forked from bartvdbraak/blender
UI:
* Sampled Motion Blur Panel missed check for compatible engines, causing the panel to appear in Game Engine and Netrender as well.
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@ -490,7 +490,7 @@ class RENDER_PT_motion_blur(RenderButtonsPanel, bpy.types.Panel):
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@classmethod
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def poll(cls, context):
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rd = context.scene.render
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return not rd.use_full_sample
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return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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rd = context.scene.render
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