forked from bartvdbraak/blender
Correction to own r44749 -- layers from view were always used,
shall use active layer now for real.
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@ -124,8 +124,9 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True):
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else:
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base.layers = [True if i == scene.active_layer
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else False for i in range(len(scene.layers))]
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if v3d:
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base.layers_from_view(context.space_data)
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else:
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if v3d:
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base.layers_from_view(context.space_data)
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obj_new.matrix_world = add_object_align_init(context, operator)
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