forked from bartvdbraak/blender
Added another project to freeze Blender Python code from the main intern
MSVC workspace. It is not finished completely but it works (through a batchfile). Maarten
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f21dd64460
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@ -189,6 +189,18 @@ Package=<4>
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###############################################################################
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Project: "python_freeze"="..\..\python\freeze\python_freeze.dsp" - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Project: "string"="..\..\string\make\msvc_6_0\string.dsp" - Package Owner=<4>
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Package=<5>
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1
intern/python/freeze/freeze.bat
Executable file
1
intern/python/freeze/freeze.bat
Executable file
@ -0,0 +1 @@
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C:\Python-2.2.2\PCBuild\python.exe -S -O freeze.py -d -x os -x pprint -x Blender -I ../modules -o ../../../source/blender/bpython/frozen ../modules/VRMLmain.py
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97
intern/python/freeze/python_freeze.dsp
Normal file
97
intern/python/freeze/python_freeze.dsp
Normal file
@ -0,0 +1,97 @@
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# Microsoft Developer Studio Project File - Name="python_freeze" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) External Target" 0x0106
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CFG=python_freeze - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "python_freeze.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "python_freeze.mak" CFG="python_freeze - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "python_freeze - Win32 Release" (based on "Win32 (x86) External Target")
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!MESSAGE "python_freeze - Win32 Debug" (based on "Win32 (x86) External Target")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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!IF "$(CFG)" == "python_freeze - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Cmd_Line "NMAKE /f python_freeze.mak"
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# PROP BASE Rebuild_Opt "/a"
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# PROP BASE Target_File "python_freeze.exe"
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# PROP BASE Bsc_Name "python_freeze.bsc"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Cmd_Line "nmake /f "python_freeze.mak""
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# PROP Rebuild_Opt "/a"
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# PROP Target_File "python_freeze.exe"
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# PROP Bsc_Name ""
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# PROP Target_Dir ""
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!ELSEIF "$(CFG)" == "python_freeze - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Cmd_Line "NMAKE /f python_freeze.mak"
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# PROP BASE Rebuild_Opt "/a"
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# PROP BASE Target_File "python_freeze.exe"
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# PROP BASE Bsc_Name "python_freeze.bsc"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Cmd_Line "freeze.bat"
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# PROP Rebuild_Opt ""
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# PROP Target_File "..\..\..\source\blender\bpython\frozen\M_vrml__scenegraph.c"
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# PROP Bsc_Name ""
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# PROP Target_Dir ""
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!ENDIF
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# Begin Target
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# Name "python_freeze - Win32 Release"
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# Name "python_freeze - Win32 Debug"
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!IF "$(CFG)" == "python_freeze - Win32 Release"
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!ELSEIF "$(CFG)" == "python_freeze - Win32 Debug"
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!ENDIF
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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