forked from bartvdbraak/blender
Adjusted tooltips for RGB and Grad buttons on particle settings panel. User
pointed out in bug tracker that these weren't entirely accurate.
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94839880d7
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589240926b
@ -1644,8 +1644,8 @@ void object_panel_effects(Object *ob)
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uiDefButS(block, ROW, B_CALCEFFECT, "Int", 875,9,32,43, &paf->texmap, 14.0, 0.0, 0, 0, "Use texture intensity as a factor for texture force");
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uiBlockBeginAlign(block);
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uiDefButS(block, ROW, B_CALCEFFECT, "RGB", 911,31,45,20, &paf->texmap, 14.0, 1.0, 0, 0, "Use RGB values as a factor for particle speed");
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uiDefButS(block, ROW, B_CALCEFFECT, "Grad", 958,31,44,20, &paf->texmap, 14.0, 2.0, 0, 0, "Use texture gradient as a factor for particle speed");
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uiDefButS(block, ROW, B_CALCEFFECT, "RGB", 911,31,45,20, &paf->texmap, 14.0, 1.0, 0, 0, "Use RGB values as a factor for particle speed vector");
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uiDefButS(block, ROW, B_CALCEFFECT, "Grad", 958,31,44,20, &paf->texmap, 14.0, 2.0, 0, 0, "Use texture gradient as a factor for particle speed vector");
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uiDefButF(block, NUM, B_CALCEFFECT, "Nabla:", 911,9,91,20, &paf->nabla, 0.0001f, 1.0, 1, 0, "Specify the dimension of the area for gradient calculation");
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}
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