BGE: Removing some unreachable and unused code in BL_ActionManager.cpp.

This commit is contained in:
Mitchell Stokes 2013-08-03 05:01:23 +00:00
parent b5016e34ed
commit 5a042eb734

@ -41,8 +41,6 @@ BL_ActionManager::~BL_ActionManager()
float BL_ActionManager::GetActionFrame(short layer)
{
return m_layers[layer]->GetFrame();
return 0.f;
}
void BL_ActionManager::SetActionFrame(short layer, float frame)
@ -53,8 +51,6 @@ void BL_ActionManager::SetActionFrame(short layer, float frame)
struct bAction *BL_ActionManager::GetCurrentAction(short layer)
{
return m_layers[layer]->GetAction();
return 0;
}
void BL_ActionManager::SetPlayMode(short layer, short mode)
@ -92,8 +88,6 @@ void BL_ActionManager::StopAction(short layer)
bool BL_ActionManager::IsActionDone(short layer)
{
return m_layers[layer]->IsDone();
return true;
}
void BL_ActionManager::Update(float curtime)