forked from bartvdbraak/blender
code cleanup: bge static functions & use C++ guarded alloc for the character class.
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09b34e69d4
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5a29885007
@ -172,7 +172,7 @@ static BOOL scr_saver_init(int argc, char **argv)
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#endif /* WIN32 */
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void usage(const char* program, bool isBlenderPlayer)
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static void usage(const char* program, bool isBlenderPlayer)
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{
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const char * consoleoption;
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const char * example_filename = "";
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@ -332,7 +332,7 @@ static BlendFileData *load_game_data(const char *progname, char *filename = NULL
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return bfd;
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}
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bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, STR_String &exitstring, GlobalSettings *gs)
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static bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, STR_String &exitstring, GlobalSettings *gs)
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{
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bool run = true;
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system->processEvents(false);
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@ -352,7 +352,7 @@ struct GPG_NextFrameState {
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GlobalSettings *gs;
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} gpg_nextframestate;
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int GPG_PyNextFrame(void *state0)
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static int GPG_PyNextFrame(void *state0)
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{
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GPG_NextFrameState *state = (GPG_NextFrameState *) state0;
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int exitcode;
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@ -30,6 +30,10 @@ public:
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private:
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PHY_ICharacter* m_character;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_CharacterWrapper")
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#endif
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};
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#endif //__KX_CHARACTERWRAPPER_H__
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