false;
#endif
ls->P = D;
ls->Ng = D;
@ -255,6 +257,9 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
ls->D = -D;
ls->t = FLT_MAX;
ls->eval_fac = 1.0f;
#ifndef __LAMP_MIS__
ls->use_mis = true;
#endif
}
#endif
else {
@ -266,8 +271,10 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
if(radius > 0.0f)
/* sphere light */
ls->P += sphere_light_sample(P, ls->P, radius, randu, randv);
#ifdef __LAMP_MIS__
else
ls->use_mis = false;
#endif
ls->D = normalize_len(ls->P - P, &ls->t);
ls->Ng = -ls->D;
@ -298,7 +305,9 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
float invarea = data2.x;
if(invarea == 0.0f) {
#ifdef __LAMP_MIS__
ls->use_mis = false;
#endif
invarea = 1.0f;
}

@ -949,6 +949,11 @@ __device float4 kernel_path_non_progressive(KernelGlobals *kg, RNG *rng, int sam
kernel_path_indirect(kg, rng, sample*num_samples + j, bsdf_ray, buffer,
tp*num_samples_inv, num_samples,
min_ray_pdf, bsdf_pdf, ps, rng_offset+PRNG_BOUNCE_NUM, &L);
/* for render passes, sum and reset indirect light pass variables
* for the next samples */
path_radiance_sum_indirect(&L);
path_radiance_reset_indirect(&L);
}
}

@ -106,7 +106,7 @@ __device float3 primitive_tangent(KernelGlobals *kg, ShaderData *sd)
float3 data = primitive_attribute_float3(kg, sd, attr_elem, attr_offset, NULL, NULL);
data = make_float3(-(data.y - 0.5f), (data.x - 0.5f), 0.0f);
object_normal_transform(kg, sd, &data);
return cross(sd->N, normalize(cross(data, sd->N)));;
return cross(sd->N, normalize(cross(data, sd->N)));
}
else {
/* otherwise use surface derivatives */

@ -53,7 +53,7 @@ __device_noinline void shader_setup_object_transforms(KernelGlobals *kg, ShaderD
}
#endif
__device_inline void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
__device void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
const Intersection *isect, const Ray *ray)
{
#ifdef __INSTANCING__

@ -43,12 +43,12 @@ CCL_NAMESPACE_BEGIN
#ifdef __KERNEL_CPU__
#define __KERNEL_SHADING__
#define __KERNEL_ADV_SHADING__
#define __NON_PROGRESSIVE__
#define __LAMP_MIS__
#define __HAIR__
#ifdef WITH_OSL
#define __OSL__
#endif
#define __NON_PROGRESSIVE__
#define __HAIR__
#define __LAMP_MIS__
#endif
#ifdef __KERNEL_CUDA__
@ -56,6 +56,9 @@ CCL_NAMESPACE_BEGIN
#if __CUDA_ARCH__ >= 200
#define __KERNEL_ADV_SHADING__
#endif
#if __CUDA_ARCH__ >= 210
#define __LAMP_MIS__
#endif
#endif
#ifdef __KERNEL_OPENCL__
@ -114,8 +117,8 @@ CCL_NAMESPACE_BEGIN
#define __PASSES__
#define __BACKGROUND_MIS__
#define __AO__
#define __CAMERA_MOTION__
#define __ANISOTROPIC__
#define __CAMERA_MOTION__
#define __OBJECT_MOTION__
#endif
//#define __SOBOL_FULL_SCREEN__
@ -255,6 +258,10 @@ typedef struct PathRadiance {
float3 indirect_glossy;
float3 indirect_transmission;
float3 path_diffuse;
float3 path_glossy;
float3 path_transmission;
float4 shadow;
} PathRadiance;
@ -696,6 +703,7 @@ typedef enum CurveFlag {
CURVE_KN_NORMALCORRECTION = 128, /* correct tangent normal for slope? */
CURVE_KN_TRUETANGENTGNORMAL = 256, /* use tangent normal for geometry? */
CURVE_KN_TANGENTGNORMAL = 512, /* use tangent normal for shader? */
CURVE_KN_RIBBONS = 1024, /* use flat curve ribbons */
} CurveFlag;
typedef struct KernelCurves {
@ -703,7 +711,7 @@ typedef struct KernelCurves {
float normalmix;
float encasing_ratio;
int curveflags;
int pad;
int subdivisions;
} KernelCurves;

@ -31,15 +31,23 @@ shader node_normal_map(
if (space == "Tangent") {
vector tangent;
vector ninterp;
float tangent_sign;
getattribute(attr_name, tangent);
getattribute(attr_sign_name, tangent_sign);
// get _unnormalized_ interpolated normal and tangent
if(!getattribute(attr_name, tangent) ||
!getattribute(attr_sign_name, tangent_sign) ||
!getattribute("geom:N", ninterp)) {
Normal = normal(0, 0, 0);
}
else {
// apply normal map
vector B = tangent_sign * cross(ninterp, tangent);
Normal = normalize(mcolor[0] * tangent + mcolor[1] * B + mcolor[2] * ninterp);
tangent = transform("object", "world", tangent);
vector B = tangent_sign * cross(NormalIn, tangent);
Normal = normalize(mcolor[0] * tangent + mcolor[1] * B + mcolor[2] * NormalIn);
// transform to world space
Normal = normalize(transform("object", "world", Normal));
}
}
else if (space == "Object")
Normal = normalize(transform("object", "world", vector(mcolor)));

@ -248,24 +248,27 @@ __device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *stac
}
/* first try to get tangent attribute */
AttributeElement attr_elem, attr_sign_elem;
AttributeElement attr_elem, attr_sign_elem, attr_normal_elem;
int attr_offset = find_attribute(kg, sd, node.z, &attr_elem);
int attr_sign_offset = find_attribute(kg, sd, node.w, &attr_sign_elem);
int attr_normal_offset = find_attribute(kg, sd, ATTR_STD_VERTEX_NORMAL, &attr_normal_elem);
if(attr_offset == ATTR_STD_NOT_FOUND || attr_sign_offset == ATTR_STD_NOT_FOUND) {
if(attr_offset == ATTR_STD_NOT_FOUND || attr_sign_offset == ATTR_STD_NOT_FOUND || attr_normal_offset == ATTR_STD_NOT_FOUND) {
stack_store_float3(stack, normal_offset, make_float3(0.0f, 0.0f, 0.0f));
return;
}
/* ensure orthogonal and normalized (interpolation breaks it) */
/* get _unnormalized_ interpolated normal and tangent */
float3 tangent = primitive_attribute_float3(kg, sd, attr_elem, attr_offset, NULL, NULL);
float sign = primitive_attribute_float(kg, sd, attr_sign_elem, attr_sign_offset, NULL, NULL);
float3 normal = primitive_attribute_float3(kg, sd, attr_normal_elem, attr_normal_offset, NULL, NULL);
object_normal_transform(kg, sd, &tangent);
tangent = cross(sd->N, normalize(cross(tangent, sd->N)));;
/* apply normal map */
float3 B = sign * cross(normal, tangent);
N = normalize(color.x * tangent + color.y * B + color.z * normal);
float3 B = sign * cross(sd->N, tangent);
N = normalize(color.x * tangent + color.y * B + color.z * sd->N);
/* transform to world space */
object_normal_transform(kg, sd, &N);
}
else {
/* object, world space */

@ -216,9 +216,9 @@ void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
/* motion blur */
#ifdef __CAMERA_MOTION__
kcam->shuttertime = (need_motion == Scene::MOTION_BLUR) ? shuttertime: 0.0f;
kcam->shuttertime = (need_motion == Scene::MOTION_BLUR) ? shuttertime: -1.0f;
#else
kcam->shuttertime = 0.0f;
kcam->shuttertime = -1.0f;
#endif
/* type */

@ -90,7 +90,7 @@ public:
Transform worldtocamera;
Transform rastertocamera;
Transform cameratoraster;;
Transform cameratoraster;
float3 dx;
float3 dy;

@ -29,6 +29,52 @@
CCL_NAMESPACE_BEGIN
/* Curve functions */
void curvebounds(float *lower, float *upper, float3 *p, int dim)
{
float *p0 = &p[0].x;
float *p1 = &p[1].x;
float *p2 = &p[2].x;
float *p3 = &p[3].x;
float fc = 0.71f;
float curve_coef[4];
curve_coef[0] = p1[dim];
curve_coef[1] = -fc*p0[dim] + fc*p2[dim];
curve_coef[2] = 2.0f * fc * p0[dim] + (fc - 3.0f) * p1[dim] + (3.0f - 2.0f * fc) * p2[dim] - fc * p3[dim];
curve_coef[3] = -fc * p0[dim] + (2.0f - fc) * p1[dim] + (fc - 2.0f) * p2[dim] + fc * p3[dim];
float discroot = curve_coef[2] * curve_coef[2] - 3 * curve_coef[3] * curve_coef[1];
float ta = -1.0f;
float tb = -1.0f;
if(discroot >= 0) {
discroot = sqrt(discroot);
ta = (-curve_coef[2] - discroot) / (3 * curve_coef[3]);
tb = (-curve_coef[2] + discroot) / (3 * curve_coef[3]);
ta = (ta > 1.0f || ta < 0.0f) ? -1.0f : ta;
tb = (tb > 1.0f || tb < 0.0f) ? -1.0f : tb;
}
*upper = max(p1[dim],p2[dim]);
*lower = min(p1[dim],p2[dim]);
float exa = p1[dim];
float exb = p2[dim];
float t2;
float t3;
if(ta >= 0.0f) {
t2 = ta * ta;
t3 = t2 * ta;
exa = curve_coef[3] * t3 + curve_coef[2] * t2 + curve_coef[1] * ta + curve_coef[0];
}
if(tb >= 0.0f) {
t2 = tb * tb;
t3 = t2 * tb;
exb = curve_coef[3] * t3 + curve_coef[2] * t2 + curve_coef[1] * tb + curve_coef[0];
}
*upper = max(*upper, max(exa,exb));
*lower = min(*lower, min(exa,exb));
}
/* Hair System Manager */
CurveSystemManager::CurveSystemManager()
@ -36,16 +82,16 @@ CurveSystemManager::CurveSystemManager()
primitive = CURVE_LINE_SEGMENTS;
line_method = CURVE_CORRECTED;
interpolation = CURVE_CARDINAL;
triangle_method = CURVE_CAMERA;
triangle_method = CURVE_CAMERA_TRIANGLES;
resolution = 3;
segments = 1;
subdivisions = 3;
normalmix = 1.0f;
encasing_ratio = 1.01f;
use_curves = true;
use_smooth = true;
use_cache = true;
use_parents = false;
use_encasing = true;
use_backfacing = false;
@ -75,31 +121,36 @@ void CurveSystemManager::device_update(Device *device, DeviceScene *dscene, Scen
kcurve->curveflags = 0;
if(primitive == CURVE_SEGMENTS)
kcurve->curveflags |= CURVE_KN_INTERPOLATE;
if(use_curves) {
if(primitive == CURVE_SEGMENTS || primitive == CURVE_RIBBONS)
kcurve->curveflags |= CURVE_KN_INTERPOLATE;
if(primitive == CURVE_RIBBONS)
kcurve->curveflags |= CURVE_KN_RIBBONS;
if(line_method == CURVE_ACCURATE)
kcurve->curveflags |= CURVE_KN_ACCURATE;
if(line_method == CURVE_CORRECTED)
kcurve->curveflags |= CURVE_KN_INTERSECTCORRECTION;
if(line_method == CURVE_POSTCORRECTED)
kcurve->curveflags |= CURVE_KN_POSTINTERSECTCORRECTION;
if(line_method == CURVE_ACCURATE)
kcurve->curveflags |= CURVE_KN_ACCURATE;
if(line_method == CURVE_CORRECTED)
kcurve->curveflags |= CURVE_KN_INTERSECTCORRECTION;
if(line_method == CURVE_POSTCORRECTED)
kcurve->curveflags |= CURVE_KN_POSTINTERSECTCORRECTION;
if(use_tangent_normal)
kcurve->curveflags |= CURVE_KN_TANGENTGNORMAL;
if(use_tangent_normal_correction)
kcurve->curveflags |= CURVE_KN_NORMALCORRECTION;
if(use_tangent_normal_geometry)
kcurve->curveflags |= CURVE_KN_TRUETANGENTGNORMAL;
if(use_joined)
kcurve->curveflags |= CURVE_KN_CURVEDATA;
if(use_backfacing)
kcurve->curveflags |= CURVE_KN_BACKFACING;
if(use_encasing)
kcurve->curveflags |= CURVE_KN_ENCLOSEFILTER;
if(use_tangent_normal)
kcurve->curveflags |= CURVE_KN_TANGENTGNORMAL;
if(use_tangent_normal_correction)
kcurve->curveflags |= CURVE_KN_NORMALCORRECTION;
if(use_tangent_normal_geometry)
kcurve->curveflags |= CURVE_KN_TRUETANGENTGNORMAL;
if(use_joined)
kcurve->curveflags |= CURVE_KN_CURVEDATA;
if(use_backfacing)
kcurve->curveflags |= CURVE_KN_BACKFACING;
if(use_encasing)
kcurve->curveflags |= CURVE_KN_ENCLOSEFILTER;
kcurve->normalmix = normalmix;
kcurve->encasing_ratio = encasing_ratio;
kcurve->normalmix = normalmix;
kcurve->encasing_ratio = encasing_ratio;
kcurve->subdivisions = subdivisions;
}
if(progress.get_cancel()) return;
@ -123,14 +174,14 @@ bool CurveSystemManager::modified(const CurveSystemManager& CurveSystemManager)
encasing_ratio == CurveSystemManager.encasing_ratio &&
use_backfacing == CurveSystemManager.use_backfacing &&
normalmix == CurveSystemManager.normalmix &&
use_cache == CurveSystemManager.use_cache &&
use_smooth == CurveSystemManager.use_smooth &&
triangle_method == CurveSystemManager.triangle_method &&
resolution == CurveSystemManager.resolution &&
use_curves == CurveSystemManager.use_curves &&
use_joined == CurveSystemManager.use_joined &&
segments == CurveSystemManager.segments &&
use_parents == CurveSystemManager.use_parents);
use_parents == CurveSystemManager.use_parents &&
subdivisions == CurveSystemManager.subdivisions);
}
bool CurveSystemManager::modified_mesh(const CurveSystemManager& CurveSystemManager)
@ -143,8 +194,7 @@ bool CurveSystemManager::modified_mesh(const CurveSystemManager& CurveSystemMana
resolution == CurveSystemManager.resolution &&
use_curves == CurveSystemManager.use_curves &&
use_joined == CurveSystemManager.use_joined &&
segments == CurveSystemManager.segments &&
use_cache == CurveSystemManager.use_cache);
segments == CurveSystemManager.segments);
}
void CurveSystemManager::tag_update(Scene *scene)

@ -29,6 +29,8 @@ class DeviceScene;
class Progress;
class Scene;
void curvebounds(float *lower, float *upper, float3 *p, int dim);
typedef enum curve_presets {
CURVE_CUSTOM,
CURVE_TANGENT_SHADING,
@ -39,13 +41,14 @@ typedef enum curve_presets {
typedef enum curve_primitives {
CURVE_TRIANGLES,
CURVE_LINE_SEGMENTS,
CURVE_SEGMENTS
CURVE_SEGMENTS,
CURVE_RIBBONS
} curve_primitives;
typedef enum curve_triangles {
CURVE_CAMERA,
CURVE_RIBBONS,
CURVE_TESSELATED
CURVE_CAMERA_TRIANGLES,
CURVE_RIBBON_TRIANGLES,
CURVE_TESSELATED_TRIANGLES
} curve_triangles;
typedef enum curve_lines {
@ -98,13 +101,13 @@ public:
int triangle_method;
int resolution;
int segments;
int subdivisions;
float normalmix;
float encasing_ratio;
bool use_curves;
bool use_smooth;
bool use_cache;
bool use_parents;
bool use_encasing;
bool use_backfacing;

@ -708,7 +708,8 @@ void ShaderGraph::transform_multi_closure(ShaderNode *node, ShaderOutput *weight
value2_in->value.x = 1.0f;
weight_out = math_node->output("Value");
disconnect(weight_in);
if(weight_in->link)
disconnect(weight_in);
}
/* connected to closure mix weight */

@ -85,11 +85,21 @@ bool ImageManager::set_animation_frame_update(int frame)
return false;
}
bool ImageManager::is_float_image(const string& filename)
bool ImageManager::is_float_image(const string& filename, bool is_builtin)
{
ImageInput *in = ImageInput::create(filename);
bool is_float = false;
if(is_builtin) {
if(builtin_image_info_cb) {
int width, height, channels;
builtin_image_info_cb(filename, is_float, width, height, channels);
}
return is_float;
}
ImageInput *in = ImageInput::create(filename);
if(in) {
ImageSpec spec;
@ -113,13 +123,13 @@ bool ImageManager::is_float_image(const string& filename)
return is_float;
}
int ImageManager::add_image(const string& filename, bool animated, bool& is_float)
int ImageManager::add_image(const string& filename, bool is_builtin, bool animated, bool& is_float)
{
Image *img;
size_t slot;
/* load image info and find out if we need a float texture */
is_float = (pack_images)? false: is_float_image(filename);
is_float = (pack_images)? false: is_float_image(filename, is_builtin);
if(is_float) {
/* find existing image */
@ -150,6 +160,7 @@ int ImageManager::add_image(const string& filename, bool animated, bool& is_floa
/* add new image */
img = new Image();
img->filename = filename;
img->is_builtin = is_builtin;
img->need_load = true;
img->animated = animated;
img->users = 1;
@ -184,6 +195,7 @@ int ImageManager::add_image(const string& filename, bool animated, bool& is_floa
/* add new image */
img = new Image();
img->filename = filename;
img->is_builtin = is_builtin;
img->need_load = true;
img->animated = animated;
img->users = 1;
@ -197,12 +209,12 @@ int ImageManager::add_image(const string& filename, bool animated, bool& is_floa
return slot;
}
void ImageManager::remove_image(const string& filename)
void ImageManager::remove_image(const string& filename, bool is_builtin)
{
size_t slot;
for(slot = 0; slot < images.size(); slot++) {
if(images[slot] && images[slot]->filename == filename) {
if(images[slot] && images[slot]->filename == filename && images[slot]->is_builtin == is_builtin) {
/* decrement user count */
images[slot]->users--;
assert(images[slot]->users >= 0);
@ -220,7 +232,7 @@ void ImageManager::remove_image(const string& filename)
if(slot == images.size()) {
/* see if it's in a float texture slot */
for(slot = 0; slot < float_images.size(); slot++) {
if(float_images[slot] && float_images[slot]->filename == filename) {
if(float_images[slot] && float_images[slot]->filename == filename && float_images[slot]->is_builtin == is_builtin) {
/* decrement user count */
float_images[slot]->users--;
assert(float_images[slot]->users >= 0);
@ -242,27 +254,43 @@ bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img)
if(img->filename == "")
return false;
/* load image from file through OIIO */
ImageInput *in = ImageInput::create(img->filename);
ImageInput *in = NULL;
int width, height, components;
if(!in)
return false;
if(!img->is_builtin) {
/* load image from file through OIIO */
in = ImageInput::create(img->filename);
ImageSpec spec;
if(!in)
return false;
if(!in->open(img->filename, spec)) {
delete in;
return false;
ImageSpec spec;
if(!in->open(img->filename, spec)) {
delete in;
return false;
}
width = spec.width;
height = spec.height;
components = spec.nchannels;
}
else {
/* load image using builtin images callbacks */
if(!builtin_image_info_cb || !builtin_image_pixels_cb)
return false;
bool is_float;
builtin_image_info_cb(img->filename, is_float, width, height, components);
}
/* we only handle certain number of components */
int width = spec.width;
int height = spec.height;
int components = spec.nchannels;
if(!(components == 1 || components == 3 || components == 4)) {
in->close();
delete in;
if(in) {
in->close();
delete in;
}
return false;
}
@ -270,14 +298,19 @@ bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img)
uchar *pixels = (uchar*)tex_img.resize(width, height);
int scanlinesize = width*components*sizeof(uchar);
in->read_image(TypeDesc::UINT8,
(uchar*)pixels + (height-1)*scanlinesize,
AutoStride,
-scanlinesize,
AutoStride);
if(in) {
in->read_image(TypeDesc::UINT8,
(uchar*)pixels + (height-1)*scanlinesize,
AutoStride,
-scanlinesize,
AutoStride);
in->close();
delete in;
in->close();
delete in;
}
else {
builtin_image_pixels_cb(img->filename, pixels);
}
if(components == 3) {
for(int i = width*height-1; i >= 0; i--) {
@ -304,27 +337,42 @@ bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_
if(img->filename == "")
return false;
/* load image from file through OIIO */
ImageInput *in = ImageInput::create(img->filename);
ImageInput *in = NULL;
int width, height, components;
if(!in)
return false;
if(!img->is_builtin) {
/* load image from file through OIIO */
in = ImageInput::create(img->filename);
ImageSpec spec;
if(!in)
return false;
if(!in->open(img->filename, spec)) {
delete in;
return false;
ImageSpec spec;
if(!in->open(img->filename, spec)) {
delete in;
return false;
}
/* we only handle certain number of components */
width = spec.width;
height = spec.height;
components = spec.nchannels;
}
else {
/* load image using builtin images callbacks */
if(!builtin_image_info_cb || !builtin_image_float_pixels_cb)
return false;
bool is_float;
builtin_image_info_cb(img->filename, is_float, width, height, components);
}
/* we only handle certain number of components */
int width = spec.width;
int height = spec.height;
int components = spec.nchannels;
if(!(components == 1 || components == 3 || components == 4)) {
in->close();
delete in;
if(in) {
in->close();
delete in;
}
return false;
}
@ -332,14 +380,19 @@ bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_
float *pixels = (float*)tex_img.resize(width, height);
int scanlinesize = width*components*sizeof(float);
in->read_image(TypeDesc::FLOAT,
(uchar*)pixels + (height-1)*scanlinesize,
AutoStride,
-scanlinesize,
AutoStride);
if(in) {
in->read_image(TypeDesc::FLOAT,
(uchar*)pixels + (height-1)*scanlinesize,
AutoStride,
-scanlinesize,
AutoStride);
in->close();
delete in;
in->close();
delete in;
}
else {
builtin_image_float_pixels_cb(img->filename, pixels);
}
if(components == 3) {
for(int i = width*height-1; i >= 0; i--) {

@ -51,9 +51,9 @@ public:
ImageManager();
~ImageManager();
int add_image(const string& filename, bool animated, bool& is_float);
void remove_image(const string& filename);
bool is_float_image(const string& filename);
int add_image(const string& filename, bool is_builtin, bool animated, bool& is_float);
void remove_image(const string& filename, bool is_builtin);
bool is_float_image(const string& filename, bool is_builtin);
void device_update(Device *device, DeviceScene *dscene, Progress& progress);
void device_free(Device *device, DeviceScene *dscene);
@ -65,6 +65,9 @@ public:
bool need_update;
boost::function<void(const string &filename, bool &is_float, int &width, int &height, int &channels)> builtin_image_info_cb;
boost::function<bool(const string &filename, unsigned char *pixels)> builtin_image_pixels_cb;
boost::function<bool(const string &filename, float *pixels)> builtin_image_float_pixels_cb;
private:
int tex_num_images;
int tex_num_float_images;
@ -74,6 +77,7 @@ private:
struct Image {
string filename;
bool is_builtin;
bool need_load;
bool animated;

@ -198,8 +198,10 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
bool have_emission = false;
/* skip if we are not visible for BSDFs */
if(!(object->visibility & (PATH_RAY_DIFFUSE|PATH_RAY_GLOSSY|PATH_RAY_TRANSMIT)))
if(!(object->visibility & (PATH_RAY_DIFFUSE|PATH_RAY_GLOSSY|PATH_RAY_TRANSMIT))) {
j++;
continue;
}
/* skip if we have no emission shaders */
foreach(uint sindex, mesh->used_shaders) {

@ -43,6 +43,7 @@ Mesh::Mesh()
need_update = true;
transform_applied = false;
transform_negative_scaled = false;
transform_normal = transform_identity();
displacement_method = DISPLACE_BUMP;
bounds = BoundBox::empty;
@ -94,6 +95,7 @@ void Mesh::clear()
transform_applied = false;
transform_negative_scaled = false;
transform_normal = transform_identity();
}
void Mesh::add_triangle(int v0, int v1, int v2, int shader_, bool smooth_)
@ -151,7 +153,7 @@ void Mesh::add_face_normals()
/* don't compute if already there */
if(attributes.find(ATTR_STD_FACE_NORMAL))
return;
/* get attributes */
Attribute *attr_fN = attributes.add(ATTR_STD_FACE_NORMAL);
float3 *fN = attr_fN->data_float3();
@ -181,6 +183,14 @@ void Mesh::add_face_normals()
fN[i] = -fN[i];
}
}
/* expected to be in local space */
if(transform_applied) {
Transform ntfm = transform_inverse(transform_normal);
for(size_t i = 0; i < triangles_size; i++)
fN[i] = normalize(transform_direction(&ntfm, fN[i]));
}
}
void Mesh::add_vertex_normals()
@ -188,7 +198,7 @@ void Mesh::add_vertex_normals()
/* don't compute if already there */
if(attributes.find(ATTR_STD_VERTEX_NORMAL))
return;
/* get attributes */
Attribute *attr_fN = attributes.find(ATTR_STD_FACE_NORMAL);
Attribute *attr_vN = attributes.add(ATTR_STD_VERTEX_NORMAL);
@ -232,10 +242,18 @@ void Mesh::pack_normals(Scene *scene, float4 *normal, float4 *vnormal)
size_t triangles_size = triangles.size();
uint *shader_ptr = (shader.size())? &shader[0]: NULL;
bool do_transform = transform_applied;
Transform ntfm = transform_normal;
for(size_t i = 0; i < triangles_size; i++) {
normal[i].x = fN[i].x;
normal[i].y = fN[i].y;
normal[i].z = fN[i].z;
float3 fNi = fN[i];
if(do_transform)
fNi = normalize(transform_direction(&ntfm, fNi));
normal[i].x = fNi.x;
normal[i].y = fNi.y;
normal[i].z = fNi.z;
/* stuff shader id in here too */
if(shader_ptr[i] != last_shader || last_smooth != smooth[i]) {
@ -249,8 +267,14 @@ void Mesh::pack_normals(Scene *scene, float4 *normal, float4 *vnormal)
size_t verts_size = verts.size();
for(size_t i = 0; i < verts_size; i++)
vnormal[i] = make_float4(vN[i].x, vN[i].y, vN[i].z, 0.0f);
for(size_t i = 0; i < verts_size; i++) {
float3 vNi = vN[i];
if(do_transform)
vNi = normalize(transform_direction(&ntfm, vNi));
vnormal[i] = make_float4(vNi.x, vNi.y, vNi.z, 0.0f);
}
}
void Mesh::pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset)

@ -90,6 +90,7 @@ public:
BoundBox bounds;
bool transform_applied;
bool transform_negative_scaled;
Transform transform_normal;
DisplacementMethod displacement_method;
/* Update Flags */

@ -142,8 +142,9 @@ ImageTextureNode::ImageTextureNode()
slot = -1;
is_float = -1;
filename = "";
is_builtin = false;
color_space = ustring("Color");
projection = ustring("Flat");;
projection = ustring("Flat");
projection_blend = 0.0f;
animated = false;
@ -155,7 +156,7 @@ ImageTextureNode::ImageTextureNode()
ImageTextureNode::~ImageTextureNode()
{
if(image_manager)
image_manager->remove_image(filename);
image_manager->remove_image(filename, is_builtin);
}
ShaderNode *ImageTextureNode::clone() const
@ -176,7 +177,7 @@ void ImageTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if(is_float == -1) {
bool is_float_bool;
slot = image_manager->add_image(filename, animated, is_float_bool);
slot = image_manager->add_image(filename, is_builtin, animated, is_float_bool);
is_float = (int)is_float_bool;
}
@ -237,7 +238,7 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
tex_mapping.compile(compiler);
if(is_float == -1)
is_float = (int)image_manager->is_float_image(filename);
is_float = (int)image_manager->is_float_image(filename, false);
compiler.parameter("filename", filename.c_str());
if(is_float || color_space != "Color")
@ -271,6 +272,7 @@ EnvironmentTextureNode::EnvironmentTextureNode()
slot = -1;
is_float = -1;
filename = "";
is_builtin = false;
color_space = ustring("Color");
projection = ustring("Equirectangular");
animated = false;
@ -283,7 +285,7 @@ EnvironmentTextureNode::EnvironmentTextureNode()
EnvironmentTextureNode::~EnvironmentTextureNode()
{
if(image_manager)
image_manager->remove_image(filename);
image_manager->remove_image(filename, is_builtin);
}
ShaderNode *EnvironmentTextureNode::clone() const
@ -304,7 +306,7 @@ void EnvironmentTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if(slot == -1) {
bool is_float_bool;
slot = image_manager->add_image(filename, animated, is_float_bool);
slot = image_manager->add_image(filename, is_builtin, animated, is_float_bool);
is_float = (int)is_float_bool;
}
@ -354,7 +356,7 @@ void EnvironmentTextureNode::compile(OSLCompiler& compiler)
tex_mapping.compile(compiler);
if(is_float == -1)
is_float = (int)image_manager->is_float_image(filename);
is_float = (int)image_manager->is_float_image(filename, false);
compiler.parameter("filename", filename.c_str());
compiler.parameter("projection", projection);
@ -3255,6 +3257,8 @@ void NormalMapNode::attributes(AttributeRequestSet *attributes)
attributes->add(ustring((string(attribute.c_str()) + ".tangent").c_str()));
attributes->add(ustring((string(attribute.c_str()) + ".tangent_sign").c_str()));
}
attributes->add(ATTR_STD_VERTEX_NORMAL);
}
ShaderNode::attributes(attributes);

@ -70,6 +70,7 @@ public:
int slot;
int is_float;
string filename;
bool is_builtin;
ustring color_space;
ustring projection;
float projection_blend;
@ -89,6 +90,7 @@ public:
int slot;
int is_float;
string filename;
bool is_builtin;
ustring color_space;
ustring projection;
bool animated;

@ -91,38 +91,16 @@ void Object::apply_transform()
for(size_t i = 0; i < mesh->curve_keys.size(); i++)
mesh->curve_keys[i].co = transform_point(&tfm, mesh->curve_keys[i].co);
Attribute *attr_tangent = mesh->curve_attributes.find(ATTR_STD_CURVE_TANGENT);
Attribute *attr_fN = mesh->attributes.find(ATTR_STD_FACE_NORMAL);
Attribute *attr_vN = mesh->attributes.find(ATTR_STD_VERTEX_NORMAL);
Transform ntfm = transform_transpose(transform_inverse(tfm));
/* store matrix to transform later. when accessing these as attributes we
* do not want the transform to be applied for consistency between static
* and dynamic BVH, so we do it on packing. */
mesh->transform_normal = transform_transpose(transform_inverse(tfm));
/* we keep normals pointing in same direction on negative scale, notify
* mesh about this in it (re)calculates normals */
if(transform_negative_scale(tfm))
mesh->transform_negative_scaled = true;
if(attr_fN) {
float3 *fN = attr_fN->data_float3();
for(size_t i = 0; i < mesh->triangles.size(); i++)
fN[i] = transform_direction(&ntfm, fN[i]);
}
if(attr_vN) {
float3 *vN = attr_vN->data_float3();
for(size_t i = 0; i < mesh->verts.size(); i++)
vN[i] = transform_direction(&ntfm, vN[i]);
}
if(attr_tangent) {
float3 *tangent = attr_tangent->data_float3();
for(size_t i = 0; i < mesh->curve_keys.size(); i++)
tangent[i] = transform_direction(&tfm, tangent[i]);
}
if(bounds.valid()) {
mesh->compute_bounds();
compute_bounds(false, 0.0f);

@ -376,21 +376,23 @@ bool cuLibraryInit()
/* cuda 4.0 */
CUDA_LIBRARY_FIND(cuCtxSetCurrent);
#ifndef WITH_CUDA_BINARIES
#ifdef _WIN32
return false; /* runtime build doesn't work at the moment */
#else
if(cuCompilerPath() == "")
return false;
if(cuHavePrecompiledKernels())
result = true;
#ifndef _WIN32
else if(cuCompilerPath() != "")
result = true;
#endif
#endif
/* success */
result = true;
return result;
}
bool cuHavePrecompiledKernels()
{
string cubins_path = path_get("lib");
return path_exists(cubins_path);
}
string cuCompilerPath()
{
#ifdef _WIN32

@ -30,6 +30,7 @@ CCL_NAMESPACE_BEGIN
* matrixMulDynlinkJIT in the CUDA SDK. */
bool cuLibraryInit();
bool cuHavePrecompiledKernels();
string cuCompilerPath();
CCL_NAMESPACE_END

@ -152,7 +152,6 @@ void TaskPool::num_increase()
thread_mutex TaskScheduler::mutex;
int TaskScheduler::users = 0;
vector<thread*> TaskScheduler::threads;
vector<int> TaskScheduler::thread_level;
volatile bool TaskScheduler::do_exit = false;
list<TaskScheduler::Entry> TaskScheduler::queue;
@ -179,12 +178,9 @@ void TaskScheduler::init(int num_threads)
/* launch threads that will be waiting for work */
threads.resize(num_threads);
thread_level.resize(num_threads);
for(size_t i = 0; i < threads.size(); i++) {
for(size_t i = 0; i < threads.size(); i++)
threads[i] = new thread(function_bind(&TaskScheduler::thread_run, i));
thread_level[i] = 0;
}
}
users++;
@ -208,7 +204,6 @@ void TaskScheduler::exit()
}
threads.clear();
thread_level.clear();
}
}

@ -111,7 +111,6 @@ protected:
static thread_mutex mutex;
static int users;
static vector<thread*> threads;
static vector<int> thread_level;
static volatile bool do_exit;
static list<Entry> queue;

@ -43,6 +43,8 @@
class VirtualMemoryAllocator
{
public:
virtual ~VirtualMemoryAllocator() {}
virtual void *allocate( ) = 0;
virtual void deallocate(void *obj) = 0;
virtual void destroy( ) = 0;

@ -33,6 +33,7 @@
#include <libavcodec/avcodec.h>
#include <libavutil/rational.h>
#include <libavutil/opt.h>
#include <libavutil/mathematics.h>
#if (LIBAVFORMAT_VERSION_MAJOR > 52) || ((LIBAVFORMAT_VERSION_MAJOR >= 52) && (LIBAVFORMAT_VERSION_MINOR >= 101))
#define FFMPEG_HAVE_PARSE_UTILS 1
@ -75,10 +76,68 @@
#define FFMPEG_FFV1_ALPHA_SUPPORTED
#endif
#if ((LIBAVUTIL_VERSION_MAJOR < 51) || (LIBAVUTIL_VERSION_MAJOR == 51) && (LIBAVUTIL_VERSION_MINOR < 22))
static inline
int av_opt_set(void *obj, const char *name, const char *val, int search_flags)
{
const AVOption *rv = NULL;
av_set_string3(obj, name, val, 1, &rv);
return rv != NULL;
}
static inline
int av_opt_set_int(void *obj, const char *name, int64_t val, int search_flags)
{
const AVOption *rv = NULL;
rv = av_set_int(obj, name, val);
return rv != NULL;
}
static inline
int av_opt_set_double(void *obj, const char *name, double val, int search_flags)
{
const AVOption *rv = NULL;
rv = av_set_double(obj, name, val);
return rv != NULL;
}
#define AV_OPT_TYPE_INT FF_OPT_TYPE_INT
#define AV_OPT_TYPE_INT64 FF_OPT_TYPE_INT64
#define AV_OPT_TYPE_STRING FF_OPT_TYPE_STRING
#define AV_OPT_TYPE_CONST FF_OPT_TYPE_CONST
#define AV_OPT_TYPE_DOUBLE FF_OPT_TYPE_DOUBLE
#define AV_OPT_TYPE_FLOAT FF_OPT_TYPE_FLOAT
#endif
#if ((LIBAVFORMAT_VERSION_MAJOR < 53) || ((LIBAVFORMAT_VERSION_MAJOR == 53) && (LIBAVFORMAT_VERSION_MINOR < 24)) || ((LIBAVFORMAT_VERSION_MAJOR == 53) && (LIBAVFORMAT_VERSION_MINOR < 24) && (LIBAVFORMAT_VERSION_MICRO < 2)))
#define avformat_close_input(x) av_close_input_file(*(x))
#endif
#if ((LIBAVCODEC_VERSION_MAJOR < 53) || (LIBAVCODEC_VERSION_MAJOR == 53 && LIBAVCODEC_VERSION_MINOR < 35))
static inline
int avcodec_open2(AVCodecContext *avctx, AVCodec *codec, AVDictionary **options)
{
/* TODO: no options are taking into account */
return avcodec_open(avctx, codec);
}
#endif
#if ((LIBAVFORMAT_VERSION_MAJOR < 53) || (LIBAVFORMAT_VERSION_MAJOR == 53 && LIBAVFORMAT_VERSION_MINOR < 21))
static inline
AVStream *avformat_new_stream(AVFormatContext *s, AVCodec *c)
{
/* TODO: no codec is taking into account */
return av_new_stream(s, 0);
}
static inline
int avformat_find_stream_info(AVFormatContext *ic, AVDictionary **options)
{
/* TODO: no options are taking into account */
return av_find_stream_info(ic);
}
#endif
#if ((LIBAVFORMAT_VERSION_MAJOR > 53) || ((LIBAVFORMAT_VERSION_MAJOR == 53) && (LIBAVFORMAT_VERSION_MINOR > 32)) || ((LIBAVFORMAT_VERSION_MAJOR == 53) && (LIBAVFORMAT_VERSION_MINOR == 24) && (LIBAVFORMAT_VERSION_MICRO >= 100)))
static inline
void my_update_cur_dts(AVFormatContext *s, AVStream *ref_st, int64_t timestamp)

@ -860,7 +860,7 @@ extern int GHOST_UseNativePixels(void);
/**
* If window was opened using native pixel size, it returns scaling factor.
*/
extern float GHOST_GetNativePixelSize(void);
extern float GHOST_GetNativePixelSize(GHOST_WindowHandle windowhandle);
#ifdef __cplusplus

@ -297,10 +297,8 @@ public:
/**
* Native pixel size support (MacBook 'retina').
* \return The pixel size in float.
*/
virtual bool useNativePixel(void) = 0;
virtual float getNativePixelSize(void) = 0;
/***************************************************************************************
* Event management functionality

@ -305,6 +305,10 @@ public:
*/
virtual GHOST_TSuccess setCursorGrab(GHOST_TGrabCursorMode mode, GHOST_Rect *bounds, GHOST_TInt32 mouse_ungrab_xy[2]) { return GHOST_kSuccess; }
virtual float getNativePixelSize(void) = 0;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_IWindow")
#endif

@ -183,6 +183,7 @@ typedef enum {
GHOST_kEventDraggingDropDone,
GHOST_kEventOpenMainFile, // Needed for Cocoa to open double-clicked .blend file at startup
GHOST_kEventNativeResolutionChange, // Needed for Cocoa when window moves to other display
GHOST_kEventTimer,

@ -885,9 +885,11 @@ int GHOST_UseNativePixels(void)
return system->useNativePixel();
}
float GHOST_GetNativePixelSize(void)
float GHOST_GetNativePixelSize(GHOST_WindowHandle windowhandle)
{
GHOST_ISystem *system = GHOST_ISystem::getSystem();
return system->getNativePixelSize();
GHOST_IWindow *window = (GHOST_IWindow *) windowhandle;
if (window)
return window->getNativePixelSize();
return 1.0f;
}

@ -58,12 +58,23 @@
# define GHOST_PRINTF(x, ...)
#endif // GHOST_DEBUG
#ifdef GHOST_DEBUG
#ifdef WITH_ASSERT_ABORT
# include <stdio.h> //for fprintf()
# include <stdlib.h> //for abort()
# define GHOST_ASSERT(x, info) \
{ \
if (!(x)) { \
fprintf(stderr, "GHOST_ASSERT failed: "); \
fprintf(stderr, info); \
fprintf(stderr, "\n"); \
abort(); \
} \
} (void)0
#elif defined(GHOST_DEBUG)
# define GHOST_ASSERT(x, info) \
{ \
if (!(x)) { \
GHOST_PRINT("assertion failed: "); \
GHOST_PRINT("GHOST_ASSERT failed: "); \
GHOST_PRINT(info); \
GHOST_PRINT("\n"); \
} \

@ -52,11 +52,15 @@ GHOST_DisplayManagerWin32::GHOST_DisplayManagerWin32(void)
GHOST_TSuccess GHOST_DisplayManagerWin32::getNumDisplays(GHOST_TUns8& numDisplays) const
{
// We do not support multiple monitors at the moment
numDisplays = ::GetSystemMetrics(SM_CMONITORS);
return numDisplays > 0 ? GHOST_kSuccess : GHOST_kFailure;
}
static BOOL get_dd(DWORD d, DISPLAY_DEVICE* dd)
{
dd->cb = sizeof(DISPLAY_DEVICE);
return ::EnumDisplayDevices(NULL, d, dd, 0);
}
/*
* When you call EnumDisplaySettings with iModeNum set to zero, the operating system
@ -67,10 +71,12 @@ GHOST_TSuccess GHOST_DisplayManagerWin32::getNumDisplays(GHOST_TUns8& numDisplay
*/
GHOST_TSuccess GHOST_DisplayManagerWin32::getNumDisplaySettings(GHOST_TUns8 display, GHOST_TInt32& numSettings) const
{
GHOST_ASSERT((display == kMainDisplay), "GHOST_DisplayManagerWin32::getNumDisplaySettings(): only main displlay is supported");
DISPLAY_DEVICE display_device;
if (!get_dd(display, &display_device)) return GHOST_kFailure;
numSettings = 0;
DEVMODE dm;
while (::EnumDisplaySettings(NULL, numSettings, &dm)) {
while (::EnumDisplaySettings(display_device.DeviceName, numSettings, &dm)) {
numSettings++;
}
return GHOST_kSuccess;
@ -79,10 +85,12 @@ GHOST_TSuccess GHOST_DisplayManagerWin32::getNumDisplaySettings(GHOST_TUns8 disp
GHOST_TSuccess GHOST_DisplayManagerWin32::getDisplaySetting(GHOST_TUns8 display, GHOST_TInt32 index, GHOST_DisplaySetting& setting) const
{
GHOST_ASSERT((display == kMainDisplay), "GHOST_DisplayManagerWin32::getDisplaySetting(): only main display is supported");
DISPLAY_DEVICE display_device;
if (!get_dd(display, &display_device)) return GHOST_kFailure;
GHOST_TSuccess success;
DEVMODE dm;
if (::EnumDisplaySettings(NULL, index, &dm)) {
if (::EnumDisplaySettings(display_device.DeviceName, index, &dm)) {
#ifdef GHOST_DEBUG
printf("display mode: width=%d, height=%d, bpp=%d, frequency=%d\n", dm.dmPelsWidth, dm.dmPelsHeight, dm.dmBitsPerPel, dm.dmDisplayFrequency);
#endif // GHOST_DEBUG
@ -112,23 +120,23 @@ GHOST_TSuccess GHOST_DisplayManagerWin32::getDisplaySetting(GHOST_TUns8 display,
GHOST_TSuccess GHOST_DisplayManagerWin32::getCurrentDisplaySetting(GHOST_TUns8 display, GHOST_DisplaySetting& setting) const
{
GHOST_ASSERT((display == kMainDisplay), "GHOST_DisplayManagerWin32::getCurrentDisplaySetting(): only main display is supported");
return getDisplaySetting(kMainDisplay, ENUM_CURRENT_SETTINGS, setting);
return getDisplaySetting(display, ENUM_CURRENT_SETTINGS, setting);
}
GHOST_TSuccess GHOST_DisplayManagerWin32::setCurrentDisplaySetting(GHOST_TUns8 display, const GHOST_DisplaySetting& setting)
{
GHOST_ASSERT((display == kMainDisplay), "GHOST_DisplayManagerWin32::setCurrentDisplaySetting(): only main display is supported");
DISPLAY_DEVICE display_device;
if (!get_dd(display, &display_device)) return GHOST_kFailure;
GHOST_DisplaySetting match;
findMatch(display, setting, match);
DEVMODE dm;
int i = 0;
while (::EnumDisplaySettings(NULL, i++, &dm)) {
if ((dm.dmBitsPerPel == match.bpp) &&
(dm.dmPelsWidth == match.xPixels) &&
(dm.dmPelsHeight == match.yPixels) &&
while (::EnumDisplaySettings(display_device.DeviceName, i++, &dm)) {
if ((dm.dmBitsPerPel == match.bpp ) &&
(dm.dmPelsWidth == match.xPixels) &&
(dm.dmPelsHeight == match.yPixels) &&
(dm.dmDisplayFrequency == match.frequency))
{
break;

@ -46,7 +46,6 @@
GHOST_System::GHOST_System()
: m_nativePixel(false),
m_nativePixelSize(1),
m_displayManager(0),
m_timerManager(0),
m_windowManager(0),
@ -382,9 +381,3 @@ bool GHOST_System::useNativePixel(void)
return 1;
}
float GHOST_System::getNativePixelSize(void)
{
if (m_nativePixel)
return m_nativePixelSize;
return 1.0f;
}

@ -175,9 +175,6 @@ public:
virtual bool useNativePixel(void);
bool m_nativePixel;
virtual float getNativePixelSize(void);
float m_nativePixelSize;
/***************************************************************************************
* Event management functionality
***************************************************************************************/

@ -1038,6 +1038,10 @@ GHOST_TSuccess GHOST_SystemCocoa::handleWindowEvent(GHOST_TEventType eventType,
pushEvent( new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowDeactivate, window) );
break;
case GHOST_kEventWindowUpdate:
if (m_nativePixel) {
window->setNativePixelSize();
pushEvent( new GHOST_Event(getMilliSeconds(), GHOST_kEventNativeResolutionChange, window) );
}
pushEvent( new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowUpdate, window) );
break;
case GHOST_kEventWindowMove:
@ -1054,6 +1058,13 @@ GHOST_TSuccess GHOST_SystemCocoa::handleWindowEvent(GHOST_TEventType eventType,
//m_ignoreWindowSizedMessages = true;
}
break;
case GHOST_kEventNativeResolutionChange:
if (m_nativePixel) {
window->setNativePixelSize();
pushEvent( new GHOST_Event(getMilliSeconds(), GHOST_kEventNativeResolutionChange, window) );
}
default:
return GHOST_kFailure;
break;
@ -1592,7 +1603,8 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
}
break;
/* these events only happen on swiping trackpads */
/* these events only happen on swiping trackpads or tablets */
/* warning: using tablet + trackpad at same time frustrates this static variable */
case NSEventTypeBeginGesture:
m_hasMultiTouchTrackpad = 1;
break;
@ -1626,9 +1638,17 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
double dy;
#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070
int phase = [event phase];
/* with 10.7 nice scrolling deltas are supported */
dx = [event scrollingDeltaX];
dy = [event scrollingDeltaY];
/* however, wacom tablet (intuos5) needs old deltas, it then has momentum and phase at zero */
if (phase == 0 && momentum==NULL) {
dx = [event deltaX];
dy = [event deltaY];
}
#else
/* trying to pretend you have nice scrolls... */

@ -783,8 +783,8 @@ GHOST_TSuccess GHOST_SystemWin32::pushDragDropEvent(GHOST_TEventType eventType,
void GHOST_SystemWin32::processMinMaxInfo(MINMAXINFO *minmax)
{
minmax->ptMinTrackSize.x = 640;
minmax->ptMinTrackSize.y = 480;
minmax->ptMinTrackSize.x = 320;
minmax->ptMinTrackSize.y = 240;
}
#ifdef WITH_INPUT_NDOF

@ -69,8 +69,10 @@
#include <stdio.h> /* for fprintf only */
#include <cstdlib> /* for exit */
static GHOST_TKey
convertXKey(KeySym key);
/* for debugging - so we can breakpoint X11 errors */
// #define USE_X11_ERROR_HANDLERS
static GHOST_TKey convertXKey(KeySym key);
/* these are for copy and select copy */
static char *txt_cut_buffer = NULL;
@ -91,6 +93,11 @@ GHOST_SystemX11(
abort(); /* was return before, but this would just mean it will crash later */
}
#ifdef USE_X11_ERROR_HANDLERS
(void) XSetErrorHandler(GHOST_X11_ApplicationErrorHandler);
(void) XSetIOErrorHandler(GHOST_X11_ApplicationIOErrorHandler);
#endif
#if defined(WITH_X11_XINPUT) && defined(X_HAVE_UTF8_STRING)
/* note -- don't open connection to XIM server here, because the locale
* has to be set before opening the connection but setlocale() has not
@ -146,6 +153,12 @@ GHOST_SystemX11(
XkbSetDetectableAutoRepeat(m_display, true, NULL);
}
#ifdef WITH_X11_XINPUT
/* initialize incase X11 fails to load */
memset(&m_xtablet, 0, sizeof(m_xtablet));
initXInputDevices();
#endif
}
GHOST_SystemX11::
@ -157,6 +170,15 @@ GHOST_SystemX11::
}
#endif
#ifdef WITH_X11_XINPUT
/* close tablet devices */
if (m_xtablet.StylusDevice)
XCloseDevice(m_display, m_xtablet.StylusDevice);
if (m_xtablet.EraserDevice)
XCloseDevice(m_display, m_xtablet.EraserDevice);
#endif /* WITH_X11_XINPUT */
XCloseDisplay(m_display);
}
@ -494,12 +516,52 @@ processEvents(
#ifdef WITH_X11_XINPUT
/* set currently using tablet mode (stylus or eraser) depending on device ID */
static void setTabletMode(GHOST_WindowX11 *window, XID deviceid)
static void setTabletMode(GHOST_SystemX11 *system, GHOST_WindowX11 *window, XID deviceid)
{
if (deviceid == window->GetXTablet().StylusID)
window->GetXTablet().CommonData.Active = GHOST_kTabletModeStylus;
else if (deviceid == window->GetXTablet().EraserID)
window->GetXTablet().CommonData.Active = GHOST_kTabletModeEraser;
if (deviceid == system->GetXTablet().StylusID)
window->GetTabletData()->Active = GHOST_kTabletModeStylus;
else if (deviceid == system->GetXTablet().EraserID)
window->GetTabletData()->Active = GHOST_kTabletModeEraser;
}
#endif /* WITH_X11_XINPUT */
#ifdef WITH_X11_XINPUT
static bool checkTabletProximity(Display *display, XDevice *device)
{
/* we could have true/false/not-found return value, but for now false is OK */
/* see: state.c from xinput, to get more data out of the device */
XDeviceState *state;
if (device == NULL) {
return false;
}
state = XQueryDeviceState(display, device);
if (state) {
XInputClass *cls = state->data;
// printf("%d class%s :\n", state->num_classes,
// (state->num_classes > 1) ? "es" : "");
for (int loop = 0; loop < state->num_classes; loop++) {
switch (cls->c_class) {
case ValuatorClass:
XValuatorState *val_state = (XValuatorState *)cls;
// printf("ValuatorClass Mode=%s Proximity=%s\n",
// val_state->mode & 1 ? "Absolute" : "Relative",
// val_state->mode & 2 ? "Out" : "In");
if ((val_state->mode & 2) == 0) {
XFreeDeviceState(state);
return true;
}
break;
}
cls = (XInputClass *) ((char *)cls + cls->length);
}
XFreeDeviceState(state);
}
return false;
}
#endif /* WITH_X11_XINPUT */
@ -512,7 +574,23 @@ GHOST_SystemX11::processEvent(XEvent *xe)
if (!window) {
return;
}
#ifdef WITH_X11_XINPUT
/* Proximity-Out Events are not reliable, if the tablet is active - check on each event
* this adds a little overhead but only while the tablet is in use.
* in the futire we could have a ghost call window->CheckTabletProximity()
* but for now enough parts of the code are checking 'Active'
* - campbell */
if (window->GetTabletData()->Active != GHOST_kTabletModeNone) {
if (checkTabletProximity(xe->xany.display, m_xtablet.StylusDevice) == false &&
checkTabletProximity(xe->xany.display, m_xtablet.EraserDevice) == false)
{
// printf("proximity disable\n");
window->GetTabletData()->Active = GHOST_kTabletModeNone;
}
}
#endif /* WITH_X11_XINPUT */
switch (xe->type) {
case Expose:
{
@ -537,7 +615,7 @@ GHOST_SystemX11::processEvent(XEvent *xe)
XMotionEvent &xme = xe->xmotion;
#ifdef WITH_X11_XINPUT
bool is_tablet = window->GetXTablet().CommonData.Active != GHOST_kTabletModeNone;
bool is_tablet = window->GetTabletData()->Active != GHOST_kTabletModeNone;
#else
bool is_tablet = false;
#endif
@ -983,31 +1061,31 @@ GHOST_SystemX11::processEvent(XEvent *xe)
default: {
#ifdef WITH_X11_XINPUT
if (xe->type == window->GetXTablet().MotionEvent) {
if (xe->type == m_xtablet.MotionEvent) {
XDeviceMotionEvent *data = (XDeviceMotionEvent *)xe;
/* stroke might begin without leading ProxyIn event,
* this happens when window is opened when stylus is already hovering
* around tablet surface */
setTabletMode(window, data->deviceid);
setTabletMode(this, window, data->deviceid);
window->GetXTablet().CommonData.Pressure =
data->axis_data[2] / ((float)window->GetXTablet().PressureLevels);
window->GetTabletData()->Pressure =
data->axis_data[2] / ((float)m_xtablet.PressureLevels);
/* the (short) cast and the &0xffff is bizarre and unexplained anywhere,
* but I got garbage data without it. Found it in the xidump.c source --matt */
window->GetXTablet().CommonData.Xtilt =
(short)(data->axis_data[3] & 0xffff) / ((float)window->GetXTablet().XtiltLevels);
window->GetXTablet().CommonData.Ytilt =
(short)(data->axis_data[4] & 0xffff) / ((float)window->GetXTablet().YtiltLevels);
window->GetTabletData()->Xtilt =
(short)(data->axis_data[3] & 0xffff) / ((float)m_xtablet.XtiltLevels);
window->GetTabletData()->Ytilt =
(short)(data->axis_data[4] & 0xffff) / ((float)m_xtablet.YtiltLevels);
}
else if (xe->type == window->GetXTablet().ProxInEvent) {
else if (xe->type == m_xtablet.ProxInEvent) {
XProximityNotifyEvent *data = (XProximityNotifyEvent *)xe;
setTabletMode(window, data->deviceid);
setTabletMode(this, window, data->deviceid);
}
else if (xe->type == window->GetXTablet().ProxOutEvent) {
window->GetXTablet().CommonData.Active = GHOST_kTabletModeNone;
else if (xe->type == m_xtablet.ProxOutEvent) {
window->GetTabletData()->Active = GHOST_kTabletModeNone;
}
#endif // WITH_X11_XINPUT
break;
@ -1648,3 +1726,197 @@ GHOST_TSuccess GHOST_SystemX11::pushDragDropEvent(GHOST_TEventType eventType,
);
}
#endif
#ifdef WITH_X11_XINPUT
/*
* Dummy function to get around IO Handler exiting if device invalid
* Basically it will not crash blender now if you have a X device that
* is configured but not plugged in.
*/
int GHOST_X11_ApplicationErrorHandler(Display *display, XErrorEvent *theEvent)
{
fprintf(stderr, "Ignoring Xlib error: error code %d request code %d\n",
theEvent->error_code, theEvent->request_code);
/* No exit! - but keep lint happy */
return 0;
}
int GHOST_X11_ApplicationIOErrorHandler(Display *display)
{
fprintf(stderr, "Ignoring Xlib error: error IO\n");
/* No exit! - but keep lint happy */
return 0;
}
/* These C functions are copied from Wine 1.1.13's wintab.c */
#define BOOL int
#define TRUE 1
#define FALSE 0
static bool match_token(const char *haystack, const char *needle)
{
const char *p, *q;
for (p = haystack; *p; )
{
while (*p && isspace(*p))
p++;
if (!*p)
break;
for (q = needle; *q && *p && tolower(*p) == tolower(*q); q++)
p++;
if (!*q && (isspace(*p) || !*p))
return TRUE;
while (*p && !isspace(*p))
p++;
}
return FALSE;
}
/* Determining if an X device is a Tablet style device is an imperfect science.
* We rely on common conventions around device names as well as the type reported
* by Wacom tablets. This code will likely need to be expanded for alternate tablet types
*
* Wintab refers to any device that interacts with the tablet as a cursor,
* (stylus, eraser, tablet mouse, airbrush, etc)
* this is not to be confused with wacom x11 configuration "cursor" device.
* Wacoms x11 config "cursor" refers to its device slot (which we mirror with
* our gSysCursors) for puck like devices (tablet mice essentially).
*/
#if 0 // unused
static BOOL is_tablet_cursor(const char *name, const char *type)
{
int i;
static const char *tablet_cursor_whitelist[] = {
"wacom",
"wizardpen",
"acecad",
"tablet",
"cursor",
"stylus",
"eraser",
"pad",
NULL
};
for (i = 0; tablet_cursor_whitelist[i] != NULL; i++) {
if (name && match_token(name, tablet_cursor_whitelist[i]))
return TRUE;
if (type && match_token(type, tablet_cursor_whitelist[i]))
return TRUE;
}
return FALSE;
}
#endif
static BOOL is_stylus(const char *name, const char *type)
{
int i;
static const char *tablet_stylus_whitelist[] = {
"stylus",
"wizardpen",
"acecad",
NULL
};
for (i = 0; tablet_stylus_whitelist[i] != NULL; i++) {
if (name && match_token(name, tablet_stylus_whitelist[i]))
return TRUE;
if (type && match_token(type, tablet_stylus_whitelist[i]))
return TRUE;
}
return FALSE;
}
static BOOL is_eraser(const char *name, const char *type)
{
if (name && match_token(name, "eraser"))
return TRUE;
if (type && match_token(type, "eraser"))
return TRUE;
return FALSE;
}
#undef BOOL
#undef TRUE
#undef FALSE
/* end code copied from wine */
void GHOST_SystemX11::initXInputDevices()
{
static XErrorHandler old_handler = (XErrorHandler) 0;
static XIOErrorHandler old_handler_io = (XIOErrorHandler) 0;
XExtensionVersion *version = XGetExtensionVersion(m_display, INAME);
if (version && (version != (XExtensionVersion *)NoSuchExtension)) {
if (version->present) {
int device_count;
XDeviceInfo *device_info = XListInputDevices(m_display, &device_count);
m_xtablet.StylusDevice = NULL;
m_xtablet.EraserDevice = NULL;
/* Install our error handler to override Xlib's termination behavior */
old_handler = XSetErrorHandler(GHOST_X11_ApplicationErrorHandler);
old_handler_io = XSetIOErrorHandler(GHOST_X11_ApplicationIOErrorHandler);
for (int i = 0; i < device_count; ++i) {
char *device_type = device_info[i].type ? XGetAtomName(m_display, device_info[i].type) : NULL;
// printf("Tablet type:'%s', name:'%s', index:%d\n", device_type, device_info[i].name, i);
if (m_xtablet.StylusDevice == NULL && is_stylus(device_info[i].name, device_type)) {
// printf("\tfound stylus\n");
m_xtablet.StylusID = device_info[i].id;
m_xtablet.StylusDevice = XOpenDevice(m_display, m_xtablet.StylusID);
if (m_xtablet.StylusDevice != NULL) {
/* Find how many pressure levels tablet has */
XAnyClassPtr ici = device_info[i].inputclassinfo;
for (int j = 0; j < m_xtablet.StylusDevice->num_classes; ++j) {
if (ici->c_class == ValuatorClass) {
// printf("\t\tfound ValuatorClass\n");
XValuatorInfo *xvi = (XValuatorInfo *)ici;
m_xtablet.PressureLevels = xvi->axes[2].max_value;
/* this is assuming that the tablet has the same tilt resolution in both
* positive and negative directions. It would be rather weird if it didn't.. */
m_xtablet.XtiltLevels = xvi->axes[3].max_value;
m_xtablet.YtiltLevels = xvi->axes[4].max_value;
break;
}
ici = (XAnyClassPtr)(((char *)ici) + ici->length);
}
}
else {
m_xtablet.StylusID = 0;
}
}
else if (m_xtablet.EraserDevice == NULL && is_eraser(device_info[i].name, device_type)) {
// printf("\tfound eraser\n");
m_xtablet.EraserID = device_info[i].id;
m_xtablet.EraserDevice = XOpenDevice(m_display, m_xtablet.EraserID);
if (m_xtablet.EraserDevice == NULL) m_xtablet.EraserID = 0;
}
if (device_type) {
XFree((void *)device_type);
}
}
/* Restore handler */
(void) XSetErrorHandler(old_handler);
(void) XSetIOErrorHandler(old_handler_io);
XFreeDeviceList(device_info);
}
XFree(version);
}
}
#endif /* WITH_X11_XINPUT */

@ -39,11 +39,19 @@
#include "GHOST_System.h"
#include "../GHOST_Types.h"
// For tablets
#ifdef WITH_X11_XINPUT
# include <X11/extensions/XInput.h>
#endif
#if defined(WITH_X11_XINPUT) && defined(X_HAVE_UTF8_STRING)
# define GHOST_X11_RES_NAME "Blender" /* res_name */
# define GHOST_X11_RES_CLASS "Blender" /* res_class */
#endif
/* generic error handlers */
int GHOST_X11_ApplicationErrorHandler(Display *display, XErrorEvent *theEvent);
int GHOST_X11_ApplicationIOErrorHandler(Display *display);
class GHOST_WindowX11;
@ -284,6 +292,27 @@ public:
Atom m_incr;
Atom m_utf8_string;
#ifdef WITH_X11_XINPUT
typedef struct GHOST_TabletX11 {
XDevice *StylusDevice;
XDevice *EraserDevice;
XID StylusID, EraserID;
int MotionEvent;
int ProxInEvent;
int ProxOutEvent;
int PressureLevels;
int XtiltLevels, YtiltLevels;
} GHOST_TabletX11;
GHOST_TabletX11 &GetXTablet()
{
return m_xtablet;
}
#endif // WITH_X11_XINPUT
private:
Display *m_display;
@ -291,6 +320,11 @@ private:
XIM m_xim;
#endif
#ifdef WITH_X11_XINPUT
/* Tablet devices */
GHOST_TabletX11 m_xtablet;
#endif
/// The vector of windows that need to be updated.
std::vector<GHOST_WindowX11 *> m_dirty_windows;
@ -313,6 +347,10 @@ private:
bool openX11_IM();
#endif
#ifdef WITH_X11_XINPUT
void initXInputDevices();
#endif
GHOST_WindowX11 *
findGhostWindow(
Window xwind

@ -61,6 +61,8 @@ GHOST_Window::GHOST_Window(
m_cursorGrabAccumPos[0] = 0;
m_cursorGrabAccumPos[1] = 0;
m_nativePixelSize = 1.0f;
m_fullScreen = state == GHOST_kWindowStateFullScreen;
if (m_fullScreen) {
@ -194,3 +196,4 @@ bool GHOST_Window::getModifiedState()
{
return m_isUnsavedChanges;
}

@ -257,6 +257,13 @@ public:
{
m_userData = userData;
}
virtual float getNativePixelSize(void)
{
if (m_nativePixelSize > 0.0f)
return m_nativePixelSize;
return 1.0f;
}
protected:
/**
@ -351,6 +358,9 @@ protected:
GHOST_TUns32 m_fullScreenWidth;
/** Full-screen height */
GHOST_TUns32 m_fullScreenHeight;
/* OSX only, retina screens */
float m_nativePixelSize;
};

@ -182,7 +182,8 @@ GHOST_WindowCarbon::GHOST_WindowCarbon(
(SInt32) this); // Store a pointer to the class in the refCon
#endif
//GHOST_PRINT("GHOST_WindowCarbon::GHOST_WindowCarbon(): creating full-screen OpenGL context\n");
setDrawingContextType(GHOST_kDrawingContextTypeOpenGL);; installDrawingContext(GHOST_kDrawingContextTypeOpenGL);
setDrawingContextType(GHOST_kDrawingContextTypeOpenGL);
installDrawingContext(GHOST_kDrawingContextTypeOpenGL);
updateDrawingContext();
activateDrawingContext();

@ -262,6 +262,11 @@ public:
* Hides the progress bar icon
*/
virtual GHOST_TSuccess endProgressBar();
virtual void setNativePixelSize(void);
protected:
/**
* Tries to install a rendering context in this window.

@ -74,8 +74,10 @@ extern "C" {
- (void)windowDidMove:(NSNotification *)notification;
- (void)windowWillMove:(NSNotification *)notification;
- (BOOL)windowShouldClose:(id)sender;
- (void)windowDidChangeBackingProperties:(NSNotification *)notification;
@end
@implementation CocoaWindowDelegate : NSObject
- (void)setSystemAndWindowCocoa:(GHOST_SystemCocoa *)sysCocoa windowCocoa:(GHOST_WindowCocoa *)winCocoa
{
@ -128,6 +130,11 @@ extern "C" {
}*/
}
- (void)windowDidChangeBackingProperties:(NSNotification *)notification
{
systemCocoa->handleWindowEvent(GHOST_kEventNativeResolutionChange, associatedWindow);
}
- (BOOL)windowShouldClose:(id)sender;
{
//Let Blender close the window rather than closing immediately
@ -481,8 +488,8 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
[m_window setSystemAndWindowCocoa:systemCocoa windowCocoa:this];
//Forbid to resize the window below the blender defined minimum one
minSize.width = 640;
minSize.height = 480;
minSize.width = 320;
minSize.height = 240;
[m_window setContentMinSize:minSize];
setTitle(title);
@ -593,7 +600,7 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
[m_openGLView setWantsBestResolutionOpenGLSurface:YES];
NSRect backingBounds = [m_openGLView convertRectToBacking:[m_openGLView bounds]];
m_systemCocoa->m_nativePixelSize = (float)backingBounds.size.width / (float)rect.size.width;
m_nativePixelSize = (float)backingBounds.size.width / (float)rect.size.width;
}
}
@ -911,6 +918,19 @@ NSScreen* GHOST_WindowCocoa::getScreen()
return [m_window screen];
}
/* called for event, when window leaves monitor to another */
void GHOST_WindowCocoa::setNativePixelSize(void)
{
/* make sure 10.6 keeps running */
if ([m_openGLView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
NSRect backingBounds = [m_openGLView convertRectToBacking:[m_openGLView bounds]];
GHOST_Rect rect;
getClientBounds(rect);
m_nativePixelSize = (float)backingBounds.size.width / (float)rect.getWidth();
}
}
/**
* \note Fullscreen switch is not actual fullscreen with display capture.
@ -1029,7 +1049,7 @@ GHOST_TSuccess GHOST_WindowCocoa::setState(GHOST_TWindowState state)
[tmpWindow registerForDraggedTypes:[NSArray arrayWithObjects:NSFilenamesPboardType,
NSStringPboardType, NSTIFFPboardType, nil]];
//Forbid to resize the window below the blender defined minimum one
[tmpWindow setContentMinSize:NSMakeSize(640, 480)];
[tmpWindow setContentMinSize:NSMakeSize(320, 240)];
//Assign the openGL view to the new window
[tmpWindow setContentView:m_openGLView];

@ -186,11 +186,6 @@ GHOST_WindowX11(
int natom;
int glxVersionMajor, glxVersionMinor; /* As in GLX major.minor */
#ifdef WITH_X11_XINPUT
/* initialize incase X11 fails to load */
memset(&m_xtablet, 0, sizeof(m_xtablet));
#endif
m_visual = NULL;
if (!glXQueryVersion(m_display, &glxVersionMajor, &glxVersionMinor)) {
@ -363,8 +358,8 @@ GHOST_WindowX11(
xsizehints->y = top;
xsizehints->width = width;
xsizehints->height = height;
xsizehints->min_width = 640; /* size hints, could be made apart of the ghost api */
xsizehints->min_height = 480; /* limits are also arbitrary, but should not allow 1x1 window */
xsizehints->min_width = 320; /* size hints, could be made apart of the ghost api */
xsizehints->min_height = 240; /* limits are also arbitrary, but should not allow 1x1 window */
xsizehints->max_width = 65535;
xsizehints->max_height = 65535;
XSetWMNormalHints(m_display, m_window, xsizehints);
@ -461,6 +456,8 @@ GHOST_WindowX11(
#ifdef WITH_X11_XINPUT
initXInputDevices();
m_tabletData.Active = GHOST_kTabletModeNone;
#endif
/* now set up the rendering context. */
@ -517,200 +514,30 @@ bool GHOST_WindowX11::createX11_XIC()
#endif
#ifdef WITH_X11_XINPUT
/*
* Dummy function to get around IO Handler exiting if device invalid
* Basically it will not crash blender now if you have a X device that
* is configured but not plugged in.
*/
static int ApplicationErrorHandler(Display *display, XErrorEvent *theEvent)
{
fprintf(stderr, "Ignoring Xlib error: error code %d request code %d\n",
theEvent->error_code, theEvent->request_code);
/* No exit! - but keep lint happy */
return 0;
}
/* These C functions are copied from Wine 1.1.13's wintab.c */
#define BOOL int
#define TRUE 1
#define FALSE 0
static bool match_token(const char *haystack, const char *needle)
{
const char *p, *q;
for (p = haystack; *p; )
{
while (*p && isspace(*p))
p++;
if (!*p)
break;
for (q = needle; *q && *p && tolower(*p) == tolower(*q); q++)
p++;
if (!*q && (isspace(*p) || !*p))
return TRUE;
while (*p && !isspace(*p))
p++;
}
return FALSE;
}
/* Determining if an X device is a Tablet style device is an imperfect science.
* We rely on common conventions around device names as well as the type reported
* by Wacom tablets. This code will likely need to be expanded for alternate tablet types
*
* Wintab refers to any device that interacts with the tablet as a cursor,
* (stylus, eraser, tablet mouse, airbrush, etc)
* this is not to be confused with wacom x11 configuration "cursor" device.
* Wacoms x11 config "cursor" refers to its device slot (which we mirror with
* our gSysCursors) for puck like devices (tablet mice essentially).
*/
#if 0 // unused
static BOOL is_tablet_cursor(const char *name, const char *type)
{
int i;
static const char *tablet_cursor_whitelist[] = {
"wacom",
"wizardpen",
"acecad",
"tablet",
"cursor",
"stylus",
"eraser",
"pad",
NULL
};
for (i = 0; tablet_cursor_whitelist[i] != NULL; i++) {
if (name && match_token(name, tablet_cursor_whitelist[i]))
return TRUE;
if (type && match_token(type, tablet_cursor_whitelist[i]))
return TRUE;
}
return FALSE;
}
#endif
static BOOL is_stylus(const char *name, const char *type)
{
int i;
static const char *tablet_stylus_whitelist[] = {
"stylus",
"wizardpen",
"acecad",
NULL
};
for (i = 0; tablet_stylus_whitelist[i] != NULL; i++) {
if (name && match_token(name, tablet_stylus_whitelist[i]))
return TRUE;
if (type && match_token(type, tablet_stylus_whitelist[i]))
return TRUE;
}
return FALSE;
}
static BOOL is_eraser(const char *name, const char *type)
{
if (name && match_token(name, "eraser"))
return TRUE;
if (type && match_token(type, "eraser"))
return TRUE;
return FALSE;
}
#undef BOOL
#undef TRUE
#undef FALSE
/* end code copied from wine */
void GHOST_WindowX11::initXInputDevices()
{
static XErrorHandler old_handler = (XErrorHandler) 0;
XExtensionVersion *version = XGetExtensionVersion(m_display, INAME);
if (version && (version != (XExtensionVersion *)NoSuchExtension)) {
if (version->present) {
int device_count;
XDeviceInfo *device_info = XListInputDevices(m_display, &device_count);
m_xtablet.StylusDevice = NULL;
m_xtablet.EraserDevice = NULL;
m_xtablet.CommonData.Active = GHOST_kTabletModeNone;
/* Install our error handler to override Xlib's termination behavior */
old_handler = XSetErrorHandler(ApplicationErrorHandler);
for (int i = 0; i < device_count; ++i) {
char *device_type = device_info[i].type ? XGetAtomName(m_display, device_info[i].type) : NULL;
// printf("Tablet type:'%s', name:'%s', index:%d\n", device_type, device_info[i].name, i);
if (m_xtablet.StylusDevice == NULL && is_stylus(device_info[i].name, device_type)) {
// printf("\tfound stylus\n");
m_xtablet.StylusID = device_info[i].id;
m_xtablet.StylusDevice = XOpenDevice(m_display, m_xtablet.StylusID);
if (m_xtablet.StylusDevice != NULL) {
/* Find how many pressure levels tablet has */
XAnyClassPtr ici = device_info[i].inputclassinfo;
for (int j = 0; j < m_xtablet.StylusDevice->num_classes; ++j) {
if (ici->c_class == ValuatorClass) {
// printf("\t\tfound ValuatorClass\n");
XValuatorInfo *xvi = (XValuatorInfo *)ici;
m_xtablet.PressureLevels = xvi->axes[2].max_value;
/* this is assuming that the tablet has the same tilt resolution in both
* positive and negative directions. It would be rather weird if it didn't.. */
m_xtablet.XtiltLevels = xvi->axes[3].max_value;
m_xtablet.YtiltLevels = xvi->axes[4].max_value;
break;
}
ici = (XAnyClassPtr)(((char *)ici) + ici->length);
}
}
else {
m_xtablet.StylusID = 0;
}
}
else if (m_xtablet.EraserDevice == NULL && is_eraser(device_info[i].name, device_type)) {
// printf("\tfound eraser\n");
m_xtablet.EraserID = device_info[i].id;
m_xtablet.EraserDevice = XOpenDevice(m_display, m_xtablet.EraserID);
if (m_xtablet.EraserDevice == NULL) m_xtablet.EraserID = 0;
}
if (device_type) {
XFree((void *)device_type);
}
}
/* Restore handler */
(void) XSetErrorHandler(old_handler);
XFreeDeviceList(device_info);
GHOST_SystemX11::GHOST_TabletX11 &xtablet = m_system->GetXTablet();
XEventClass xevents[10], ev;
int dcount = 0;
if (m_xtablet.StylusDevice) {
DeviceMotionNotify(m_xtablet.StylusDevice, m_xtablet.MotionEvent, ev);
if (xtablet.StylusDevice) {
DeviceMotionNotify(xtablet.StylusDevice, xtablet.MotionEvent, ev);
if (ev) xevents[dcount++] = ev;
ProximityIn(m_xtablet.StylusDevice, m_xtablet.ProxInEvent, ev);
ProximityIn(xtablet.StylusDevice, xtablet.ProxInEvent, ev);
if (ev) xevents[dcount++] = ev;
ProximityOut(m_xtablet.StylusDevice, m_xtablet.ProxOutEvent, ev);
ProximityOut(xtablet.StylusDevice, xtablet.ProxOutEvent, ev);
if (ev) xevents[dcount++] = ev;
}
if (m_xtablet.EraserDevice) {
DeviceMotionNotify(m_xtablet.EraserDevice, m_xtablet.MotionEvent, ev);
if (xtablet.EraserDevice) {
DeviceMotionNotify(xtablet.EraserDevice, xtablet.MotionEvent, ev);
if (ev) xevents[dcount++] = ev;
ProximityIn(m_xtablet.EraserDevice, m_xtablet.ProxInEvent, ev);
ProximityIn(xtablet.EraserDevice, xtablet.ProxInEvent, ev);
if (ev) xevents[dcount++] = ev;
ProximityOut(m_xtablet.EraserDevice, m_xtablet.ProxOutEvent, ev);
ProximityOut(xtablet.EraserDevice, xtablet.ProxOutEvent, ev);
if (ev) xevents[dcount++] = ev;
}
@ -1341,15 +1168,6 @@ GHOST_WindowX11::
XFreeCursor(m_display, m_custom_cursor);
}
#ifdef WITH_X11_XINPUT
/* close tablet devices */
if (m_xtablet.StylusDevice)
XCloseDevice(m_display, m_xtablet.StylusDevice);
if (m_xtablet.EraserDevice)
XCloseDevice(m_display, m_xtablet.EraserDevice);
#endif /* WITH_X11_XINPUT */
if (m_context != s_firstContext) {
glXDestroyContext(m_display, m_context);
}
@ -1392,6 +1210,15 @@ installDrawingContext(
GHOST_TSuccess success;
switch (type) {
case GHOST_kDrawingContextTypeOpenGL:
{
#ifdef WITH_X11_XINPUT
/* use our own event handlers to avoid exiting blender,
* this would happen for eg:
* if you open blender, unplug a tablet, then open a new window. */
XErrorHandler old_handler = XSetErrorHandler(GHOST_X11_ApplicationErrorHandler);
XIOErrorHandler old_handler_io = XSetIOErrorHandler(GHOST_X11_ApplicationIOErrorHandler);
#endif
m_context = glXCreateContext(m_display, m_visual, s_firstContext, True);
if (m_context != NULL) {
if (!s_firstContext) {
@ -1406,12 +1233,18 @@ installDrawingContext(
success = GHOST_kFailure;
}
#ifdef WITH_X11_XINPUT
/* Restore handler */
(void) XSetErrorHandler(old_handler);
(void) XSetIOErrorHandler(old_handler_io);
#endif
break;
}
case GHOST_kDrawingContextTypeNone:
{
success = GHOST_kSuccess;
break;
}
default:
success = GHOST_kFailure;
}

@ -196,32 +196,9 @@ public:
getXWindow(
);
#ifdef WITH_X11_XINPUT
class XTablet
GHOST_TabletData *GetTabletData()
{
public:
GHOST_TabletData CommonData;
XDevice *StylusDevice;
XDevice *EraserDevice;
XID StylusID, EraserID;
int MotionEvent;
int ProxInEvent;
int ProxOutEvent;
int PressureLevels;
int XtiltLevels, YtiltLevels;
};
XTablet& GetXTablet()
{
return m_xtablet;
}
const GHOST_TabletData *GetTabletData()
{
return &m_xtablet.CommonData;
return &m_tabletData;
}
#else // WITH_X11_XINPUT
const GHOST_TabletData *GetTabletData()
@ -387,8 +364,7 @@ private:
#endif
#ifdef WITH_X11_XINPUT
/* Tablet devices */
XTablet m_xtablet;
GHOST_TabletData m_tabletData;
#endif
#if defined(WITH_X11_XINPUT) && defined(X_HAVE_UTF8_STRING)

@ -68,6 +68,17 @@
//#define DEBUG_MEMCOUNTER
/* Only for debugging:
* defining DEBUG_THREADS will enable check whether memory manager
* is locked with a mutex when allocation is called from non-main
* thread.
*
* This helps troubleshooting memory issues caused by the fact
* guarded allocator is not thread-safe, however this check will
* fail to check allocations from openmp threads.
*/
//#define DEBUG_THREADS
#ifdef DEBUG_MEMCOUNTER
/* set this to the value that isn't being freed */
# define DEBUG_MEMCOUNTER_ERROR_VAL 0
@ -122,6 +133,12 @@ typedef struct MemHead {
#endif
#endif
#ifdef DEBUG_THREADS
# include <assert.h>
# include <pthread.h>
static pthread_t mainid;
#endif
typedef struct MemTail {
int tag3, pad;
} MemTail;
@ -206,6 +223,20 @@ static void print_error(const char *str, ...)
static void mem_lock_thread(void)
{
#ifdef DEBUG_THREADS
static int initialized = 0;
if (initialized == 0) {
/* assume first allocation happens from main thread */
mainid = pthread_self();
initialized = 1;
}
if (!pthread_equal(pthread_self(), mainid) && thread_lock_callback == NULL) {
assert(!"Memory function is called from non-main thread without lock");
}
#endif
#ifdef DEBUG_OMP_MALLOC
assert(omp_in_parallel() == 0);
#endif

@ -33,6 +33,7 @@
static std::string messages_path;
static std::string default_domain;
static std::string locale_str;
void bl_locale_init(const char *_messages_path, const char *_default_domain)
{
@ -52,6 +53,7 @@ void bl_locale_init(const char *_messages_path, const char *_default_domain)
void bl_locale_set(const char *locale)
{
boost::locale::generator gen;
std::locale _locale;
// Specify location of dictionaries.
gen.add_messages_path(messages_path);
gen.add_messages_domain(default_domain);
@ -59,7 +61,8 @@ void bl_locale_set(const char *locale)
try {
if (locale && locale[0]) {
std::locale::global(gen(locale));
_locale = gen(locale);
std::locale::global(_locale);
}
else {
#ifdef __APPLE__
@ -85,9 +88,11 @@ void bl_locale_set(const char *locale)
if (locale_osx == "")
fprintf(stderr, "Locale set: failed to read AppleLocale read from defaults\n");
std::locale::global(gen(locale_osx.c_str()));
_locale = gen(locale_osx.c_str());
std::locale::global(_locale);
#else
std::locale::global(gen(""));
_locale = gen("");
std::locale::global(_locale);
#endif
}
// Note: boost always uses "C" LC_NUMERIC by default!
@ -95,6 +100,22 @@ void bl_locale_set(const char *locale)
catch(std::exception const &e) {
std::cout << "bl_locale_set(" << locale << "): " << e.what() << " \n";
}
/* Generate the locale string (useful to know which locale we are actually using in case of "default" one). */
#define LOCALE_INFO std::use_facet<boost::locale::info>(_locale)
locale_str = LOCALE_INFO.language();
if (LOCALE_INFO.country() != "") {
locale_str += "_" + LOCALE_INFO.country();
}
if (LOCALE_INFO.variant() != "") {
locale_str += "@" + LOCALE_INFO.variant();
}
}
const char *bl_locale_get(void)
{
return locale_str.c_str();
}
const char *bl_locale_pgettext(const char *msgctxt, const char *msgid)
@ -115,5 +136,4 @@ const char *bl_locale_pgettext(const char *msgctxt, const char *msgid)
// std::cout << "bl_locale_pgettext(" << msgctxt << ", " << msgid << "): " << e.what() << " \n";
return msgid;
}
}
}

@ -40,7 +40,8 @@ extern "C" {
void bl_locale_init(const char *messages_path, const char *default_domain);
void bl_locale_set(const char *locale);
const char* bl_locale_pgettext(const char *msgctxt, const char *msgid);
const char *bl_locale_get(void);
const char *bl_locale_pgettext(const char *msgctxt, const char *msgid);
#ifdef __cplusplus
}

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@ -0,0 +1,3 @@
These matcap images are licensed as GNU GPL 2 or later, like the rest of Blender's code.
Thanks to Kent Trammell and Aidy Burrows and John Herreno for making the pictures.

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