fix for error in gpu.export_shader() was missing *4 (only writing 1/4 of the colorband)

This commit is contained in:
Campbell Barton 2011-10-28 08:53:00 +00:00
parent 4b635d1631
commit 565fcd8907

@ -236,7 +236,7 @@ static PyObject* GPU_export_shader(PyObject* UNUSED(self), PyObject *args, PyObj
PY_DICT_ADD_LONG(dict,uniform,texnumber);
}
if (uniform->texpixels) {
val = PyByteArray_FromStringAndSize((const char *)uniform->texpixels, uniform->texsize);
val = PyByteArray_FromStringAndSize((const char *)uniform->texpixels, uniform->texsize * 4);
PyDict_SetItemString(dict, "texpixels", val);
Py_DECREF(val);
PY_DICT_ADD_LONG(dict,uniform,texsize);