code cleanup: bge static functions & use C++ guarded alloc for the character class.

This commit is contained in:
Campbell Barton 2012-11-09 23:47:06 +00:00
parent 09b34e69d4
commit 5a29885007
2 changed files with 7 additions and 3 deletions

@ -172,7 +172,7 @@ static BOOL scr_saver_init(int argc, char **argv)
#endif /* WIN32 */
void usage(const char* program, bool isBlenderPlayer)
static void usage(const char* program, bool isBlenderPlayer)
{
const char * consoleoption;
const char * example_filename = "";
@ -332,7 +332,7 @@ static BlendFileData *load_game_data(const char *progname, char *filename = NULL
return bfd;
}
bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, STR_String &exitstring, GlobalSettings *gs)
static bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, STR_String &exitstring, GlobalSettings *gs)
{
bool run = true;
system->processEvents(false);
@ -352,7 +352,7 @@ struct GPG_NextFrameState {
GlobalSettings *gs;
} gpg_nextframestate;
int GPG_PyNextFrame(void *state0)
static int GPG_PyNextFrame(void *state0)
{
GPG_NextFrameState *state = (GPG_NextFrameState *) state0;
int exitcode;

@ -30,6 +30,10 @@ public:
private:
PHY_ICharacter* m_character;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_CharacterWrapper")
#endif
};
#endif //__KX_CHARACTERWRAPPER_H__