forked from bartvdbraak/blender
code cleanup: correct spelling
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d732e05740
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589ada7f0c
@ -120,7 +120,7 @@ option(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
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option(WITH_PYTHON "Enable Embedded Python API (only disable for development)" ON)
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option(WITH_PYTHON_SECURITY "Disables execution of scripts within blend files by default (recommend to leave off)" OFF)
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mark_as_advanced(WITH_PYTHON) # dont want people disabling this unless they really know what they are doing.
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mark_as_advanced(WITH_PYTHON_SECURITY) # some distrobutions see this as a security issue, rather than have them patch it, make a build option.
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mark_as_advanced(WITH_PYTHON_SECURITY) # some distributions see this as a security issue, rather than have them patch it, make a build option.
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option(WITH_PYTHON_SAFETY "Enable internal API error checking to track invalid data to prevent crash on access (at the expense of some effeciency, only enable for development)." OFF)
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option(WITH_PYTHON_MODULE "Enable building as a python module which runs without a user interface, like running regular blender in background mode (experimental, only enable for development)" OFF)
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@ -371,7 +371,7 @@ if(WITH_CYCLES OR WITH_MOD_BOOLEAN)
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set(WITH_BOOST ON)
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endif()
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# don't store paths to libs for portable distrobution
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# don't store paths to libs for portable distribution
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if(WITH_INSTALL_PORTABLE)
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set(CMAKE_SKIP_BUILD_RPATH TRUE)
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endif()
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@ -1303,7 +1303,7 @@ elseif(WIN32)
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set(PLATFORM_LINKFLAGS "-Xlinker --stack=2097152")
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## DISABLE - causes linking errors
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## for re-distrobution, so users dont need mingw installed
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## for re-distribution, so users dont need mingw installed
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# set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -static-libgcc -static-libstdc++")
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endif()
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@ -201,7 +201,7 @@ LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32
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PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']
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## DISABLED, causes linking errors!
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## for re-distrobution, so users dont need mingw installed
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## for re-distribution, so users dont need mingw installed
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# PLATFORM_LINKFLAGS += ["-static-libgcc", "-static-libstdc++"]
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BF_DEBUG = False
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@ -199,7 +199,7 @@ LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32
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PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']
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## DISABLED, causes linking errors!
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## for re-distrobution, so users dont need mingw installed
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## for re-distribution, so users dont need mingw installed
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# PLATFORM_LINKFLAGS += ["-static-libgcc", "-static-libstdc++"]
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BF_DEBUG = False
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@ -84,7 +84,7 @@ public:
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* Sets the highest passed frequency.
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* \param high The highest passed frequency.
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*/
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void setHigh(float hight);
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void setHigh(float high);
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virtual AUD_IReader* createReader();
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};
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@ -38,7 +38,7 @@ extern "C" {
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#endif
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/**
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* Initalizes the Python module.
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* Initializes the Python module.
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*/
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extern PyObject *AUD_initPython(void);
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@ -2768,7 +2768,7 @@ static void calchandleNurb_intern(BezTriple *bezt, BezTriple *prev, BezTriple *n
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if (skip_align) {
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/* handles need to be updated during animation and applying stuff like hooks,
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* but in such situatios it's quite difficult to distinguish in which order
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* but in such situations it's quite difficult to distinguish in which order
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* align handles should be aligned so skip them for now */
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return;
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}
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@ -116,7 +116,7 @@ int count_particles_mod(ParticleSystem *psys, int totgr, int cur)
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}
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return tot;
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}
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/* we allocate path cache memory in chunks instead of a big continguous
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/* we allocate path cache memory in chunks instead of a big contiguous
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* chunk, windows' memory allocater fails to find big blocks of memory often */
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#define PATH_CACHE_BUF_SIZE 1024
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@ -151,7 +151,7 @@ typedef struct SB_thread_context {
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#define SOFTGOALSNAP 0.999f
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/* if bp-> goal is above make it a *forced follow original* and skip all ODE stuff for this bp
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* removes *unnecessary* stiffnes from ODE system
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* removes *unnecessary* stiffness from ODE system
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*/
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#define HEUNWARNLIMIT 1 /* 500 would be fine i think for detecting severe *stiff* stuff */
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@ -335,7 +335,7 @@ static void search_pixel_to_marker_unified(int frame_width, int frame_height,
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}
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/* Each marker has 5 coordinates associated with it that get warped with
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* tracking: the four corners ("pattern_corners"), and the cernter ("pos").
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* tracking: the four corners ("pattern_corners"), and the center ("pos").
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* This function puts those 5 points into the appropriate frame for tracking
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* (the "search" coordinate frame).
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*/
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@ -152,7 +152,7 @@ static void menudata_free(MenuData *md)
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* if %xNN is given then NN is the return value if
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* that option is selected otherwise the return value
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* is the index of the option (starting with 1). %l
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* indicates a seperator, sss%l indicates a label and
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* indicates a separator, sss%l indicates a label and
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* new column.
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*
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* \param str String to be parsed.
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@ -148,7 +148,7 @@ void ED_mask_select_toggle_all(Mask *mask, int action)
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}
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if (action == SEL_INVERT) {
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/* we don't have generic functons for this, its restricted to this operator
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/* we don't have generic functions for this, its restricted to this operator
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* if one day we need to re-use such functionality, they can be split out */
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MaskSpline *spline;
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@ -2559,7 +2559,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
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/* NOTE: currently OpenGL is supposed to always work in sRGB space and do not
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* apply any tonemaps since it's really tricky to support for all features (GLSL, textures, etc)
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* but due to compatibility issues background is being affected display transform, so we can
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* emulate behavior of disabled colro management
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* emulate behavior of disabled color management
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* but this function is also used for sequencer's scene strips which shouldn't be affected by
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* tonemaps now and should be purely sRGB, that's why we've got this colormanage_background
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* we can drop this flag in cost of some compatibility loss -- background wouldn't be
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@ -1395,7 +1395,7 @@ static int mouse_select(bContext *C, const int mval[2], short extend, short dese
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}
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/* index of bundle is 1<<16-based. if there's no "bone" index
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* in hight word, this buffer value belongs to camera,. not to bundle */
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* in height word, this buffer value belongs to camera,. not to bundle */
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if (buffer[4 * i + 3] & 0xFFFF0000) {
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MovieClip *clip = BKE_object_movieclip_get(scene, basact->object, 0);
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MovieTracking *tracking = &clip->tracking;
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@ -182,7 +182,7 @@ typedef struct bSplineIKConstraint {
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typedef struct bTrackToConstraint {
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struct Object *tar;
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int reserved1; /* I'll be using reserved1 and reserved2 as Track and Up flags,
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* not sure if that's what they were intented for anyway.
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* not sure if that's what they were intended for anyway.
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* Not sure either if it would create backward incompatibility if I were to rename them.
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* - theeth*/
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int reserved2;
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@ -359,7 +359,7 @@ typedef struct ArrayIterator {
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void *free_ptr; /* will be freed if set */
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int itemsize;
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/* array length with no skip functins applied, take care not to compare against index from animsys
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/* array length with no skip functions applied, take care not to compare against index from animsys
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* or python indices */
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int length;
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@ -450,7 +450,7 @@ PyObject *PyC_UnicodeFromByte(const char *str)
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* >> foo = 10
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* >> print(__import__("__main__").foo)
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*
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* note: this overwrites __main__ which gives problems with nested calles.
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* note: this overwrites __main__ which gives problems with nested calls.
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* be sure to run PyC_MainModule_Backup & PyC_MainModule_Restore if there is
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* any chance that python is in the call stack.
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****************************************************************************/
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@ -2211,7 +2211,7 @@ static int pyrna_prop_collection_subscript_str_lib_pair_ptr(BPy_PropertyRNA *sel
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return -1;
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}
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/* lib is either a valid poniter or NULL,
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/* lib is either a valid pointer or NULL,
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* either way can do direct comparison with id.lib */
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RNA_PROP_BEGIN (&self->ptr, itemptr, self->prop)
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@ -30,7 +30,7 @@
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*/
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/**
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* Initalizes the gpu Python module.
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* Initializes the gpu Python module.
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*/
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PyObject *GPU_initPython(void);
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