Fix for VBO drawing in multires sculpting

Was a mistake in a code cleanup commit, r51118.

Fixes bug [#32919] Sculting performance regression in svn_51118
projects.blender.org/tracker/?func=detail&aid=32919&group_id=9&atid=498
This commit is contained in:
Nicholas Bishop 2012-10-19 02:38:50 +00:00
parent b8267a0dfb
commit 5ad61e9642

@ -1763,7 +1763,7 @@ static GLuint gpu_get_grid_buffer(int gridsize, GLenum *index_type, unsigned *to
/* VBO is disabled; delete the previous buffer (if it exists) and
* return an invalid handle */
if (gpu_vbo_enabled()) {
if (!gpu_vbo_enabled()) {
if (buffer)
glDeleteBuffersARB(1, &buffer);
return 0;