forked from bartvdbraak/blender
Fix sculpt mode drawing performance regression, happened on at least
NVidia/Linux. Disabling GL_MULTISAMPLE apparently makes things go much slower even though we're not using it, why is a mystery to me.
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@ -1314,7 +1314,9 @@ void GPU_state_init(void)
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glCullFace(GL_BACK);
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glDisable(GL_CULL_FACE);
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glDisable(GL_MULTISAMPLE_ARB);
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/* calling this makes drawing very slow when AA is not set up in ghost
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on Linux/NVIDIA.
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glDisable(GL_MULTISAMPLE); */
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}
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/* debugging aid */
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