forked from bartvdbraak/blender
don't use hull testing code by default
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@ -679,9 +679,11 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
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#ifdef WIN32
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#if _MSC_VER >= 1310
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//only use SIMD Hull code under Win32
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#ifdef TEST_HULL
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#define USE_HULL 1
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#include "NarrowPhaseCollision/Hull.h"
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#endif //#ifdef TEST_HULL
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#endif //_MSC_VER
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#endif //WIN32
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