forked from bartvdbraak/blender
UI todo:
- Recoded soft shadow drawing for menus, giving better predictable results (and round off nicer on top side, was looking bad still) - Brought it under DPI control - Added Theme setting to control size and strength for it. Max size 24 pix: http://wiki.blender.org/index.php/File:MenuShadow.png
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4d3f0cb8c1
commit
566d350369
@ -686,6 +686,28 @@ class USERPREF_PT_theme(Panel):
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col.separator()
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ui = theme.user_interface
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col.label("Menu Shadow:")
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row = col.row()
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subsplit = row.split(percentage=0.95)
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padding = subsplit.split(percentage=0.15)
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colsub = padding.column()
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colsub = padding.column()
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colsub.row().prop(ui, "menu_shadow_fac")
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subsplit = row.split(percentage=0.85)
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padding = subsplit.split(percentage=0.15)
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colsub = padding.column()
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colsub = padding.column()
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colsub.row().prop(ui, "menu_shadow_width")
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col.separator()
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col.separator()
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col.label("Icons:")
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row = col.row()
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@ -287,6 +287,9 @@ void UI_SetTheme(int spacetype, int regionid);
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// get current theme
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struct bTheme *UI_GetTheme(void);
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// return shadow width outside menus and popups */
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int UI_ThemeMenuShadowWidth(void);
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/* only for buttons in theme editor! */
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const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
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@ -73,8 +73,6 @@
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#include "interface_intern.h"
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#define B_NOP -1
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#define MENU_SHADOW_SIDE 8
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#define MENU_SHADOW_BOTTOM 10
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#define MENU_TOP 8
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/*********************** Menu Data Parsing ********************* */
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@ -693,16 +691,20 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
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}
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/* widget rect, in region coords */
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data->bbox.xmin = MENU_SHADOW_SIDE;
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data->bbox.xmax = BLI_rcti_size_x(&rect_i) + MENU_SHADOW_SIDE;
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data->bbox.ymin = MENU_SHADOW_BOTTOM;
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data->bbox.ymax = BLI_rcti_size_y(&rect_i) + MENU_SHADOW_BOTTOM;
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/* region bigger for shadow */
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ar->winrct.xmin = rect_i.xmin - MENU_SHADOW_SIDE;
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ar->winrct.xmax = rect_i.xmax + MENU_SHADOW_SIDE;
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ar->winrct.ymin = rect_i.ymin - MENU_SHADOW_BOTTOM;
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ar->winrct.ymax = rect_i.ymax + MENU_TOP;
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{
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int width = UI_ThemeMenuShadowWidth();
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data->bbox.xmin = width;
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data->bbox.xmax = BLI_rcti_size_x(&rect_i) + width;
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data->bbox.ymin = width;
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data->bbox.ymax = BLI_rcti_size_y(&rect_i) + width;
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/* region bigger for shadow */
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ar->winrct.xmin = rect_i.xmin - width;
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ar->winrct.xmax = rect_i.xmax + width;
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ar->winrct.ymin = rect_i.ymin - width;
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ar->winrct.ymax = rect_i.ymax + MENU_TOP;
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}
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/* adds subwindow */
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ED_region_init(C, ar);
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@ -1140,16 +1142,17 @@ ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but)
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/* compute position */
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if (but->block->flag & UI_BLOCK_SEARCH_MENU) {
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int width = UI_ThemeMenuShadowWidth();
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/* this case is search menu inside other menu */
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/* we copy region size */
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ar->winrct = butregion->winrct;
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/* widget rect, in region coords */
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data->bbox.xmin = MENU_SHADOW_SIDE;
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data->bbox.xmax = BLI_rcti_size_x(&ar->winrct) - MENU_SHADOW_SIDE;
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data->bbox.ymin = MENU_SHADOW_BOTTOM;
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data->bbox.ymax = BLI_rcti_size_y(&ar->winrct) - MENU_SHADOW_BOTTOM;
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data->bbox.xmin = width;
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data->bbox.xmax = BLI_rcti_size_x(&ar->winrct) - width;
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data->bbox.ymin = width;
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data->bbox.ymax = BLI_rcti_size_y(&ar->winrct) - width;
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/* check if button is lower half */
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if (but->rect.ymax < BLI_rctf_cent_y(&but->block->rect)) {
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@ -1161,6 +1164,8 @@ ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but)
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}
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else {
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const int searchbox_width = uiSearchBoxWidth();
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const int shadow_width = UI_ThemeMenuShadowWidth();
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rect_fl.xmin = but->rect.xmin - 5; /* align text with button */
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rect_fl.xmax = but->rect.xmax + 5; /* symmetrical */
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rect_fl.ymax = but->rect.ymin;
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@ -1212,15 +1217,15 @@ ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but)
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}
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/* widget rect, in region coords */
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data->bbox.xmin = MENU_SHADOW_SIDE;
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data->bbox.xmax = BLI_rcti_size_x(&rect_i) + MENU_SHADOW_SIDE;
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data->bbox.ymin = MENU_SHADOW_BOTTOM;
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data->bbox.ymax = BLI_rcti_size_y(&rect_i) + MENU_SHADOW_BOTTOM;
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data->bbox.xmin = shadow_width;
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data->bbox.xmax = BLI_rcti_size_x(&rect_i) + shadow_width;
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data->bbox.ymin = shadow_width;
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data->bbox.ymax = BLI_rcti_size_y(&rect_i) + shadow_width;
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/* region bigger for shadow */
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ar->winrct.xmin = rect_i.xmin - MENU_SHADOW_SIDE;
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ar->winrct.xmax = rect_i.xmax + MENU_SHADOW_SIDE;
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ar->winrct.ymin = rect_i.ymin - MENU_SHADOW_BOTTOM;
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ar->winrct.xmin = rect_i.xmin - shadow_width;
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ar->winrct.xmax = rect_i.xmax + shadow_width;
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ar->winrct.ymin = rect_i.ymin - shadow_width;
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ar->winrct.ymax = rect_i.ymax;
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}
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@ -1522,6 +1527,7 @@ static void ui_block_region_draw(const bContext *C, ARegion *ar)
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static void ui_popup_block_clip(wmWindow *window, uiBlock *block)
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{
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int width = UI_ThemeMenuShadowWidth();
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int winx, winy;
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if (block->flag & UI_BLOCK_NO_WIN_CLIP) {
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@ -1532,13 +1538,13 @@ static void ui_popup_block_clip(wmWindow *window, uiBlock *block)
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winy = WM_window_pixels_y(window);
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// wm_window_get_size(window, &winx, &winy);
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if (block->rect.xmin < MENU_SHADOW_SIDE)
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block->rect.xmin = MENU_SHADOW_SIDE;
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if (block->rect.xmax > winx - MENU_SHADOW_SIDE)
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block->rect.xmax = winx - MENU_SHADOW_SIDE;
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if (block->rect.xmin < width)
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block->rect.xmin = width;
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if (block->rect.xmax > winx - width)
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block->rect.xmax = winx - width;
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if (block->rect.ymin < MENU_SHADOW_BOTTOM)
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block->rect.ymin = MENU_SHADOW_BOTTOM;
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if (block->rect.ymin < width)
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block->rect.ymin = width;
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if (block->rect.ymax > winy - MENU_TOP)
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block->rect.ymax = winy - MENU_TOP;
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}
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@ -1590,6 +1596,7 @@ uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut
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uiBlock *block;
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uiPopupBlockHandle *handle;
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uiSafetyRct *saferct;
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int width = UI_ThemeMenuShadowWidth();
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/* create handle */
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handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
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@ -1658,9 +1665,9 @@ uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut
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/* the block and buttons were positioned in window space as in 2.4x, now
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* these menu blocks are regions so we bring it back to region space.
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* additionally we add some padding for the menu shadow or rounded menus */
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ar->winrct.xmin = block->rect.xmin - MENU_SHADOW_SIDE;
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ar->winrct.xmax = block->rect.xmax + MENU_SHADOW_SIDE;
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ar->winrct.ymin = block->rect.ymin - MENU_SHADOW_BOTTOM;
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ar->winrct.xmin = block->rect.xmin - width;
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ar->winrct.xmax = block->rect.xmax + width;
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ar->winrct.ymin = block->rect.ymin - width;
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ar->winrct.ymax = block->rect.ymax + MENU_TOP;
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ui_block_translate(block, -ar->winrct.xmin, -ar->winrct.ymin);
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@ -261,7 +261,7 @@ static int round_box_shadow_edges(float (*vert)[2], const rcti *rect, float rad,
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if (2.0f * rad > BLI_rcti_size_y(rect))
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rad = 0.5f * BLI_rcti_size_y(rect);
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minx = rect->xmin - step;
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miny = rect->ymin - step;
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maxx = rect->xmax + step;
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@ -1799,13 +1799,19 @@ static void widget_state_menu_item(uiWidgetType *wt, int state)
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/* ************ menu backdrop ************************* */
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/* outside of rect, rad to left/bottom/right */
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static void widget_softshadow(const rcti *rect, int roundboxalign, const float radin, const float radout)
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static void widget_softshadow(const rcti *rect, int roundboxalign, const float radin)
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{
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bTheme *btheme = UI_GetTheme();
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uiWidgetBase wtb;
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rcti rect1 = *rect;
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float alpha, alphastep;
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float alphastep;
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int step, totvert;
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float quad_strip[WIDGET_SIZE_MAX * 2][2];
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float quad_strip[WIDGET_SIZE_MAX * 2 + 2][2];
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const float radout = UI_ThemeMenuShadowWidth();
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/* disabled shadow */
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if (radout == 0.0f)
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return;
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/* prevent tooltips to not show round shadow */
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if (radout > 0.2f * BLI_rcti_size_y(&rect1))
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@ -1816,24 +1822,22 @@ static void widget_softshadow(const rcti *rect, int roundboxalign, const float r
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/* inner part */
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totvert = round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT), 0.0f);
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/* inverse linear shadow alpha */
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alpha = 0.15f;
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if (U.pixelsize > 1.0f)
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alphastep = 0.78f;
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else
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alphastep = 0.67f;
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/* we draw a number of increasing size alpha quad strips */
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alphastep = 3.0f * btheme->tui.menu_shadow_fac / radout;
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glEnableClientState(GL_VERTEX_ARRAY);
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for (step = 1; step <= radout; step++, alpha *= alphastep) {
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for (step = 1; step <= (int)radout; step++) {
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float expfac = sqrt(step / radout);
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round_box_shadow_edges(wtb.outer_v, &rect1, radin, UI_CNR_ALL, (float)step);
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glColor4f(0.0f, 0.0f, 0.0f, alpha);
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glColor4f(0.0f, 0.0f, 0.0f, alphastep * (1.0f - expfac));
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widget_verts_to_quad_strip_open(&wtb, totvert, quad_strip);
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widget_verts_to_quad_strip(&wtb, totvert, quad_strip);
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glVertexPointer(2, GL_FLOAT, 0, quad_strip);
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glDrawArrays(GL_QUAD_STRIP, 0, totvert * 2);
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glDrawArrays(GL_QUAD_STRIP, 0, totvert * 2 + 2);
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}
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glDisableClientState(GL_VERTEX_ARRAY);
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@ -1861,7 +1865,7 @@ static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int dir
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}
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glEnable(GL_BLEND);
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widget_softshadow(rect, roundboxalign, 0.25f * U.widget_unit, 0.4f * U.widget_unit);
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widget_softshadow(rect, roundboxalign, 0.25f * U.widget_unit);
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round_box_edges(&wtb, roundboxalign, rect, 0.25f * U.widget_unit);
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wtb.emboss = 0;
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@ -3409,7 +3413,7 @@ void ui_draw_search_back(uiStyle *UNUSED(style), uiBlock *block, rcti *rect)
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uiWidgetType *wt = widget_type(UI_WTYPE_BOX);
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glEnable(GL_BLEND);
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widget_softshadow(rect, UI_CNR_ALL, 0.25f * U.widget_unit, 0.4f * U.widget_unit);
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widget_softshadow(rect, UI_CNR_ALL, 0.25f * U.widget_unit);
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glDisable(GL_BLEND);
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wt->state(wt, 0);
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@ -677,6 +677,9 @@ void ui_theme_init_default(void)
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rgba_char_args_set(btheme->tui.yaxis, 0, 220, 0, 255);
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rgba_char_args_set(btheme->tui.zaxis, 0, 0, 220, 255);
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btheme->tui.menu_shadow_fac = 0.5f;
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btheme->tui.menu_shadow_width = 12;
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/* Bone Color Sets */
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ui_theme_init_boneColorSets(btheme);
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@ -1259,6 +1262,12 @@ void UI_ThemeClearColor(int colorid)
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glClearColor(col[0], col[1], col[2], 0.0);
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}
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int UI_ThemeMenuShadowWidth(void)
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{
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bTheme *btheme = UI_GetTheme();
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return (int)(btheme->tui.menu_shadow_width * UI_DPI_FAC);
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}
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void UI_make_axis_color(const unsigned char src_col[3], unsigned char dst_col[3], const char axis)
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{
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unsigned char col[3];
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@ -2061,6 +2070,17 @@ void init_userdef_do_versions(void)
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}
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}
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if (bmain->versionfile < 266) {
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bTheme *btheme;
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for (btheme = U.themes.first; btheme; btheme = btheme->next) {
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/* rna definition limits fac to 0.01 */
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if (btheme->tui.menu_shadow_fac == 0.0f) {
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btheme->tui.menu_shadow_fac = 0.5f;
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btheme->tui.menu_shadow_width = 12;
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}
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}
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}
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if (U.pixelsize == 0.0f)
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U.pixelsize = 1.0f;
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@ -161,6 +161,12 @@ typedef struct ThemeUI {
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uiPanelColors panel; /* depricated, but we keep it for do_versions (2.66.1) */
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/* fac: 0 - 1 for blend factor, width in pixels */
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float menu_shadow_fac;
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short menu_shadow_width;
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short pad;
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char iconfile[256]; // FILE_MAXFILE length
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float icon_alpha;
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@ -760,6 +760,16 @@ static void rna_def_userdef_theme_ui(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "State Colors", "");
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RNA_def_property_update(prop, 0, "rna_userdef_update");
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prop = RNA_def_property(srna, "menu_shadow_fac", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_ui_text(prop, "Menu Shadow Strength", "Blending factor for menu shadows");
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RNA_def_property_range(prop, 0.01f, 1.0f);
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RNA_def_property_update(prop, 0, "rna_userdef_update");
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prop = RNA_def_property(srna, "menu_shadow_width", PROP_INT, PROP_NONE);
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RNA_def_property_ui_text(prop, "Menu Shadow Width", "Width of menu shadows in standard pixels, set to zero to disable it");
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RNA_def_property_range(prop, 0.0f, 24.0f);
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RNA_def_property_update(prop, 0, "rna_userdef_update");
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prop = RNA_def_property(srna, "icon_file", PROP_STRING, PROP_FILEPATH);
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RNA_def_property_string_sdna(prop, NULL, "iconfile");
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RNA_def_property_ui_text(prop, "Icon File", "");
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