forked from bartvdbraak/blender
Fix bad argument order to XTranslateCoordinates.
Take me a long time catch this :/ and i really don't know how this work before, because clientToScreen always return bad values.
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@ -565,15 +565,15 @@ screenToClient(
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GHOST_TInt32& outX,
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GHOST_TInt32& outY
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) const {
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// not sure about this one!
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// Now, this is correct!
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int ax,ay;
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Window temp;
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XTranslateCoordinates(
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m_display,
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RootWindow(m_display, m_visual->screen),
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m_window,
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RootWindow(m_display, m_visual->screen),
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inX,
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inY,
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&ax,
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