forked from bartvdbraak/blender
WIP fixes, still need to tidy up more.
* fix from last commit, threaded memarena wasnt used currectly in one case. (crashing blender) * add a remove doubles and point on line test to face poly clipping function (fixes some cases where buckets are aligned with faces)
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1159ccfd4d
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5a5ae824ce
@ -1805,13 +1805,13 @@ static float angle_2d_clockwise(const float p1[2], const float p2[2], const floa
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return -atan2(v1[0]*v2[1] - v1[1]*v2[0], v1[0]*v2[0]+v1[1]*v2[1]);
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}
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#define ISECT_1 (1)
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#define ISECT_2 (1<<1)
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#define ISECT_3 (1<<2)
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#define ISECT_4 (1<<3)
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#define ISECT_ALL3 ((1<<3)-1)
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#define ISECT_ALL4 ((1<<4)-1)
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#define ISECT_TOLERANCE 0.0001f
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static void project_bucket_clip_face(
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const int is_ortho,
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@ -1821,6 +1821,7 @@ static void project_bucket_clip_face(
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float bucket_bounds_uv[8][2],
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int *tot)
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{
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int quad_idx= 0;
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int inside_bucket_flag = 0;
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int inside_face_flag = 0;
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const int flip = ((SIDE_OF_LINE(v1coSS, v2coSS, v3coSS) > 0.0f) != (SIDE_OF_LINE(uv1co, uv2co, uv3co) > 0.0f));
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@ -1828,35 +1829,6 @@ static void project_bucket_clip_face(
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float uv[2];
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float bucket_bounds_ss[4][2];
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float w[3];
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//#if 0
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rctf bucket_bounds_expand;
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int use_expanded = 0;
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bucket_bounds_expand.xmin = bucket_bounds->xmin;
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bucket_bounds_expand.ymin = bucket_bounds->ymin;
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bucket_bounds_expand.xmax = bucket_bounds->xmax;
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bucket_bounds_expand.ymax = bucket_bounds->ymax;
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if (fabs(v1coSS[0]-bucket_bounds_expand.xmin) < 0.1f) {bucket_bounds_expand.xmin -= 0.1f; use_expanded = 1;}
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if (fabs(v2coSS[0]-bucket_bounds_expand.xmin) < 0.1f) {bucket_bounds_expand.xmin -= 0.1f; use_expanded = 1;}
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if (fabs(v3coSS[0]-bucket_bounds_expand.xmin) < 0.1f) {bucket_bounds_expand.xmin -= 0.1f; use_expanded = 1;}
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if (fabs(v1coSS[1]-bucket_bounds_expand.ymin) < 0.1f) {bucket_bounds_expand.ymin -= 0.1f; use_expanded = 1;}
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if (fabs(v2coSS[1]-bucket_bounds_expand.ymin) < 0.1f) {bucket_bounds_expand.ymin -= 0.1f; use_expanded = 1;}
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if (fabs(v3coSS[1]-bucket_bounds_expand.ymin) < 0.1f) {bucket_bounds_expand.ymin -= 0.1f; use_expanded = 1;}
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if (fabs(v1coSS[0]-bucket_bounds_expand.xmax) < 0.1f) {bucket_bounds_expand.xmax += 0.1f; use_expanded = 1;}
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if (fabs(v2coSS[0]-bucket_bounds_expand.xmax) < 0.1f) {bucket_bounds_expand.xmax += 0.1f; use_expanded = 1;}
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if (fabs(v3coSS[0]-bucket_bounds_expand.xmax) < 0.1f) {bucket_bounds_expand.xmax += 0.1f; use_expanded = 1;}
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if (fabs(v1coSS[1]-bucket_bounds_expand.ymax) < 0.1f) {bucket_bounds_expand.ymax += 0.1f; use_expanded = 1;}
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if (fabs(v2coSS[1]-bucket_bounds_expand.ymax) < 0.1f) {bucket_bounds_expand.ymax += 0.1f; use_expanded = 1;}
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if (fabs(v3coSS[1]-bucket_bounds_expand.ymax) < 0.1f) {bucket_bounds_expand.ymax += 0.1f; use_expanded = 1;}
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if ( use_expanded ) {
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bucket_bounds = &bucket_bounds_expand;
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}
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//#endif
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/* get the UV space bounding box */
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inside_bucket_flag |= BLI_in_rctf(bucket_bounds, v1coSS[0], v1coSS[1]);
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@ -1884,7 +1856,6 @@ static void project_bucket_clip_face(
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bucket_bounds_ss[0][0] = bucket_bounds->xmax;
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bucket_bounds_ss[0][1] = bucket_bounds->ymin;
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inside_face_flag |= (IsectPT2Df(bucket_bounds_ss[0], v1coSS, v2coSS, v3coSS) ? ISECT_1 : 0);
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bucket_bounds_ss[1][0] = bucket_bounds->xmax;
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bucket_bounds_ss[1][1] = bucket_bounds->ymax;
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inside_face_flag |= (IsectPT2Df(bucket_bounds_ss[1], v1coSS, v2coSS, v3coSS) ? ISECT_2 : 0);
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@ -1897,6 +1868,65 @@ static void project_bucket_clip_face(
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bucket_bounds_ss[3][1] = bucket_bounds->ymin;
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inside_face_flag |= (IsectPT2Df(bucket_bounds_ss[3], v1coSS, v2coSS, v3coSS) ? ISECT_4 : 0);
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/* todo - make into a loop */
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quad_idx = 0;
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if ((inside_face_flag & ISECT_1)==0) {
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if (fabs((Vec2Lenf(bucket_bounds_ss[quad_idx], v1coSS) + Vec2Lenf(bucket_bounds_ss[quad_idx], v2coSS)) - Vec2Lenf(v1coSS, v2coSS)) < ISECT_TOLERANCE) {
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inside_face_flag |= ISECT_1;
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}
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else if (fabs((Vec2Lenf(bucket_bounds_ss[quad_idx], v2coSS) + Vec2Lenf(bucket_bounds_ss[quad_idx], v3coSS)) - Vec2Lenf(v2coSS, v3coSS)) < ISECT_TOLERANCE) {
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inside_face_flag |= ISECT_1;
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}
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else if (fabs((Vec2Lenf(bucket_bounds_ss[quad_idx], v3coSS) + Vec2Lenf(bucket_bounds_ss[quad_idx], v1coSS)) - Vec2Lenf(v3coSS, v1coSS)) < ISECT_TOLERANCE) {
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inside_face_flag |= ISECT_1;
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}
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}
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quad_idx = 1;
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if ((inside_face_flag & ISECT_2)==0) {
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if (fabs((Vec2Lenf(bucket_bounds_ss[quad_idx], v1coSS) + Vec2Lenf(bucket_bounds_ss[quad_idx], v2coSS)) - Vec2Lenf(v1coSS, v2coSS)) < ISECT_TOLERANCE) {
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inside_face_flag |= ISECT_2;
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}
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else if (fabs((Vec2Lenf(bucket_bounds_ss[quad_idx], v2coSS) + Vec2Lenf(bucket_bounds_ss[quad_idx], v3coSS)) - Vec2Lenf(v2coSS, v3coSS)) < ISECT_TOLERANCE) {
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inside_face_flag |= ISECT_2;
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}
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else if (fabs((Vec2Lenf(bucket_bounds_ss[quad_idx], v3coSS) + Vec2Lenf(bucket_bounds_ss[quad_idx], v1coSS)) - Vec2Lenf(v3coSS, v1coSS)) < ISECT_TOLERANCE) {
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inside_face_flag |= ISECT_2;
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}
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}
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quad_idx = 2;
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if ((inside_face_flag & ISECT_3)==0) {
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if (fabs((Vec2Lenf(bucket_bounds_ss[quad_idx], v1coSS) + Vec2Lenf(bucket_bounds_ss[quad_idx], v2coSS)) - Vec2Lenf(v1coSS, v2coSS)) < ISECT_TOLERANCE) {
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inside_face_flag |= ISECT_3;
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}
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else if (fabs((Vec2Lenf(bucket_bounds_ss[quad_idx], v2coSS) + Vec2Lenf(bucket_bounds_ss[quad_idx], v3coSS)) - Vec2Lenf(v2coSS, v3coSS)) < ISECT_TOLERANCE) {
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inside_face_flag |= ISECT_3;
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}
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else if (fabs((Vec2Lenf(bucket_bounds_ss[quad_idx], v3coSS) + Vec2Lenf(bucket_bounds_ss[quad_idx], v1coSS)) - Vec2Lenf(v3coSS, v1coSS)) < ISECT_TOLERANCE) {
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inside_face_flag |= ISECT_3;
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}
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}
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quad_idx = 3;
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if ((inside_face_flag & ISECT_4)==0) {
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if (fabs((Vec2Lenf(bucket_bounds_ss[quad_idx], v1coSS) + Vec2Lenf(bucket_bounds_ss[quad_idx], v2coSS)) - Vec2Lenf(v1coSS, v2coSS)) < ISECT_TOLERANCE) {
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inside_face_flag |= ISECT_4;
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}
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else if (fabs((Vec2Lenf(bucket_bounds_ss[quad_idx], v2coSS) + Vec2Lenf(bucket_bounds_ss[quad_idx], v3coSS)) - Vec2Lenf(v2coSS, v3coSS)) < ISECT_TOLERANCE) {
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inside_face_flag |= ISECT_4;
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}
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else if (fabs((Vec2Lenf(bucket_bounds_ss[quad_idx], v3coSS) + Vec2Lenf(bucket_bounds_ss[quad_idx], v1coSS)) - Vec2Lenf(v3coSS, v1coSS)) < ISECT_TOLERANCE) {
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inside_face_flag |= ISECT_4;
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}
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}
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/* end todo */
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if (inside_face_flag == ISECT_ALL4) {
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/* bucket is totally inside the screenspace face, we can safely use weights */
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@ -2028,6 +2058,37 @@ static void project_bucket_clip_face(
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}
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}
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/* remove doubles */
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/* first/last check */
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if (fabs(isectVCosSS[0][0]-isectVCosSS[(*tot)-1][0]) < ISECT_TOLERANCE && fabs(isectVCosSS[0][1]-isectVCosSS[(*tot)-1][1]) < ISECT_TOLERANCE) {
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(*tot)--;
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}
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unsorted = TRUE;
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while (unsorted==TRUE) {
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unsorted = FALSE;
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for(i=1; i<(*tot); i++) {
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if (fabs(isectVCosSS[i-1][0]-isectVCosSS[i][0]) < ISECT_TOLERANCE && fabs(isectVCosSS[i-1][1]-isectVCosSS[i][1]) < ISECT_TOLERANCE) {
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int j;
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for(j=i+1; j<(*tot); j++) {
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isectVCosSS[j-1][0] = isectVCosSS[j][0];
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isectVCosSS[j-1][1] = isectVCosSS[j][1];
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}
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unsorted = TRUE; /* keep looking for more doubles */
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(*tot)--;
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}
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}
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}
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/* its possible there is only a few left after remove doubles */
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if ((*tot) < 3) {
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*tot = 0;
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return;
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}
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if (is_ortho) {
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for(i=0; i<(*tot); i++) {
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BarycentricWeights2f(v1coSS, v2coSS, v3coSS, isectVCosSS[i], w);
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@ -2042,9 +2103,10 @@ static void project_bucket_clip_face(
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}
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}
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}
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/* include this at the bottom of the above function to debug the output */
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#if 0
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/* include this at the bottom of the above function to debug the output */
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{
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/* If there are ever any problems, */
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float test_uv[4][2];
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@ -4003,7 +4065,6 @@ static int project_paint_op(void *state, ImBuf *ibufb, float *lastpos, float *po
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{
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/* First unpack args from the struct */
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ProjPaintState *ps = (ProjPaintState *)state;
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MemArena *arena = ps->arena_mt[0]; /* reuse the first threads memarena for non threaded case */
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int touch_any = 0;
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ProjectHandle handles[BLENDER_MAX_THREADS];
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@ -4030,13 +4091,13 @@ static int project_paint_op(void *state, ImBuf *ibufb, float *lastpos, float *po
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/* thread spesific */
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handles[a].thread_index = a;
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handles[a].projImages = (ProjPaintImage *)BLI_memarena_alloc(arena, ps->image_tot * sizeof(ProjPaintImage));
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handles[a].projImages = (ProjPaintImage *)BLI_memarena_alloc(ps->arena_mt[a], ps->image_tot * sizeof(ProjPaintImage));
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memcpy(handles[a].projImages, ps->projImages, ps->image_tot * sizeof(ProjPaintImage));
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/* image bounds */
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for (i=0; i< ps->image_tot; i++) {
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handles[a].projImages[i].partRedrawRect = (ImagePaintPartialRedraw *)BLI_memarena_alloc(arena, sizeof(ImagePaintPartialRedraw) * PROJ_BOUNDBOX_SQUARED);
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handles[a].projImages[i].partRedrawRect = (ImagePaintPartialRedraw *)BLI_memarena_alloc(ps->arena_mt[a], sizeof(ImagePaintPartialRedraw) * PROJ_BOUNDBOX_SQUARED);
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memcpy(handles[a].projImages[i].partRedrawRect, ps->projImages[i].partRedrawRect, sizeof(ImagePaintPartialRedraw) * PROJ_BOUNDBOX_SQUARED);
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}
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