Fix T47681: Bump node doesn't work with SSS shader when using OSL

This commit is contained in:
Sergey Sharybin 2016-03-07 15:31:57 +05:00
parent 9fe977dbf0
commit 5adfdd965a

@ -27,10 +27,10 @@ shader node_subsurface_scattering(
output closure color BSSRDF = 0) output closure color BSSRDF = 0)
{ {
if (Falloff == "Gaussian") if (Falloff == "Gaussian")
BSSRDF = Color * bssrdf_gaussian(N, Scale * Radius, TextureBlur); BSSRDF = Color * bssrdf_gaussian(Normal, Scale * Radius, TextureBlur);
else if (Falloff == "Cubic") else if (Falloff == "Cubic")
BSSRDF = Color * bssrdf_cubic(N, Scale * Radius, TextureBlur, Sharpness); BSSRDF = Color * bssrdf_cubic(Normal, Scale * Radius, TextureBlur, Sharpness);
else else
BSSRDF = Color * bssrdf_burley(N, Scale * Radius, TextureBlur, Color); BSSRDF = Color * bssrdf_burley(Normal, Scale * Radius, TextureBlur, Color);
} }